Files
ProjectMD/Assets/Scripts/GameBase/ConstructionSite.cs

55 lines
1.6 KiB
C#

using UnityEngine;
using UnityEngine.UI; // UI 사용을 위해 추가
public class ConstructionSite : MonoBehaviour
{
[Header("UI Settings")]
[SerializeField] private GameObject uiPrefab; // 방금 만든 Canvas 프리팹
[SerializeField] private Vector3 uiOffset = new Vector3(0, 2f, 0); // 머리 위 높이
private Slider _progressSlider;
private GameObject _finalTurretPrefab;
private float _buildTime;
private float _currentProgress = 0f;
public void Initialize(GameObject finalPrefab, float time)
{
_finalTurretPrefab = finalPrefab;
_buildTime = time;
// UI 생성 및 초기화
if (uiPrefab != null)
{
GameObject uiObj = Instantiate(uiPrefab, transform.position + uiOffset, Quaternion.identity, transform);
_progressSlider = uiObj.GetComponentInChildren<Slider>();
if (_progressSlider != null)
{
_progressSlider.maxValue = 1f;
_progressSlider.value = 0f;
}
}
}
public void AdvanceConstruction(float amount)
{
_currentProgress += amount;
float ratio = _currentProgress / _buildTime;
// 슬라이더 업데이트
if (_progressSlider != null)
{
_progressSlider.value = ratio;
}
if (_currentProgress >= _buildTime)
{
CompleteBuild();
}
}
private void CompleteBuild()
{
Instantiate(_finalTurretPrefab, transform.position, transform.rotation);
Destroy(gameObject);
}
}