시야 속성명 변경 대응
vision radius -> sight
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@@ -70,9 +70,9 @@ namespace Northbound.Editor
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if (visionProvider != null)
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if (visionProvider != null)
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{
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{
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SerializedObject so = new SerializedObject(visionProvider);
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SerializedObject so = new SerializedObject(visionProvider);
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so.FindProperty("visionRange").floatValue = playerData.visionRadius;
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so.FindProperty("visionRange").floatValue = playerData.sight;
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so.ApplyModifiedProperties();
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so.ApplyModifiedProperties();
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Debug.Log($"[PlayerPrefabSetup] Updated PlayerVisionProvider: visionRange={playerData.visionRadius}");
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Debug.Log($"[PlayerPrefabSetup] Updated PlayerVisionProvider: visionRange={playerData.sight}");
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}
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}
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var resourceInventory = prefab.GetComponent<PlayerResourceInventory>();
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var resourceInventory = prefab.GetComponent<PlayerResourceInventory>();
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