55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using UnityEngine;
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using UnityEngine.UI; // UI 사용을 위해 추가
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public class ConstructionSite : MonoBehaviour
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{
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[Header("UI Settings")]
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[SerializeField] private GameObject uiPrefab; // 방금 만든 Canvas 프리팹
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[SerializeField] private Vector3 uiOffset = new Vector3(0, 2f, 0); // 머리 위 높이
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private Slider _progressSlider;
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private GameObject _finalTurretPrefab;
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private float _buildTime;
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private float _currentProgress = 0f;
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public void Initialize(GameObject finalPrefab, float time)
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{
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_finalTurretPrefab = finalPrefab;
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_buildTime = time;
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// UI 생성 및 초기화
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if (uiPrefab != null)
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{
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GameObject uiObj = Instantiate(uiPrefab, transform.position + uiOffset, Quaternion.identity, transform);
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_progressSlider = uiObj.GetComponentInChildren<Slider>();
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if (_progressSlider != null)
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{
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_progressSlider.maxValue = 1f;
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_progressSlider.value = 0f;
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}
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}
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}
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public void AdvanceConstruction(float amount)
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{
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_currentProgress += amount;
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float ratio = _currentProgress / _buildTime;
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// 슬라이더 업데이트
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if (_progressSlider != null)
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{
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_progressSlider.value = ratio;
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}
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if (_currentProgress >= _buildTime)
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{
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CompleteBuild();
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}
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}
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private void CompleteBuild()
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{
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Instantiate(_finalTurretPrefab, transform.position, transform.rotation);
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Destroy(gameObject);
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}
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} |