건물 건설 모드 및 건설 인터랙션
This commit is contained in:
@@ -72,7 +72,7 @@ using UnityEngine.InputSystem.Utilities;
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/// }
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/// }
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/// </code>
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/// </code>
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/// </example>
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/// </example>
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public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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{
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{
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/// <summary>
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/// <summary>
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/// Provides access to the underlying asset instance.
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/// Provides access to the underlying asset instance.
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@@ -82,7 +82,7 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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/// <summary>
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/// <summary>
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/// Constructs a new instance.
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/// Constructs a new instance.
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/// </summary>
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/// </summary>
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public @InputSystem_Actions()
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public @PlayerInputActions()
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{
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{
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asset = InputActionAsset.FromJson(@"{
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asset = InputActionAsset.FromJson(@"{
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""version"": 1,
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""version"": 1,
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@@ -110,20 +110,11 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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""interactions"": """",
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""interactions"": """",
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""initialStateCheck"": true
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""initialStateCheck"": true
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},
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},
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{
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""name"": ""Attack"",
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""type"": ""Button"",
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""id"": ""6c2ab1b8-8984-453a-af3d-a3c78ae1679a"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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{
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""name"": ""Interact"",
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""name"": ""Interact"",
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""type"": ""Button"",
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""type"": ""Button"",
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""id"": ""852140f2-7766-474d-8707-702459ba45f3"",
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""id"": ""852140f2-7766-474d-8707-702459ba45f3"",
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""expectedControlType"": ""Button"",
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""expectedControlType"": """",
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""processors"": """",
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""processors"": """",
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""interactions"": ""Hold"",
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""interactions"": ""Hold"",
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""initialStateCheck"": false
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""initialStateCheck"": false
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@@ -141,7 +132,7 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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""name"": ""Jump"",
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""name"": ""Jump"",
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""type"": ""Button"",
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""type"": ""Button"",
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""id"": ""f1ba0d36-48eb-4cd5-b651-1c94a6531f70"",
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""id"": ""f1ba0d36-48eb-4cd5-b651-1c94a6531f70"",
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""expectedControlType"": ""Button"",
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""expectedControlType"": """",
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""processors"": """",
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""processors"": """",
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""interactions"": """",
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""interactions"": """",
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""initialStateCheck"": false
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""initialStateCheck"": false
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@@ -150,7 +141,7 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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""name"": ""Previous"",
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""name"": ""Previous"",
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""type"": ""Button"",
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""type"": ""Button"",
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""id"": ""2776c80d-3c14-4091-8c56-d04ced07a2b0"",
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""id"": ""2776c80d-3c14-4091-8c56-d04ced07a2b0"",
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""expectedControlType"": ""Button"",
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""expectedControlType"": """",
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""processors"": """",
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""processors"": """",
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""interactions"": """",
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""interactions"": """",
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""initialStateCheck"": false
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""initialStateCheck"": false
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@@ -172,6 +163,33 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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""processors"": """",
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""processors"": """",
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""interactions"": """",
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""interactions"": """",
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""initialStateCheck"": false
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""initialStateCheck"": false
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},
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{
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""name"": ""ToggleBuild"",
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""type"": ""Button"",
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""id"": ""d0be6772-d106-4d28-95db-42e006045d09"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Build"",
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""type"": ""Button"",
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""id"": ""4882dd65-9e5d-429b-8920-d024e1dc7f40"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Cancel"",
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""type"": ""Button"",
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""id"": ""15a06032-857d-4655-9d22-c60046a9db21"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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}
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],
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],
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""bindings"": [
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""bindings"": [
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@@ -340,72 +358,6 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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""isComposite"": false,
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""isComposite"": false,
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""isPartOfComposite"": false
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""isPartOfComposite"": false
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},
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},
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{
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""name"": """",
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""id"": ""143bb1cd-cc10-4eca-a2f0-a3664166fe91"",
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""path"": ""<Gamepad>/buttonWest"",
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""interactions"": """",
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""processors"": """",
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""groups"": "";Gamepad"",
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""action"": ""Attack"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""05f6913d-c316-48b2-a6bb-e225f14c7960"",
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""path"": ""<Mouse>/leftButton"",
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""interactions"": """",
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""processors"": """",
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""groups"": "";Keyboard&Mouse"",
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""action"": ""Attack"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""886e731e-7071-4ae4-95c0-e61739dad6fd"",
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""path"": ""<Touchscreen>/primaryTouch/tap"",
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""interactions"": """",
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""processors"": """",
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""groups"": "";Touch"",
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""action"": ""Attack"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""ee3d0cd2-254e-47a7-a8cb-bc94d9658c54"",
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""path"": ""<Joystick>/trigger"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Joystick"",
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""action"": ""Attack"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""8255d333-5683-4943-a58a-ccb207ff1dce"",
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""path"": ""<XRController>/{PrimaryAction}"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""XR"",
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""action"": ""Attack"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""b3c1c7f0-bd20-4ee7-a0f1-899b24bca6d7"",
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""path"": ""<Keyboard>/enter"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Attack"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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{
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""name"": """",
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""name"": """",
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""id"": ""cbac6039-9c09-46a1-b5f2-4e5124ccb5ed"",
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""id"": ""cbac6039-9c09-46a1-b5f2-4e5124ccb5ed"",
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@@ -559,6 +511,50 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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""action"": ""Crouch"",
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""action"": ""Crouch"",
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""isComposite"": false,
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""isComposite"": false,
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""isPartOfComposite"": false
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""b0c31ff4-28e1-4221-8a1a-4ce414c9c8a9"",
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""path"": ""<Keyboard>/b"",
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""interactions"": """",
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""processors"": """",
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""groups"": "";Keyboard&Mouse"",
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""action"": ""ToggleBuild"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""4a4508a3-a4bc-4f26-85d2-53b4364920c5"",
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""path"": ""<Mouse>/leftButton"",
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""interactions"": """",
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""processors"": """",
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""groups"": "";Keyboard&Mouse"",
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""action"": ""Build"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""ea2b9aa8-a065-48f0-8de0-037adf5d260f"",
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""path"": ""<Mouse>/rightButton"",
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""interactions"": """",
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""processors"": """",
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""groups"": "";Keyboard&Mouse"",
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""action"": ""Cancel"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""798d6431-b2de-4aad-b19c-05895bdb375b"",
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""path"": ""<Keyboard>/escape"",
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""interactions"": """",
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""processors"": """",
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""groups"": "";Keyboard&Mouse"",
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""action"": ""Cancel"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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}
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]
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]
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},
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},
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@@ -1146,13 +1142,15 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
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m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
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m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
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m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
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m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
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m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
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m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
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m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true);
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m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true);
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m_Player_Crouch = m_Player.FindAction("Crouch", throwIfNotFound: true);
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m_Player_Crouch = m_Player.FindAction("Crouch", throwIfNotFound: true);
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m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
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m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
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m_Player_Previous = m_Player.FindAction("Previous", throwIfNotFound: true);
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m_Player_Previous = m_Player.FindAction("Previous", throwIfNotFound: true);
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m_Player_Next = m_Player.FindAction("Next", throwIfNotFound: true);
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m_Player_Next = m_Player.FindAction("Next", throwIfNotFound: true);
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m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true);
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m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true);
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m_Player_ToggleBuild = m_Player.FindAction("ToggleBuild", throwIfNotFound: true);
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m_Player_Build = m_Player.FindAction("Build", throwIfNotFound: true);
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m_Player_Cancel = m_Player.FindAction("Cancel", throwIfNotFound: true);
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// UI
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// UI
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m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
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m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
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m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
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m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
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@@ -1167,10 +1165,10 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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m_UI_TrackedDeviceOrientation = m_UI.FindAction("TrackedDeviceOrientation", throwIfNotFound: true);
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m_UI_TrackedDeviceOrientation = m_UI.FindAction("TrackedDeviceOrientation", throwIfNotFound: true);
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}
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}
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~@InputSystem_Actions()
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~@PlayerInputActions()
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{
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{
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UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, InputSystem_Actions.Player.Disable() has not been called.");
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UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerInputActions.Player.Disable() has not been called.");
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UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, InputSystem_Actions.UI.Disable() has not been called.");
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UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, PlayerInputActions.UI.Disable() has not been called.");
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}
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}
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/// <summary>
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/// <summary>
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@@ -1248,24 +1246,26 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
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private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
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private readonly InputAction m_Player_Move;
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private readonly InputAction m_Player_Move;
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private readonly InputAction m_Player_Look;
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private readonly InputAction m_Player_Look;
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private readonly InputAction m_Player_Attack;
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private readonly InputAction m_Player_Interact;
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private readonly InputAction m_Player_Interact;
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private readonly InputAction m_Player_Crouch;
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private readonly InputAction m_Player_Crouch;
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private readonly InputAction m_Player_Jump;
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private readonly InputAction m_Player_Jump;
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private readonly InputAction m_Player_Previous;
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private readonly InputAction m_Player_Previous;
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private readonly InputAction m_Player_Next;
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private readonly InputAction m_Player_Next;
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private readonly InputAction m_Player_Sprint;
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private readonly InputAction m_Player_Sprint;
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private readonly InputAction m_Player_ToggleBuild;
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private readonly InputAction m_Player_Build;
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private readonly InputAction m_Player_Cancel;
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/// <summary>
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/// <summary>
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/// Provides access to input actions defined in input action map "Player".
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/// Provides access to input actions defined in input action map "Player".
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/// </summary>
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/// </summary>
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public struct PlayerActions
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public struct PlayerActions
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{
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{
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private @InputSystem_Actions m_Wrapper;
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private @PlayerInputActions m_Wrapper;
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/// <summary>
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/// <summary>
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/// Construct a new instance of the input action map wrapper class.
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/// Construct a new instance of the input action map wrapper class.
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/// </summary>
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/// </summary>
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public PlayerActions(@InputSystem_Actions wrapper) { m_Wrapper = wrapper; }
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public PlayerActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
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/// <summary>
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/// <summary>
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/// Provides access to the underlying input action "Player/Move".
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/// Provides access to the underlying input action "Player/Move".
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/// </summary>
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/// </summary>
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@@ -1275,10 +1275,6 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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/// </summary>
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/// </summary>
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public InputAction @Look => m_Wrapper.m_Player_Look;
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public InputAction @Look => m_Wrapper.m_Player_Look;
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/// <summary>
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/// <summary>
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/// Provides access to the underlying input action "Player/Attack".
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/// </summary>
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public InputAction @Attack => m_Wrapper.m_Player_Attack;
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/// <summary>
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/// Provides access to the underlying input action "Player/Interact".
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/// Provides access to the underlying input action "Player/Interact".
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/// </summary>
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/// </summary>
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public InputAction @Interact => m_Wrapper.m_Player_Interact;
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public InputAction @Interact => m_Wrapper.m_Player_Interact;
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@@ -1303,6 +1299,18 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
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/// </summary>
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/// </summary>
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public InputAction @Sprint => m_Wrapper.m_Player_Sprint;
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public InputAction @Sprint => m_Wrapper.m_Player_Sprint;
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/// <summary>
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/// <summary>
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/// Provides access to the underlying input action "Player/ToggleBuild".
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/// </summary>
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public InputAction @ToggleBuild => m_Wrapper.m_Player_ToggleBuild;
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/// <summary>
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/// Provides access to the underlying input action "Player/Build".
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/// </summary>
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public InputAction @Build => m_Wrapper.m_Player_Build;
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/// <summary>
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/// Provides access to the underlying input action "Player/Cancel".
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/// </summary>
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||||||
|
public InputAction @Cancel => m_Wrapper.m_Player_Cancel;
|
||||||
|
/// <summary>
|
||||||
/// Provides access to the underlying input action map instance.
|
/// Provides access to the underlying input action map instance.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||||
@@ -1334,9 +1342,6 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
|
|||||||
@Look.started += instance.OnLook;
|
@Look.started += instance.OnLook;
|
||||||
@Look.performed += instance.OnLook;
|
@Look.performed += instance.OnLook;
|
||||||
@Look.canceled += instance.OnLook;
|
@Look.canceled += instance.OnLook;
|
||||||
@Attack.started += instance.OnAttack;
|
|
||||||
@Attack.performed += instance.OnAttack;
|
|
||||||
@Attack.canceled += instance.OnAttack;
|
|
||||||
@Interact.started += instance.OnInteract;
|
@Interact.started += instance.OnInteract;
|
||||||
@Interact.performed += instance.OnInteract;
|
@Interact.performed += instance.OnInteract;
|
||||||
@Interact.canceled += instance.OnInteract;
|
@Interact.canceled += instance.OnInteract;
|
||||||
@@ -1355,6 +1360,15 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
|
|||||||
@Sprint.started += instance.OnSprint;
|
@Sprint.started += instance.OnSprint;
|
||||||
@Sprint.performed += instance.OnSprint;
|
@Sprint.performed += instance.OnSprint;
|
||||||
@Sprint.canceled += instance.OnSprint;
|
@Sprint.canceled += instance.OnSprint;
|
||||||
|
@ToggleBuild.started += instance.OnToggleBuild;
|
||||||
|
@ToggleBuild.performed += instance.OnToggleBuild;
|
||||||
|
@ToggleBuild.canceled += instance.OnToggleBuild;
|
||||||
|
@Build.started += instance.OnBuild;
|
||||||
|
@Build.performed += instance.OnBuild;
|
||||||
|
@Build.canceled += instance.OnBuild;
|
||||||
|
@Cancel.started += instance.OnCancel;
|
||||||
|
@Cancel.performed += instance.OnCancel;
|
||||||
|
@Cancel.canceled += instance.OnCancel;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -1372,9 +1386,6 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
|
|||||||
@Look.started -= instance.OnLook;
|
@Look.started -= instance.OnLook;
|
||||||
@Look.performed -= instance.OnLook;
|
@Look.performed -= instance.OnLook;
|
||||||
@Look.canceled -= instance.OnLook;
|
@Look.canceled -= instance.OnLook;
|
||||||
@Attack.started -= instance.OnAttack;
|
|
||||||
@Attack.performed -= instance.OnAttack;
|
|
||||||
@Attack.canceled -= instance.OnAttack;
|
|
||||||
@Interact.started -= instance.OnInteract;
|
@Interact.started -= instance.OnInteract;
|
||||||
@Interact.performed -= instance.OnInteract;
|
@Interact.performed -= instance.OnInteract;
|
||||||
@Interact.canceled -= instance.OnInteract;
|
@Interact.canceled -= instance.OnInteract;
|
||||||
@@ -1393,6 +1404,15 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
|
|||||||
@Sprint.started -= instance.OnSprint;
|
@Sprint.started -= instance.OnSprint;
|
||||||
@Sprint.performed -= instance.OnSprint;
|
@Sprint.performed -= instance.OnSprint;
|
||||||
@Sprint.canceled -= instance.OnSprint;
|
@Sprint.canceled -= instance.OnSprint;
|
||||||
|
@ToggleBuild.started -= instance.OnToggleBuild;
|
||||||
|
@ToggleBuild.performed -= instance.OnToggleBuild;
|
||||||
|
@ToggleBuild.canceled -= instance.OnToggleBuild;
|
||||||
|
@Build.started -= instance.OnBuild;
|
||||||
|
@Build.performed -= instance.OnBuild;
|
||||||
|
@Build.canceled -= instance.OnBuild;
|
||||||
|
@Cancel.started -= instance.OnCancel;
|
||||||
|
@Cancel.performed -= instance.OnCancel;
|
||||||
|
@Cancel.canceled -= instance.OnCancel;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -1445,12 +1465,12 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public struct UIActions
|
public struct UIActions
|
||||||
{
|
{
|
||||||
private @InputSystem_Actions m_Wrapper;
|
private @PlayerInputActions m_Wrapper;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Construct a new instance of the input action map wrapper class.
|
/// Construct a new instance of the input action map wrapper class.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public UIActions(@InputSystem_Actions wrapper) { m_Wrapper = wrapper; }
|
public UIActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Provides access to the underlying input action "UI/Navigate".
|
/// Provides access to the underlying input action "UI/Navigate".
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -1708,13 +1728,6 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
|
|||||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||||
void OnLook(InputAction.CallbackContext context);
|
void OnLook(InputAction.CallbackContext context);
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Method invoked when associated input action "Attack" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
||||||
/// </summary>
|
|
||||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
||||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
||||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
||||||
void OnAttack(InputAction.CallbackContext context);
|
|
||||||
/// <summary>
|
|
||||||
/// Method invoked when associated input action "Interact" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
/// Method invoked when associated input action "Interact" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||||
@@ -1756,6 +1769,27 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
|
|||||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||||
void OnSprint(InputAction.CallbackContext context);
|
void OnSprint(InputAction.CallbackContext context);
|
||||||
|
/// <summary>
|
||||||
|
/// Method invoked when associated input action "ToggleBuild" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||||
|
void OnToggleBuild(InputAction.CallbackContext context);
|
||||||
|
/// <summary>
|
||||||
|
/// Method invoked when associated input action "Build" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||||
|
void OnBuild(InputAction.CallbackContext context);
|
||||||
|
/// <summary>
|
||||||
|
/// Method invoked when associated input action "Cancel" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||||
|
void OnCancel(InputAction.CallbackContext context);
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
|
||||||
|
|||||||
@@ -24,20 +24,11 @@
|
|||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": true
|
"initialStateCheck": true
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"name": "Attack",
|
|
||||||
"type": "Button",
|
|
||||||
"id": "6c2ab1b8-8984-453a-af3d-a3c78ae1679a",
|
|
||||||
"expectedControlType": "Button",
|
|
||||||
"processors": "",
|
|
||||||
"interactions": "",
|
|
||||||
"initialStateCheck": false
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"name": "Interact",
|
"name": "Interact",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "852140f2-7766-474d-8707-702459ba45f3",
|
"id": "852140f2-7766-474d-8707-702459ba45f3",
|
||||||
"expectedControlType": "Button",
|
"expectedControlType": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "Hold",
|
"interactions": "Hold",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
@@ -55,7 +46,7 @@
|
|||||||
"name": "Jump",
|
"name": "Jump",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "f1ba0d36-48eb-4cd5-b651-1c94a6531f70",
|
"id": "f1ba0d36-48eb-4cd5-b651-1c94a6531f70",
|
||||||
"expectedControlType": "Button",
|
"expectedControlType": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
@@ -64,7 +55,7 @@
|
|||||||
"name": "Previous",
|
"name": "Previous",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "2776c80d-3c14-4091-8c56-d04ced07a2b0",
|
"id": "2776c80d-3c14-4091-8c56-d04ced07a2b0",
|
||||||
"expectedControlType": "Button",
|
"expectedControlType": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
@@ -86,6 +77,33 @@
|
|||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "ToggleBuild",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "d0be6772-d106-4d28-95db-42e006045d09",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Build",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "4882dd65-9e5d-429b-8920-d024e1dc7f40",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Cancel",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "15a06032-857d-4655-9d22-c60046a9db21",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"bindings": [
|
"bindings": [
|
||||||
@@ -254,72 +272,6 @@
|
|||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"name": "",
|
|
||||||
"id": "143bb1cd-cc10-4eca-a2f0-a3664166fe91",
|
|
||||||
"path": "<Gamepad>/buttonWest",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": ";Gamepad",
|
|
||||||
"action": "Attack",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "",
|
|
||||||
"id": "05f6913d-c316-48b2-a6bb-e225f14c7960",
|
|
||||||
"path": "<Mouse>/leftButton",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": ";Keyboard&Mouse",
|
|
||||||
"action": "Attack",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "",
|
|
||||||
"id": "886e731e-7071-4ae4-95c0-e61739dad6fd",
|
|
||||||
"path": "<Touchscreen>/primaryTouch/tap",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": ";Touch",
|
|
||||||
"action": "Attack",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "",
|
|
||||||
"id": "ee3d0cd2-254e-47a7-a8cb-bc94d9658c54",
|
|
||||||
"path": "<Joystick>/trigger",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "Joystick",
|
|
||||||
"action": "Attack",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "",
|
|
||||||
"id": "8255d333-5683-4943-a58a-ccb207ff1dce",
|
|
||||||
"path": "<XRController>/{PrimaryAction}",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "XR",
|
|
||||||
"action": "Attack",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "",
|
|
||||||
"id": "b3c1c7f0-bd20-4ee7-a0f1-899b24bca6d7",
|
|
||||||
"path": "<Keyboard>/enter",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "Keyboard&Mouse",
|
|
||||||
"action": "Attack",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": false
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"name": "",
|
"name": "",
|
||||||
"id": "cbac6039-9c09-46a1-b5f2-4e5124ccb5ed",
|
"id": "cbac6039-9c09-46a1-b5f2-4e5124ccb5ed",
|
||||||
@@ -473,6 +425,50 @@
|
|||||||
"action": "Crouch",
|
"action": "Crouch",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "b0c31ff4-28e1-4221-8a1a-4ce414c9c8a9",
|
||||||
|
"path": "<Keyboard>/b",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "ToggleBuild",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "4a4508a3-a4bc-4f26-85d2-53b4364920c5",
|
||||||
|
"path": "<Mouse>/leftButton",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "Build",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "ea2b9aa8-a065-48f0-8de0-037adf5d260f",
|
||||||
|
"path": "<Mouse>/rightButton",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "Cancel",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "798d6431-b2de-4aad-b19c-05895bdb375b",
|
||||||
|
"path": "<Keyboard>/escape",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "Cancel",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
|||||||
BIN
Assets/Materials/ConstructionSite.png
Normal file
BIN
Assets/Materials/ConstructionSite.png
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Assets/Prefabs/Tower.prefab
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114
Assets/Prefabs/Tower.prefab
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1045
Assets/Scenes/DefenceScene.unity
Normal file
1045
Assets/Scenes/DefenceScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
BIN
Assets/Scenes/SampleScene/LightingData.asset
Normal file
BIN
Assets/Scenes/SampleScene/LightingData.asset
Normal file
Binary file not shown.
17
Assets/Scripts/GameBase/Billboard.cs
Normal file
17
Assets/Scripts/GameBase/Billboard.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Billboard : MonoBehaviour
|
||||||
|
{
|
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|
private Transform _camTransform;
|
||||||
|
|
||||||
|
void Start()
|
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|
{
|
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|
_camTransform = Camera.main.transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
// UI가 항상 카메라를 정면으로 바라보게 함
|
||||||
|
transform.LookAt(transform.position + _camTransform.rotation * Vector3.forward, _camTransform.rotation * Vector3.up);
|
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|
}
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|
}
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188
Assets/Scripts/GameBase/BuildManager.cs
Normal file
188
Assets/Scripts/GameBase/BuildManager.cs
Normal file
@@ -0,0 +1,188 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using System.Collections.Generic;
|
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|
|
||||||
|
public class BuildManager : MonoBehaviour
|
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{
|
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|
public static BuildManager Instance;
|
||||||
|
|
||||||
|
[System.Serializable]
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|
public struct TurretData // 타워별 정보를 담는 구조체
|
||||||
|
{
|
||||||
|
public string turretName;
|
||||||
|
public GameObject finalPrefab; // 완공 후 실제 타워
|
||||||
|
public GameObject ghostPrefab; // 건설 모드 시 미리보기
|
||||||
|
public float buildTime; // 건설 소요 시간
|
||||||
|
public Vector2Int size; // 점유 칸수
|
||||||
|
}
|
||||||
|
|
||||||
|
[Header("Settings")]
|
||||||
|
[SerializeField] private float cellSize = 1f;
|
||||||
|
[SerializeField] private LayerMask groundLayer;
|
||||||
|
[SerializeField] private GameObject constructionSitePrefab; // 공용 토대 프리팹
|
||||||
|
|
||||||
|
[Header("Current Selection")]
|
||||||
|
[SerializeField] private TurretData selectedTurret; // 현재 선택된 타워 데이터
|
||||||
|
[SerializeField] private bool isBuildMode = false;
|
||||||
|
|
||||||
|
private GameObject _ghostInstance;
|
||||||
|
private Material _ghostMaterial;
|
||||||
|
private HashSet<Vector2Int> _occupiedNodes = new HashSet<Vector2Int>();
|
||||||
|
private PlayerInputActions _inputActions;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
_inputActions = new PlayerInputActions();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
_inputActions.Player.Build.performed += OnBuildPerformed;
|
||||||
|
_inputActions.Player.Cancel.performed += OnCancelPerformed;
|
||||||
|
_inputActions.Player.ToggleBuild.performed += OnTogglePerformed;
|
||||||
|
_inputActions.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
_inputActions.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (isBuildMode)
|
||||||
|
{
|
||||||
|
UpdateGhost();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- Input Callbacks ---
|
||||||
|
private void OnTogglePerformed(InputAction.CallbackContext context) => ToggleBuildMode();
|
||||||
|
private void OnCancelPerformed(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
if (isBuildMode) ToggleBuildMode();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnBuildPerformed(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
if (!isBuildMode || EventSystem.current.IsPointerOverGameObject()) return;
|
||||||
|
|
||||||
|
Vector2 mousePos = Mouse.current.position.ReadValue();
|
||||||
|
Ray ray = Camera.main.ScreenPointToRay(mousePos);
|
||||||
|
|
||||||
|
if (Physics.Raycast(ray, out RaycastHit hit, Mathf.Infinity, groundLayer))
|
||||||
|
{
|
||||||
|
Vector2Int gridPos = WorldToGrid(hit.point);
|
||||||
|
if (CanBuild(gridPos, selectedTurret.size))
|
||||||
|
{
|
||||||
|
Build(gridPos, selectedTurret);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- Core Logic ---
|
||||||
|
private void ToggleBuildMode()
|
||||||
|
{
|
||||||
|
isBuildMode = !isBuildMode;
|
||||||
|
|
||||||
|
if (isBuildMode) CreateGhost();
|
||||||
|
else DestroyGhost();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CreateGhost()
|
||||||
|
{
|
||||||
|
if (_ghostInstance != null) Destroy(_ghostInstance);
|
||||||
|
_ghostInstance = Instantiate(selectedTurret.ghostPrefab);
|
||||||
|
_ghostMaterial = _ghostInstance.GetComponentInChildren<Renderer>().material;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DestroyGhost()
|
||||||
|
{
|
||||||
|
if (_ghostInstance != null) Destroy(_ghostInstance);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateGhost()
|
||||||
|
{
|
||||||
|
if (_ghostInstance == null) return;
|
||||||
|
|
||||||
|
Vector2 mousePos = Mouse.current.position.ReadValue();
|
||||||
|
Ray ray = Camera.main.ScreenPointToRay(mousePos);
|
||||||
|
|
||||||
|
if (Physics.Raycast(ray, out RaycastHit hit, Mathf.Infinity, groundLayer))
|
||||||
|
{
|
||||||
|
_ghostInstance.SetActive(true);
|
||||||
|
Vector2Int gridPos = WorldToGrid(hit.point);
|
||||||
|
_ghostInstance.transform.position = GridToWorld(gridPos, selectedTurret.size);
|
||||||
|
|
||||||
|
bool canBuild = CanBuild(gridPos, selectedTurret.size);
|
||||||
|
_ghostMaterial.color = canBuild ? new Color(0, 1, 0, 0.5f) : new Color(1, 0, 0, 0.5f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_ghostInstance.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Build(Vector2Int gridPos, TurretData data)
|
||||||
|
{
|
||||||
|
// 1. 프리팹 할당 여부 체크
|
||||||
|
if (constructionSitePrefab == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("BuildManager: Construction Site Prefab이 할당되지 않았습니다!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (data.finalPrefab == null)
|
||||||
|
{
|
||||||
|
Debug.LogError($"BuildManager: {data.turretName}의 Final Prefab이 할당되지 않았습니다!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. 점유 노드 등록
|
||||||
|
for (int x = 0; x < data.size.x; x++)
|
||||||
|
for (int y = 0; y < data.size.y; y++)
|
||||||
|
_occupiedNodes.Add(new Vector2Int(gridPos.x + x, gridPos.y + y));
|
||||||
|
|
||||||
|
// 3. 토대 생성
|
||||||
|
GameObject siteObj = Instantiate(constructionSitePrefab, GridToWorld(gridPos, data.size), Quaternion.identity);
|
||||||
|
|
||||||
|
// 4. 컴포넌트 존재 여부 체크
|
||||||
|
ConstructionSite siteScript = siteObj.GetComponent<ConstructionSite>();
|
||||||
|
if (siteScript != null)
|
||||||
|
{
|
||||||
|
siteScript.Initialize(data.finalPrefab, data.buildTime);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("BuildManager: 생성된 토대 프리팹에 ConstructionSite 스크립트가 없습니다!");
|
||||||
|
}
|
||||||
|
|
||||||
|
ToggleBuildMode();
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- Utilities ---
|
||||||
|
private bool CanBuild(Vector2Int startPos, Vector2Int size)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < size.x; x++)
|
||||||
|
for (int y = 0; y < size.y; y++)
|
||||||
|
if (_occupiedNodes.Contains(new Vector2Int(startPos.x + x, startPos.y + y))) return false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector2Int WorldToGrid(Vector3 worldPos) => new Vector2Int(Mathf.RoundToInt(worldPos.x / cellSize), Mathf.RoundToInt(worldPos.z / cellSize));
|
||||||
|
|
||||||
|
private Vector3 GridToWorld(Vector2Int gridPos, Vector2Int size)
|
||||||
|
{
|
||||||
|
return new Vector3(gridPos.x * cellSize + (size.x - 1) * cellSize * 0.5f, 0.05f, gridPos.y * cellSize + (size.y - 1) * cellSize * 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDrawGizmos()
|
||||||
|
{
|
||||||
|
Gizmos.color = new Color(1, 1, 1, 0.1f);
|
||||||
|
for (int x = -10; x <= 10; x++)
|
||||||
|
for (int z = -10; z <= 10; z++)
|
||||||
|
Gizmos.DrawWireCube(new Vector3(x * cellSize, 0, z * cellSize), new Vector3(cellSize, 0.01f, cellSize));
|
||||||
|
}
|
||||||
|
}
|
||||||
55
Assets/Scripts/GameBase/ConstructionSite.cs
Normal file
55
Assets/Scripts/GameBase/ConstructionSite.cs
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI; // UI 사용을 위해 추가
|
||||||
|
|
||||||
|
public class ConstructionSite : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("UI Settings")]
|
||||||
|
[SerializeField] private GameObject uiPrefab; // 방금 만든 Canvas 프리팹
|
||||||
|
[SerializeField] private Vector3 uiOffset = new Vector3(0, 2f, 0); // 머리 위 높이
|
||||||
|
|
||||||
|
private Slider _progressSlider;
|
||||||
|
private GameObject _finalTurretPrefab;
|
||||||
|
private float _buildTime;
|
||||||
|
private float _currentProgress = 0f;
|
||||||
|
|
||||||
|
public void Initialize(GameObject finalPrefab, float time)
|
||||||
|
{
|
||||||
|
_finalTurretPrefab = finalPrefab;
|
||||||
|
_buildTime = time;
|
||||||
|
|
||||||
|
// UI 생성 및 초기화
|
||||||
|
if (uiPrefab != null)
|
||||||
|
{
|
||||||
|
GameObject uiObj = Instantiate(uiPrefab, transform.position + uiOffset, Quaternion.identity, transform);
|
||||||
|
_progressSlider = uiObj.GetComponentInChildren<Slider>();
|
||||||
|
if (_progressSlider != null)
|
||||||
|
{
|
||||||
|
_progressSlider.maxValue = 1f;
|
||||||
|
_progressSlider.value = 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AdvanceConstruction(float amount)
|
||||||
|
{
|
||||||
|
_currentProgress += amount;
|
||||||
|
float ratio = _currentProgress / _buildTime;
|
||||||
|
|
||||||
|
// 슬라이더 업데이트
|
||||||
|
if (_progressSlider != null)
|
||||||
|
{
|
||||||
|
_progressSlider.value = ratio;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_currentProgress >= _buildTime)
|
||||||
|
{
|
||||||
|
CompleteBuild();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CompleteBuild()
|
||||||
|
{
|
||||||
|
Instantiate(_finalTurretPrefab, transform.position, transform.rotation);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
58
Assets/Scripts/Player/PlayerBuildInteract.cs
Normal file
58
Assets/Scripts/Player/PlayerBuildInteract.cs
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class PlayerBuildInteract : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Interaction Settings")]
|
||||||
|
[SerializeField] private float interactRange = 3f; // 건설 가능 거리
|
||||||
|
[SerializeField] private float buildSpeedMultiplier = 1f; // 건설 속도 배율
|
||||||
|
[SerializeField] private LayerMask constructionLayer; // 토대 레이어 (선택 사항)
|
||||||
|
|
||||||
|
private PlayerInputActions _inputActions;
|
||||||
|
private bool _isInteracting = false;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
_inputActions = new PlayerInputActions();
|
||||||
|
|
||||||
|
// Interact 액션 연결 (Hold 방식)
|
||||||
|
_inputActions.Player.Interact.started += ctx => _isInteracting = true;
|
||||||
|
_inputActions.Player.Interact.canceled += ctx => _isInteracting = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnEnable() => _inputActions.Enable();
|
||||||
|
void OnDisable() => _inputActions.Disable();
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// 키를 누르고 있을 때만 실행
|
||||||
|
if (_isInteracting)
|
||||||
|
{
|
||||||
|
PerformConstruction();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void PerformConstruction()
|
||||||
|
{
|
||||||
|
// 주변의 모든 콜라이더 검사
|
||||||
|
Collider[] targets = Physics.OverlapSphere(transform.position, interactRange, constructionLayer);
|
||||||
|
|
||||||
|
foreach (var col in targets)
|
||||||
|
{
|
||||||
|
// 토대 컴포넌트가 있는지 확인
|
||||||
|
ConstructionSite site = col.GetComponent<ConstructionSite>();
|
||||||
|
if (site != null)
|
||||||
|
{
|
||||||
|
// 드디어 여기서 호출합니다!
|
||||||
|
site.AdvanceConstruction(Time.deltaTime * buildSpeedMultiplier);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 에디터에서 상호작용 범위를 확인하기 위함
|
||||||
|
void OnDrawGizmosSelected()
|
||||||
|
{
|
||||||
|
Gizmos.color = Color.yellow;
|
||||||
|
Gizmos.DrawWireSphere(transform.position, interactRange);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,36 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.InputSystem; // New Input System 사용
|
|
||||||
|
|
||||||
public class PlayerMovement : MonoBehaviour
|
|
||||||
{
|
|
||||||
private Rigidbody _rb;
|
|
||||||
private Vector2 _inputVector;
|
|
||||||
[SerializeField] private float moveSpeed = 5f;
|
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
_rb = GetComponent<Rigidbody>();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Player Input 컴포넌트의 Behavior가 'Send Messages'일 때 자동 호출됨
|
|
||||||
// Input Action 이름이 "Move"라면 "OnMove"라는 메서드를 찾습니다.
|
|
||||||
void OnMove(InputValue value)
|
|
||||||
{
|
|
||||||
_inputVector = value.Get<Vector2>();
|
|
||||||
}
|
|
||||||
|
|
||||||
void FixedUpdate()
|
|
||||||
{
|
|
||||||
// 물리 연산은 프레임 독립적인 FixedUpdate에서 수행
|
|
||||||
Move();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Move()
|
|
||||||
{
|
|
||||||
Vector3 movement = new Vector3(_inputVector.x, 0, _inputVector.y) * moveSpeed;
|
|
||||||
|
|
||||||
// Rigidbody의 속도를 직접 제어하거나 MovePosition 사용
|
|
||||||
// 등속도 이동을 위해 velocity의 x, z만 변경 (y는 중력 유지를 위해 기존 값 사용)
|
|
||||||
_rb.linearVelocity = new Vector3(movement.x, _rb.linearVelocity.y, movement.z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
36
Assets/Scripts/Player/PlayerMovement.cs
Normal file
36
Assets/Scripts/Player/PlayerMovement.cs
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class PlayerMovement : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float moveSpeed = 5f;
|
||||||
|
private Vector2 _moveInput;
|
||||||
|
private CharacterController _controller;
|
||||||
|
private PlayerInputActions _inputActions;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
_controller = GetComponent<CharacterController>();
|
||||||
|
_inputActions = new PlayerInputActions();
|
||||||
|
|
||||||
|
// Move 액션 연결 (Vector2 타입으로 설정되어 있어야 함)
|
||||||
|
_inputActions.Player.Move.performed += ctx => _moveInput = ctx.ReadValue<Vector2>();
|
||||||
|
_inputActions.Player.Move.canceled += ctx => _moveInput = Vector2.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnEnable() => _inputActions.Enable();
|
||||||
|
void OnDisable() => _inputActions.Disable();
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// 입력받은 방향으로 이동 계산
|
||||||
|
Vector3 move = new Vector3(_moveInput.x, 0, _moveInput.y);
|
||||||
|
_controller.Move(move * Time.deltaTime * moveSpeed);
|
||||||
|
|
||||||
|
// 이동 중일 때 바라보는 방향 전환 (선택 사항)
|
||||||
|
if (move != Vector3.zero)
|
||||||
|
{
|
||||||
|
transform.forward = move;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 481 KiB |
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"asset": "c179f86efc9ecef499be9cb95262e4f9",
|
||||||
|
"fileName": "019bb115-c46d-72e1-bbe6-957167ee77a3_Preview.png",
|
||||||
|
"prompt": "ground",
|
||||||
|
"negativePrompt": "",
|
||||||
|
"model": "44ec3749-963a-44b1-aa54-dc19f6ed8ab2",
|
||||||
|
"modelName": "Unity Texture2D",
|
||||||
|
"customSeed": 1964709878,
|
||||||
|
"w3CTraceId": "55a4d6a7c178e3f36138e30ab6152dea",
|
||||||
|
"refinementMode": "Generation"
|
||||||
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Reference in New Issue
Block a user