시야 속성명 변경 대응

vision radius -> sight
This commit is contained in:
2026-02-22 15:43:06 +09:00
parent 2ac9331504
commit b2e3fb1ecf

View File

@@ -70,9 +70,9 @@ namespace Northbound.Editor
if (visionProvider != null) if (visionProvider != null)
{ {
SerializedObject so = new SerializedObject(visionProvider); SerializedObject so = new SerializedObject(visionProvider);
so.FindProperty("visionRange").floatValue = playerData.visionRadius; so.FindProperty("visionRange").floatValue = playerData.sight;
so.ApplyModifiedProperties(); so.ApplyModifiedProperties();
Debug.Log($"[PlayerPrefabSetup] Updated PlayerVisionProvider: visionRange={playerData.visionRadius}"); Debug.Log($"[PlayerPrefabSetup] Updated PlayerVisionProvider: visionRange={playerData.sight}");
} }
var resourceInventory = prefab.GetComponent<PlayerResourceInventory>(); var resourceInventory = prefab.GetComponent<PlayerResourceInventory>();