From b2e3fb1ecf00d4e77771451f7676e9cfefe6b2cd Mon Sep 17 00:00:00 2001 From: dal4segno Date: Sun, 22 Feb 2026 15:43:06 +0900 Subject: [PATCH] =?UTF-8?q?=EC=8B=9C=EC=95=BC=20=EC=86=8D=EC=84=B1?= =?UTF-8?q?=EB=AA=85=20=EB=B3=80=EA=B2=BD=20=EB=8C=80=EC=9D=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit vision radius -> sight --- Assets/Scripts/Editor/PlayerPrefabSetup.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Editor/PlayerPrefabSetup.cs b/Assets/Scripts/Editor/PlayerPrefabSetup.cs index eb4064b..d1965a6 100644 --- a/Assets/Scripts/Editor/PlayerPrefabSetup.cs +++ b/Assets/Scripts/Editor/PlayerPrefabSetup.cs @@ -70,9 +70,9 @@ namespace Northbound.Editor if (visionProvider != null) { SerializedObject so = new SerializedObject(visionProvider); - so.FindProperty("visionRange").floatValue = playerData.visionRadius; + so.FindProperty("visionRange").floatValue = playerData.sight; so.ApplyModifiedProperties(); - Debug.Log($"[PlayerPrefabSetup] Updated PlayerVisionProvider: visionRange={playerData.visionRadius}"); + Debug.Log($"[PlayerPrefabSetup] Updated PlayerVisionProvider: visionRange={playerData.sight}"); } var resourceInventory = prefab.GetComponent();