Merge branches 'main' and 'main' of http://192.168.10.102:30008/dal4segno/Northbound
This commit is contained in:
@@ -16,6 +16,7 @@ MonoBehaviour:
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memo: "\uAE30\uBCF81"
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atkIntervalSec: 1.5
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@@ -16,6 +16,7 @@ MonoBehaviour:
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memo: "Grunt(\uAE30\uBCF8)"
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@@ -23,3 +24,5 @@ MonoBehaviour:
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@@ -16,6 +16,7 @@ MonoBehaviour:
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memo: "Tank(\uB290\uB9BC/\uB2E8\uB2E8)"
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@@ -23,3 +24,5 @@ MonoBehaviour:
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@@ -16,6 +16,7 @@ MonoBehaviour:
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@@ -23,3 +24,5 @@ MonoBehaviour:
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@@ -16,6 +16,7 @@ MonoBehaviour:
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memo: "Fast(\uBE60\uB984/\uC57D\uD568)"
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animationControllerPath: Assets/Animations/MonsterAnimationController.controller
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waveMin: 3
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waveMax: 20
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@@ -16,6 +16,7 @@ MonoBehaviour:
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memo: "Elite(\uC18C\uC218 \uC815\uC608)"
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atkIntervalSec: 1.3
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@@ -23,3 +24,5 @@ MonoBehaviour:
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weight: 0.1
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animationControllerPath: Assets/Animations/MonsterAnimationController.controller
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@@ -14,14 +14,18 @@ MonoBehaviour:
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memo: "\uD0C0\uC6CC"
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atkRange: 5
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47
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47
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Assets/Data/ScriptableObjects/Tower/Tower11.asset
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47
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.TowerData
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memo: "\uC640\uB4DC"
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memo: "\uD0C0\uC6CC"
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47
Assets/Data/ScriptableObjects/Tower/Tower3.asset
Normal file
47
Assets/Data/ScriptableObjects/Tower/Tower3.asset
Normal file
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%YAML 1.1
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Assets/Data/ScriptableObjects/Tower/Tower4.asset
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47
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Assets/Data/ScriptableObjects/Tower/Tower5.asset
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47
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Assets/Data/ScriptableObjects/Tower/Tower6.asset
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.TowerData
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id: 6
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memo: "\uBCBD"
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buildingName: Wall Lv.1
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||||
level: 1
|
||||
upgradeTo: 7
|
||||
towerType: defense
|
||||
mana: 10
|
||||
manpower: 10
|
||||
sizeX: 8
|
||||
sizeY: 4
|
||||
sizeZ: 3
|
||||
maxHp: 30
|
||||
sight: 1
|
||||
atkRange: 0
|
||||
atkDamage: 0
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||||
atkIntervalSec: 0
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modelPath: Assets/Models/wall_straight.fbx
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prefab: {fileID: 164713662324750716, guid: 667453ec7fc252240b7de7512cb575c5, type: 3}
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placementOffset: {x: 0, y: 0, z: 0}
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allowRotation: 1
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isIndestructible: 0
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autoRegenerate: 0
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regenPerSecond: 1
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providesVision: 1
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constructionEquipment:
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socketName: RightHand
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equipmentPrefab: {fileID: 0}
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detachOnEnd: 1
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keepEquipped: 0
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attachDelay: 0
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detachDelay: 0
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8
Assets/Data/ScriptableObjects/Tower/Tower6.asset.meta
Normal file
8
Assets/Data/ScriptableObjects/Tower/Tower6.asset.meta
Normal file
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assetBundleVariant:
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47
Assets/Data/ScriptableObjects/Tower/Tower7.asset
Normal file
47
Assets/Data/ScriptableObjects/Tower/Tower7.asset
Normal file
@@ -0,0 +1,47 @@
|
||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_GameObject: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 8c40fef5ebc37b743a3f225c1ca57c32, type: 3}
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m_Name: Tower7
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.TowerData
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||||
id: 7
|
||||
memo: "\uBCBD"
|
||||
buildingName: Wall Lv.2
|
||||
level: 2
|
||||
upgradeTo: 8
|
||||
towerType: defense
|
||||
mana: 30
|
||||
manpower: 10
|
||||
sizeX: 8
|
||||
sizeY: 4
|
||||
sizeZ: 3
|
||||
maxHp: 30
|
||||
sight: 1
|
||||
atkRange: 0
|
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atkDamage: 0
|
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atkIntervalSec: 0
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modelPath: Assets/Models/wall_straight.fbx
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prefab: {fileID: 7542015048609582274, guid: bc3e47c18fbc0fb48bccecfb984ccc1b, type: 3}
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allowRotation: 1
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autoRegenerate: 0
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regenPerSecond: 1
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providesVision: 1
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constructionEquipment:
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socketName: RightHand
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equipmentPrefab: {fileID: 0}
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keepEquipped: 0
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attachDelay: 0
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detachDelay: 0
|
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8
Assets/Data/ScriptableObjects/Tower/Tower7.asset.meta
Normal file
8
Assets/Data/ScriptableObjects/Tower/Tower7.asset.meta
Normal file
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assetBundleVariant:
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47
Assets/Data/ScriptableObjects/Tower/Tower8.asset
Normal file
47
Assets/Data/ScriptableObjects/Tower/Tower8.asset
Normal file
@@ -0,0 +1,47 @@
|
||||
%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!114 &11400000
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 8c40fef5ebc37b743a3f225c1ca57c32, type: 3}
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m_Name: Tower8
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.TowerData
|
||||
id: 8
|
||||
memo: "\uBCBD"
|
||||
buildingName: Wall Lv.3
|
||||
level: 3
|
||||
upgradeTo: 9
|
||||
towerType: defense
|
||||
mana: 50
|
||||
manpower: 20
|
||||
sizeX: 8
|
||||
sizeY: 4
|
||||
sizeZ: 3
|
||||
maxHp: 30
|
||||
sight: 1
|
||||
atkRange: 0
|
||||
atkDamage: 0
|
||||
atkIntervalSec: 0
|
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modelPath: Assets/Models/wall_straight.fbx
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prefab: {fileID: 7602931991599237580, guid: bc315c69c34c838458975519fd75f0f5, type: 3}
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keepEquipped: 0
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attachDelay: 0
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detachDelay: 0
|
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8
Assets/Data/ScriptableObjects/Tower/Tower8.asset.meta
Normal file
8
Assets/Data/ScriptableObjects/Tower/Tower8.asset.meta
Normal file
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47
Assets/Data/ScriptableObjects/Tower/Tower9.asset
Normal file
47
Assets/Data/ScriptableObjects/Tower/Tower9.asset
Normal file
@@ -0,0 +1,47 @@
|
||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!114 &11400000
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m_GameObject: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 8c40fef5ebc37b743a3f225c1ca57c32, type: 3}
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m_Name: Tower9
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.TowerData
|
||||
id: 9
|
||||
memo: "\uBCBD"
|
||||
buildingName: Wall Lv.4
|
||||
level: 4
|
||||
upgradeTo: 10
|
||||
towerType: defense
|
||||
mana: 100
|
||||
manpower: 20
|
||||
sizeX: 8
|
||||
sizeY: 4
|
||||
sizeZ: 3
|
||||
maxHp: 30
|
||||
sight: 1
|
||||
atkRange: 0
|
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atkDamage: 0
|
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atkIntervalSec: 0
|
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modelPath: Assets/Models/wall_straight.fbx
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prefab: {fileID: 1425357096898832299, guid: c3ad48c2790ce194982baccac3d4cd9a, type: 3}
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icon: {fileID: 0}
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allowRotation: 1
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isIndestructible: 0
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autoRegenerate: 0
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regenPerSecond: 1
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providesVision: 1
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constructionEquipment:
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socketName: RightHand
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equipmentPrefab: {fileID: 0}
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attachOnStart: 1
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detachOnEnd: 1
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keepEquipped: 0
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attachDelay: 0
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detachDelay: 0
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8
Assets/Data/ScriptableObjects/Tower/Tower9.asset.meta
Normal file
8
Assets/Data/ScriptableObjects/Tower/Tower9.asset.meta
Normal file
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fileFormatVersion: 2
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guid: 99150640204515549b6441c26cad9691
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -18,6 +18,8 @@ namespace Northbound.Data
|
||||
public float moveSpeed;
|
||||
/// <summary>체력</summary>
|
||||
public int maxHp;
|
||||
/// <summary>시야</summary>
|
||||
public int sight;
|
||||
/// <summary>사정 거리</summary>
|
||||
public int atkRange;
|
||||
/// <summary>데미지</summary>
|
||||
|
||||
@@ -18,20 +18,26 @@ namespace Northbound.Data
|
||||
public float moveSpeed;
|
||||
/// <summary>체력</summary>
|
||||
public int maxHp;
|
||||
/// <summary>시야</summary>
|
||||
public int sight;
|
||||
/// <summary>사정 거리</summary>
|
||||
public int atkRange;
|
||||
/// <summary>데미지</summary>
|
||||
public int atkDamage;
|
||||
/// <summary>공격 주기</summary>
|
||||
/// <summary>공격 주기 (초)</summary>
|
||||
public float atkIntervalSec;
|
||||
/// <summary>몬스터 난이도 점수</summary>
|
||||
public int cost;
|
||||
/// <summary>등장 가중치</summary>
|
||||
public float weight;
|
||||
/// <summary>사용할 모델의 경로</summary>
|
||||
/// <summary>사용할 모델의 경로 • 확장자까지 입력</summary>
|
||||
public string modelPath;
|
||||
/// <summary>사용할 애니메이션 컨트롤러의 경로</summary>
|
||||
/// <summary>사용할 애니메이션 컨트롤러의 경로 • 확장자까지 입력</summary>
|
||||
public string animationControllerPath;
|
||||
/// <summary>등장 가능 최소 웨이브 정의 • 최소 1 입력</summary>
|
||||
public int waveMin;
|
||||
/// <summary>등장 가능 최대 웨이브 정의 • null = 웨이브 제한 없음</summary>
|
||||
public int waveMax;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -16,14 +16,14 @@ namespace Northbound.Data
|
||||
public string memo;
|
||||
/// <summary>이동 속도</summary>
|
||||
public float moveSpeed;
|
||||
/// <summary>시야 반경</summary>
|
||||
public float visionRadius;
|
||||
/// <summary>운반 용량</summary>
|
||||
public int capacity;
|
||||
/// <summary>생산 노동량</summary>
|
||||
public float manpower;
|
||||
/// <summary>체력</summary>
|
||||
public int maxHp;
|
||||
/// <summary>시야</summary>
|
||||
public int sight;
|
||||
/// <summary>사정거리</summary>
|
||||
public int atkRange;
|
||||
/// <summary>데미지</summary>
|
||||
|
||||
@@ -16,7 +16,13 @@ namespace Northbound.Data
|
||||
public string memo;
|
||||
/// <summary>건물 이름</summary>
|
||||
public string buildingName;
|
||||
/// <summary>건설 비용 (mana=20) (mana=50; iron=10)</summary>
|
||||
/// <summary>타워 레벨</summary>
|
||||
public int level;
|
||||
/// <summary>레벨업 시 변경될 타워 ID 입력</summary>
|
||||
public int upgradeTo;
|
||||
/// <summary>업그레이드 분류용 타워 종류 • attack • defense • special • sight</summary>
|
||||
public string towerType;
|
||||
/// <summary>건설 비용</summary>
|
||||
public int mana;
|
||||
/// <summary>건설 노동량</summary>
|
||||
public float manpower;
|
||||
@@ -28,13 +34,15 @@ namespace Northbound.Data
|
||||
public int sizeZ;
|
||||
/// <summary>체력</summary>
|
||||
public int maxHp;
|
||||
/// <summary>타워 시야</summary>
|
||||
public int sight;
|
||||
/// <summary>사정거리</summary>
|
||||
public int atkRange;
|
||||
/// <summary>데미지</summary>
|
||||
public int atkDamage;
|
||||
/// <summary>공격 주기</summary>
|
||||
public float atkIntervalSec;
|
||||
/// <summary>모델 경로</summary>
|
||||
/// <summary>프리팹/리소스 경로</summary>
|
||||
public string modelPath;
|
||||
|
||||
}
|
||||
|
||||
37
Assets/Data/Scripts/DataClasses/UpgradeData.cs
Normal file
37
Assets/Data/Scripts/DataClasses/UpgradeData.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
// 이 파일은 자동 생성되었습니다. 직접 수정하지 마세요!
|
||||
// 생성 스크립트: DataTools/generate_csharp_classes.py
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic; // 리스트 지원을 위해 추가
|
||||
|
||||
namespace Northbound.Data
|
||||
{
|
||||
[CreateAssetMenu(fileName = "UpgradeData", menuName = "Northbound/Upgrade Data")]
|
||||
public partial class UpgradeData : ScriptableObject
|
||||
{
|
||||
[Header("기본 정보")]
|
||||
/// <summary>고유 ID</summary>
|
||||
public int id;
|
||||
/// <summary>기획용 메모</summary>
|
||||
public string memo;
|
||||
/// <summary>업그레이드 타입 • combat • harvest • building • scout</summary>
|
||||
public string upgradeCategory;
|
||||
/// <summary>업그레이드 대상 • person • share</summary>
|
||||
public string upgradeTarget;
|
||||
/// <summary>건물 구분 • core • barrack</summary>
|
||||
public string upgradeShop;
|
||||
/// <summary>건설 비용 (mana=20)(mana=50; iron=10)</summary>
|
||||
public int mana;
|
||||
/// <summary>선행 조건 ID (목록)</summary>
|
||||
public List<int> requireUpgradeId = new List<int>();
|
||||
/// <summary>효과 타입 목록 • player_movespeed • player_sight • …</summary>
|
||||
public List<string> effectStatList = new List<string>();
|
||||
/// <summary>계산식 목록 • add • mul • set</summary>
|
||||
public List<string> effectOpList = new List<string>();
|
||||
/// <summary>효과 수치 목록</summary>
|
||||
public List<float> effectValueList = new List<float>();
|
||||
/// <summary>UI 정렬 값</summary>
|
||||
public int sortOrder;
|
||||
|
||||
}
|
||||
}
|
||||
2
Assets/Data/Scripts/DataClasses/UpgradeData.cs.meta
Normal file
2
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Normal file
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fileFormatVersion: 2
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BIN
Assets/Models/torch.fbx
Normal file
BIN
Assets/Models/torch.fbx
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||||
- {fileID: 11400000, guid: 8df4365a2a8ec4041a840a674c9fcdb2, type: 2}
|
||||
- {fileID: 11400000, guid: b1e7d2677a482df45a6db3185adbeb4d, type: 2}
|
||||
- {fileID: 11400000, guid: 347d5d19570d2314095c974067ccc481, type: 2}
|
||||
- {fileID: 11400000, guid: 69d45810fe4341b4597d5ced3b60af50, type: 2}
|
||||
- {fileID: 11400000, guid: 8b72a1e58e168234280edfa2b5940212, type: 2}
|
||||
- {fileID: 11400000, guid: 99150640204515549b6441c26cad9691, type: 2}
|
||||
- {fileID: 11400000, guid: 06213f59024aa9f46b74b23e61a03ba8, type: 2}
|
||||
- {fileID: 11400000, guid: 591be145c85809342bb41e15f86bbe5d, type: 2}
|
||||
foundationPrefab: {fileID: 1340458267086560577, guid: d20c3ce6a3c39154aa033d0f61bd9a4d, type: 3}
|
||||
--- !u!4 &1199559224
|
||||
Transform:
|
||||
|
||||
@@ -23,6 +23,12 @@
|
||||
"condition": null,
|
||||
"description": "체력"
|
||||
},
|
||||
{
|
||||
"name": "sight",
|
||||
"type": "int",
|
||||
"condition": null,
|
||||
"description": "시야"
|
||||
},
|
||||
{
|
||||
"name": "atk_range",
|
||||
"type": "int",
|
||||
|
||||
@@ -23,6 +23,12 @@
|
||||
"condition": null,
|
||||
"description": "체력"
|
||||
},
|
||||
{
|
||||
"name": "sight",
|
||||
"type": "int",
|
||||
"condition": null,
|
||||
"description": "시야"
|
||||
},
|
||||
{
|
||||
"name": "atk_range",
|
||||
"type": "int",
|
||||
@@ -39,7 +45,7 @@
|
||||
"name": "atk_interval_sec",
|
||||
"type": "float",
|
||||
"condition": null,
|
||||
"description": "공격 주기"
|
||||
"description": "공격 주기 (초)"
|
||||
},
|
||||
{
|
||||
"name": "cost",
|
||||
@@ -57,12 +63,24 @@
|
||||
"name": "model_path",
|
||||
"type": "string",
|
||||
"condition": null,
|
||||
"description": "사용할 모델의 경로"
|
||||
"description": "사용할 모델의 경로\\n • 확장자까지 입력"
|
||||
},
|
||||
{
|
||||
"name": "animation_controller_path",
|
||||
"type": "string",
|
||||
"condition": null,
|
||||
"description": "사용할 애니메이션 컨트롤러의 경로"
|
||||
"description": "사용할 애니메이션 컨트롤러의 경로\\n • 확장자까지 입력"
|
||||
},
|
||||
{
|
||||
"name": "wave_min",
|
||||
"type": "int",
|
||||
"condition": null,
|
||||
"description": "등장 가능 최소 웨이브 정의\\n • 최소 1 입력"
|
||||
},
|
||||
{
|
||||
"name": "wave_max",
|
||||
"type": "int",
|
||||
"condition": null,
|
||||
"description": "등장 가능 최대 웨이브 정의\\n • null = 웨이브 제한 없음"
|
||||
}
|
||||
]
|
||||
@@ -17,12 +17,6 @@
|
||||
"condition": null,
|
||||
"description": "이동 속도"
|
||||
},
|
||||
{
|
||||
"name": "vision_radius",
|
||||
"type": "float",
|
||||
"condition": null,
|
||||
"description": "시야 반경"
|
||||
},
|
||||
{
|
||||
"name": "capacity",
|
||||
"type": "int",
|
||||
@@ -41,6 +35,12 @@
|
||||
"condition": null,
|
||||
"description": "체력"
|
||||
},
|
||||
{
|
||||
"name": "sight",
|
||||
"type": "int",
|
||||
"condition": null,
|
||||
"description": "시야"
|
||||
},
|
||||
{
|
||||
"name": "atk_range",
|
||||
"type": "int",
|
||||
|
||||
@@ -17,11 +17,29 @@
|
||||
"condition": null,
|
||||
"description": "건물 이름"
|
||||
},
|
||||
{
|
||||
"name": "level",
|
||||
"type": "int",
|
||||
"condition": null,
|
||||
"description": "타워 레벨"
|
||||
},
|
||||
{
|
||||
"name": "upgrade_to",
|
||||
"type": "int",
|
||||
"condition": null,
|
||||
"description": "레벨업 시 변경될 타워 ID 입력"
|
||||
},
|
||||
{
|
||||
"name": "tower_type",
|
||||
"type": "string",
|
||||
"condition": null,
|
||||
"description": "업그레이드 분류용 타워 종류\\n • attack\\n • defense\\n • special\\n • sight"
|
||||
},
|
||||
{
|
||||
"name": "mana",
|
||||
"type": "int",
|
||||
"condition": null,
|
||||
"description": "건설 비용\\n(mana=20)\\n(mana=50; iron=10)"
|
||||
"description": "건설 비용"
|
||||
},
|
||||
{
|
||||
"name": "manpower",
|
||||
@@ -53,6 +71,12 @@
|
||||
"condition": null,
|
||||
"description": "체력"
|
||||
},
|
||||
{
|
||||
"name": "sight",
|
||||
"type": "int",
|
||||
"condition": null,
|
||||
"description": "타워 시야"
|
||||
},
|
||||
{
|
||||
"name": "atk_range",
|
||||
"type": "int",
|
||||
@@ -75,6 +99,6 @@
|
||||
"name": "model_path",
|
||||
"type": "string",
|
||||
"condition": null,
|
||||
"description": "모델 경로"
|
||||
"description": "프리팹/리소스 경로"
|
||||
}
|
||||
]
|
||||
68
GameData/.Upgrade_schema.json
Normal file
68
GameData/.Upgrade_schema.json
Normal file
@@ -0,0 +1,68 @@
|
||||
[
|
||||
{
|
||||
"name": "id",
|
||||
"type": "int",
|
||||
"condition": null,
|
||||
"description": "고유 ID"
|
||||
},
|
||||
{
|
||||
"name": "memo",
|
||||
"type": "string",
|
||||
"condition": null,
|
||||
"description": "기획용 메모"
|
||||
},
|
||||
{
|
||||
"name": "upgrade_category",
|
||||
"type": "string",
|
||||
"condition": null,
|
||||
"description": "업그레이드 타입\\n • combat\\n • harvest\\n • building\\n • scout"
|
||||
},
|
||||
{
|
||||
"name": "upgrade_target",
|
||||
"type": "string",
|
||||
"condition": null,
|
||||
"description": "업그레이드 대상\\n • person\\n • share"
|
||||
},
|
||||
{
|
||||
"name": "upgrade_shop",
|
||||
"type": "string",
|
||||
"condition": null,
|
||||
"description": "건물 구분\\n • core\\n • barrack"
|
||||
},
|
||||
{
|
||||
"name": "mana",
|
||||
"type": "int",
|
||||
"condition": null,
|
||||
"description": "건설 비용\\n(mana=20)(mana=50; iron=10)"
|
||||
},
|
||||
{
|
||||
"name": "require_upgrade_id",
|
||||
"type": "list:int",
|
||||
"condition": null,
|
||||
"description": "선행 조건 ID (목록)"
|
||||
},
|
||||
{
|
||||
"name": "effect_stat_list",
|
||||
"type": "list:string",
|
||||
"condition": null,
|
||||
"description": "효과 타입 목록\\n • player_movespeed\\n • player_sight\\n • …"
|
||||
},
|
||||
{
|
||||
"name": "effect_op_list",
|
||||
"type": "list:string",
|
||||
"condition": null,
|
||||
"description": "계산식 목록\\n • add\\n • mul\\n • set"
|
||||
},
|
||||
{
|
||||
"name": "effect_value_list",
|
||||
"type": "list:float",
|
||||
"condition": null,
|
||||
"description": "효과 수치 목록"
|
||||
},
|
||||
{
|
||||
"name": "sort_order",
|
||||
"type": "int",
|
||||
"condition": null,
|
||||
"description": "UI 정렬 값"
|
||||
}
|
||||
]
|
||||
@@ -1,2 +1,2 @@
|
||||
id,memo,move_speed,max_hp,atk_range,atk_damage,atk_interval_sec,cost,weight,model_path,animation_controller_path
|
||||
1,기본1,5.0,100,3,20,1.5,1,1.0,Assets/Models/PlantWarrior.fbx,Assets/Animations/MonsterAnimationController.controller
|
||||
id,memo,move_speed,max_hp,sight,atk_range,atk_damage,atk_interval_sec,cost,weight,model_path,animation_controller_path
|
||||
1,기본1,5,100,6,3,20,1.5,1,1,Assets/Models/PlantWarrior.fbx,Assets/Animations/MonsterAnimationController.controller
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
id,memo,move_speed,max_hp,atk_range,atk_damage,atk_interval_sec,cost,weight,model_path,animation_controller_path
|
||||
101,Grunt(기본),6.7,75,1,3,1.2,3,1,Assets/Models/Skeleton_Minion.fbx,Assets/Animations/MonsterAnimationController.controller
|
||||
102,Tank(느림/단단),3.3,125,1,4,1.5,5,0.5,Assets/Models/Druid.fbx,Assets/Animations/MonsterAnimationController.controller
|
||||
103,Ranged(원거리/약함),5.3,65,5,2,1.4,3,0.2,Assets/Models/Skeleton_Warrior.fbx,Assets/Animations/MonsterAnimationController.controller
|
||||
104,Fast(빠름/약함),8.6,45,1,2,1,3,0.333,Assets/Models/Skeleton_Rogue.fbx,Assets/Animations/MonsterAnimationController.controller
|
||||
105,Elite(소수 정예),6.6,100,1,7,1.3,6,0.1,Assets/Models/Barbarian_Large.fbx,Assets/Animations/MonsterAnimationController.controller
|
||||
id,memo,move_speed,max_hp,sight,atk_range,atk_damage,atk_interval_sec,cost,weight,model_path,animation_controller_path,wave_min,wave_max
|
||||
101,Grunt(기본),6.7,75,6,1,3,1.2,3,1,Assets/Models/Skeleton_Minion.fbx,Assets/Animations/MonsterAnimationController.controller,1,10
|
||||
102,Tank(느림/단단),3.3,125,6,1,4,1.5,5,0.5,Assets/Models/Druid.fbx,Assets/Animations/MonsterAnimationController.controller,3,15
|
||||
103,Ranged(원거리/약함),5.3,65,6,5,2,1.4,3,0.2,Assets/Models/Skeleton_Warrior.fbx,Assets/Animations/MonsterAnimationController.controller,3,20
|
||||
104,Fast(빠름/약함),8.6,45,6,1,2,1,3,0.333,Assets/Models/Skeleton_Rogue.fbx,Assets/Animations/MonsterAnimationController.controller,3,20
|
||||
105,Elite(소수 정예),6.6,100,6,1,7,1.3,6,0.1,Assets/Models/Barbarian_Large.fbx,Assets/Animations/MonsterAnimationController.controller,5,20
|
||||
|
||||
|
@@ -1,2 +1,2 @@
|
||||
id,memo,move_speed,vision_radius,capacity,manpower,max_hp,atk_range,atk_damage,atk_interval_sec,prefab_path
|
||||
1,,5,10,50,10,100,3,10,1,Assets/Prefabs/Player/Player
|
||||
id,memo,move_speed,capacity,manpower,max_hp,sight,atk_range,atk_damage,atk_interval_sec,prefab_path
|
||||
1,,5,50,10,100,10,3,10,1,Assets/Prefabs/Player/Player
|
||||
|
||||
|
@@ -1,3 +1,12 @@
|
||||
id,memo,building_name,mana,manpower,size_x,size_y,size_z,max_hp,atk_range,atk_damage,atk_interval_sec,model_path
|
||||
1,타워,,100,10,4,10,4,50,10,3,2,Assets/Models/building_tower_B_blue.fbx
|
||||
2,벽,,50,5,8,4,3,30,0,0,0,Assets/Models/wall_straight.fbx
|
||||
id,memo,building_name,level,upgrade_to,tower_type,mana,manpower,size_x,size_y,size_z,max_hp,sight,atk_range,atk_damage,atk_interval_sec,model_path
|
||||
1,타워,Arrow Tower Lv.1,1,2,attack,100,10,4,10,4,50,10,5,3,2,Assets/Models/building_tower_B_blue.fbx
|
||||
2,타워,Arrow Tower Lv.2,2,3,attack,200,20,4,10,4,75,10,10,6,2,Assets/Models/building_tower_B_blue.fbx
|
||||
3,타워,Arrow Tower Lv.3,3,4,attack,300,30,4,10,4,100,15,10,9,2,Assets/Models/building_tower_B_blue.fbx
|
||||
4,타워,Arrow Tower Lv.4,4,5,attack,400,40,4,10,4,150,15,15,12,2,Assets/Models/building_tower_B_blue.fbx
|
||||
5,타워,Arrow Tower Lv.5,5,,attack,500,50,4,10,4,200,20,15,15,2,Assets/Models/building_tower_B_blue.fbx
|
||||
6,벽,Wall Lv.1,1,7,defense,10,10,8,4,3,30,1,0,0,0,Assets/Models/wall_straight.fbx
|
||||
7,벽,Wall Lv.2,2,8,defense,30,10,8,4,3,30,1,0,0,0,Assets/Models/wall_straight.fbx
|
||||
8,벽,Wall Lv.3,3,9,defense,50,20,8,4,3,30,1,0,0,0,Assets/Models/wall_straight.fbx
|
||||
9,벽,Wall Lv.4,4,10,defense,100,20,8,4,3,30,1,0,0,0,Assets/Models/wall_straight.fbx
|
||||
10,벽,Wall Lv.5,5,,defense,150,20,8,4,3,30,1,0,0,0,Assets/Models/wall_straight.fbx
|
||||
11,와드,Ward Lv.1,1,,sight,10,10,1,1,1,10,5,0,0,0,Assets/Models/torch.fbx
|
||||
|
||||
|
16
GameData/Upgrade.csv
Normal file
16
GameData/Upgrade.csv
Normal file
@@ -0,0 +1,16 @@
|
||||
id,memo,upgrade_category,upgrade_target,upgrade_shop,mana,require_upgrade_id,effect_stat_list,effect_op_list,effect_value_list,sort_order
|
||||
1,체력 증가 Lv.1,combat,person,Blacksmith,200,,player_max_hp,add,50,1
|
||||
2,체력 증가 Lv.2,combat,person,Blacksmith,300,1,player_max_hp,add,100,2
|
||||
3,체력 증가 Lv.3,combat,person,Blacksmith,400,2; 5,player_max_hp,add,150,3
|
||||
4,공격력 증가 Lv.1,combat,person,Blacksmith,200,,player_atk_damage,add,5,4
|
||||
5,공격력 증가 Lv.2,combat,person,Blacksmith,300,4,player_atk_damage,add,10,5
|
||||
6,공격력 증가 Lv.3,combat,person,Blacksmith,400,2; 5,player_atk_damage,add,15,6
|
||||
7,자원 최대 용량 증가 Lv.1,harvest,person,Blacksmith,200,,player_capacity,add,20,7
|
||||
8,자원 최대 용량 증가 Lv.2,harvest,person,Blacksmith,300,7,player_capacity,add,50,8
|
||||
9,자원 최대 용량 증가 Lv.3,harvest,person,Blacksmith,400,7; 10,player_capacity,add,100,9
|
||||
10,노동력 증가 Lv.1,harvest,person,Blacksmith,200,,player_manpower,add,5,10
|
||||
11,노동력 증가 Lv.2,harvest,person,Blacksmith,300,10,player_manpower,add,10,11
|
||||
12,노동력 증가 Lv.3,harvest,person,Blacksmith,400,7; 10,player_manpower,add,20,12
|
||||
13,이동속도 증가 Lv.1,scout,person,Blacksmith,200,,player_move_speed,mul,1.1,13
|
||||
14,이동속도 증가 Lv.2,scout,person,Blacksmith,300,13,player_move_speed,mul,1.2,14
|
||||
15,이동속도 증가 Lv.3,scout,person,Blacksmith,400,14,player_move_speed,mul,1.3,15
|
||||
|
Reference in New Issue
Block a user