diff --git a/Assets/InputSystem_Actions.cs b/Assets/InputSystem_Actions.cs index d605c1c..5ca2522 100644 --- a/Assets/InputSystem_Actions.cs +++ b/Assets/InputSystem_Actions.cs @@ -72,7 +72,7 @@ using UnityEngine.InputSystem.Utilities; /// } /// /// -public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable +public partial class @PlayerInputActions: IInputActionCollection2, IDisposable { /// /// Provides access to the underlying asset instance. @@ -82,7 +82,7 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable /// /// Constructs a new instance. /// - public @InputSystem_Actions() + public @PlayerInputActions() { asset = InputActionAsset.FromJson(@"{ ""version"": 1, @@ -110,20 +110,11 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable ""interactions"": """", ""initialStateCheck"": true }, - { - ""name"": ""Attack"", - ""type"": ""Button"", - ""id"": ""6c2ab1b8-8984-453a-af3d-a3c78ae1679a"", - ""expectedControlType"": ""Button"", - ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false - }, { ""name"": ""Interact"", ""type"": ""Button"", ""id"": ""852140f2-7766-474d-8707-702459ba45f3"", - ""expectedControlType"": ""Button"", + ""expectedControlType"": """", ""processors"": """", ""interactions"": ""Hold"", ""initialStateCheck"": false @@ -141,7 +132,7 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable ""name"": ""Jump"", ""type"": ""Button"", ""id"": ""f1ba0d36-48eb-4cd5-b651-1c94a6531f70"", - ""expectedControlType"": ""Button"", + ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false @@ -150,7 +141,7 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable ""name"": ""Previous"", ""type"": ""Button"", ""id"": ""2776c80d-3c14-4091-8c56-d04ced07a2b0"", - ""expectedControlType"": ""Button"", + ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false @@ -172,6 +163,33 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable ""processors"": """", ""interactions"": """", ""initialStateCheck"": false + }, + { + ""name"": ""ToggleBuild"", + ""type"": ""Button"", + ""id"": ""d0be6772-d106-4d28-95db-42e006045d09"", + ""expectedControlType"": """", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Build"", + ""type"": ""Button"", + ""id"": ""4882dd65-9e5d-429b-8920-d024e1dc7f40"", + ""expectedControlType"": """", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Cancel"", + ""type"": ""Button"", + ""id"": ""15a06032-857d-4655-9d22-c60046a9db21"", + ""expectedControlType"": """", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false } ], ""bindings"": [ @@ -340,72 +358,6 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable ""isComposite"": false, ""isPartOfComposite"": false }, - { - ""name"": """", - ""id"": ""143bb1cd-cc10-4eca-a2f0-a3664166fe91"", - ""path"": ""/buttonWest"", - ""interactions"": """", - ""processors"": """", - ""groups"": "";Gamepad"", - ""action"": ""Attack"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, - { - ""name"": """", - ""id"": ""05f6913d-c316-48b2-a6bb-e225f14c7960"", - ""path"": ""/leftButton"", - ""interactions"": """", - ""processors"": """", - ""groups"": "";Keyboard&Mouse"", - ""action"": ""Attack"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, - { - ""name"": """", - ""id"": ""886e731e-7071-4ae4-95c0-e61739dad6fd"", - ""path"": ""/primaryTouch/tap"", - ""interactions"": """", - ""processors"": """", - ""groups"": "";Touch"", - ""action"": ""Attack"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, - { - ""name"": """", - ""id"": ""ee3d0cd2-254e-47a7-a8cb-bc94d9658c54"", - ""path"": ""/trigger"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Joystick"", - ""action"": ""Attack"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, - { - ""name"": """", - ""id"": ""8255d333-5683-4943-a58a-ccb207ff1dce"", - ""path"": ""/{PrimaryAction}"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""XR"", - ""action"": ""Attack"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, - { - ""name"": """", - ""id"": ""b3c1c7f0-bd20-4ee7-a0f1-899b24bca6d7"", - ""path"": ""/enter"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard&Mouse"", - ""action"": ""Attack"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, { ""name"": """", ""id"": ""cbac6039-9c09-46a1-b5f2-4e5124ccb5ed"", @@ -559,6 +511,50 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable ""action"": ""Crouch"", ""isComposite"": false, ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""b0c31ff4-28e1-4221-8a1a-4ce414c9c8a9"", + ""path"": ""/b"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Keyboard&Mouse"", + ""action"": ""ToggleBuild"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""4a4508a3-a4bc-4f26-85d2-53b4364920c5"", + ""path"": ""/leftButton"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Keyboard&Mouse"", + ""action"": ""Build"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""ea2b9aa8-a065-48f0-8de0-037adf5d260f"", + ""path"": ""/rightButton"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Keyboard&Mouse"", + ""action"": ""Cancel"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""798d6431-b2de-4aad-b19c-05895bdb375b"", + ""path"": ""/escape"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Keyboard&Mouse"", + ""action"": ""Cancel"", + ""isComposite"": false, + ""isPartOfComposite"": false } ] }, @@ -1146,13 +1142,15 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable m_Player = asset.FindActionMap("Player", throwIfNotFound: true); m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true); m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true); - m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true); m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true); m_Player_Crouch = m_Player.FindAction("Crouch", throwIfNotFound: true); m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true); m_Player_Previous = m_Player.FindAction("Previous", throwIfNotFound: true); m_Player_Next = m_Player.FindAction("Next", throwIfNotFound: true); m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true); + m_Player_ToggleBuild = m_Player.FindAction("ToggleBuild", throwIfNotFound: true); + m_Player_Build = m_Player.FindAction("Build", throwIfNotFound: true); + m_Player_Cancel = m_Player.FindAction("Cancel", throwIfNotFound: true); // UI m_UI = asset.FindActionMap("UI", throwIfNotFound: true); m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true); @@ -1167,10 +1165,10 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable m_UI_TrackedDeviceOrientation = m_UI.FindAction("TrackedDeviceOrientation", throwIfNotFound: true); } - ~@InputSystem_Actions() + ~@PlayerInputActions() { - UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, InputSystem_Actions.Player.Disable() has not been called."); - UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, InputSystem_Actions.UI.Disable() has not been called."); + UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerInputActions.Player.Disable() has not been called."); + UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, PlayerInputActions.UI.Disable() has not been called."); } /// @@ -1248,24 +1246,26 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable private List m_PlayerActionsCallbackInterfaces = new List(); private readonly InputAction m_Player_Move; private readonly InputAction m_Player_Look; - private readonly InputAction m_Player_Attack; private readonly InputAction m_Player_Interact; private readonly InputAction m_Player_Crouch; private readonly InputAction m_Player_Jump; private readonly InputAction m_Player_Previous; private readonly InputAction m_Player_Next; private readonly InputAction m_Player_Sprint; + private readonly InputAction m_Player_ToggleBuild; + private readonly InputAction m_Player_Build; + private readonly InputAction m_Player_Cancel; /// /// Provides access to input actions defined in input action map "Player". /// public struct PlayerActions { - private @InputSystem_Actions m_Wrapper; + private @PlayerInputActions m_Wrapper; /// /// Construct a new instance of the input action map wrapper class. /// - public PlayerActions(@InputSystem_Actions wrapper) { m_Wrapper = wrapper; } + public PlayerActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; } /// /// Provides access to the underlying input action "Player/Move". /// @@ -1275,10 +1275,6 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable /// public InputAction @Look => m_Wrapper.m_Player_Look; /// - /// Provides access to the underlying input action "Player/Attack". - /// - public InputAction @Attack => m_Wrapper.m_Player_Attack; - /// /// Provides access to the underlying input action "Player/Interact". /// public InputAction @Interact => m_Wrapper.m_Player_Interact; @@ -1303,6 +1299,18 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable /// public InputAction @Sprint => m_Wrapper.m_Player_Sprint; /// + /// Provides access to the underlying input action "Player/ToggleBuild". + /// + public InputAction @ToggleBuild => m_Wrapper.m_Player_ToggleBuild; + /// + /// Provides access to the underlying input action "Player/Build". + /// + public InputAction @Build => m_Wrapper.m_Player_Build; + /// + /// Provides access to the underlying input action "Player/Cancel". + /// + public InputAction @Cancel => m_Wrapper.m_Player_Cancel; + /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_Player; } @@ -1334,9 +1342,6 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable @Look.started += instance.OnLook; @Look.performed += instance.OnLook; @Look.canceled += instance.OnLook; - @Attack.started += instance.OnAttack; - @Attack.performed += instance.OnAttack; - @Attack.canceled += instance.OnAttack; @Interact.started += instance.OnInteract; @Interact.performed += instance.OnInteract; @Interact.canceled += instance.OnInteract; @@ -1355,6 +1360,15 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable @Sprint.started += instance.OnSprint; @Sprint.performed += instance.OnSprint; @Sprint.canceled += instance.OnSprint; + @ToggleBuild.started += instance.OnToggleBuild; + @ToggleBuild.performed += instance.OnToggleBuild; + @ToggleBuild.canceled += instance.OnToggleBuild; + @Build.started += instance.OnBuild; + @Build.performed += instance.OnBuild; + @Build.canceled += instance.OnBuild; + @Cancel.started += instance.OnCancel; + @Cancel.performed += instance.OnCancel; + @Cancel.canceled += instance.OnCancel; } /// @@ -1372,9 +1386,6 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable @Look.started -= instance.OnLook; @Look.performed -= instance.OnLook; @Look.canceled -= instance.OnLook; - @Attack.started -= instance.OnAttack; - @Attack.performed -= instance.OnAttack; - @Attack.canceled -= instance.OnAttack; @Interact.started -= instance.OnInteract; @Interact.performed -= instance.OnInteract; @Interact.canceled -= instance.OnInteract; @@ -1393,6 +1404,15 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable @Sprint.started -= instance.OnSprint; @Sprint.performed -= instance.OnSprint; @Sprint.canceled -= instance.OnSprint; + @ToggleBuild.started -= instance.OnToggleBuild; + @ToggleBuild.performed -= instance.OnToggleBuild; + @ToggleBuild.canceled -= instance.OnToggleBuild; + @Build.started -= instance.OnBuild; + @Build.performed -= instance.OnBuild; + @Build.canceled -= instance.OnBuild; + @Cancel.started -= instance.OnCancel; + @Cancel.performed -= instance.OnCancel; + @Cancel.canceled -= instance.OnCancel; } /// @@ -1445,12 +1465,12 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable /// public struct UIActions { - private @InputSystem_Actions m_Wrapper; + private @PlayerInputActions m_Wrapper; /// /// Construct a new instance of the input action map wrapper class. /// - public UIActions(@InputSystem_Actions wrapper) { m_Wrapper = wrapper; } + public UIActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; } /// /// Provides access to the underlying input action "UI/Navigate". /// @@ -1708,13 +1728,6 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable /// void OnLook(InputAction.CallbackContext context); /// - /// Method invoked when associated input action "Attack" is either , or . - /// - /// - /// - /// - void OnAttack(InputAction.CallbackContext context); - /// /// Method invoked when associated input action "Interact" is either , or . /// /// @@ -1756,6 +1769,27 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable /// /// void OnSprint(InputAction.CallbackContext context); + /// + /// Method invoked when associated input action "ToggleBuild" is either , or . + /// + /// + /// + /// + void OnToggleBuild(InputAction.CallbackContext context); + /// + /// Method invoked when associated input action "Build" is either , or . + /// + /// + /// + /// + void OnBuild(InputAction.CallbackContext context); + /// + /// Method invoked when associated input action "Cancel" is either , or . + /// + /// + /// + /// + void OnCancel(InputAction.CallbackContext context); } /// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks. diff --git a/Assets/InputSystem_Actions.inputactions b/Assets/InputSystem_Actions.inputactions index 89ea999..6862970 100644 --- a/Assets/InputSystem_Actions.inputactions +++ b/Assets/InputSystem_Actions.inputactions @@ -24,20 +24,11 @@ "interactions": "", "initialStateCheck": true }, - { - "name": "Attack", - "type": "Button", - "id": "6c2ab1b8-8984-453a-af3d-a3c78ae1679a", - "expectedControlType": "Button", - "processors": "", - "interactions": "", - "initialStateCheck": false - }, { "name": "Interact", "type": "Button", "id": "852140f2-7766-474d-8707-702459ba45f3", - "expectedControlType": "Button", + "expectedControlType": "", "processors": "", "interactions": "Hold", "initialStateCheck": false @@ -55,7 +46,7 @@ "name": "Jump", "type": "Button", "id": "f1ba0d36-48eb-4cd5-b651-1c94a6531f70", - "expectedControlType": "Button", + "expectedControlType": "", "processors": "", "interactions": "", "initialStateCheck": false @@ -64,7 +55,7 @@ "name": "Previous", "type": "Button", "id": "2776c80d-3c14-4091-8c56-d04ced07a2b0", - "expectedControlType": "Button", + "expectedControlType": "", "processors": "", "interactions": "", "initialStateCheck": false @@ -86,6 +77,33 @@ "processors": "", "interactions": "", "initialStateCheck": false + }, + { + "name": "ToggleBuild", + "type": "Button", + "id": "d0be6772-d106-4d28-95db-42e006045d09", + "expectedControlType": "", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Build", + "type": "Button", + "id": "4882dd65-9e5d-429b-8920-d024e1dc7f40", + "expectedControlType": "", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Cancel", + "type": "Button", + "id": "15a06032-857d-4655-9d22-c60046a9db21", + "expectedControlType": "", + "processors": "", + "interactions": "", + "initialStateCheck": false } ], "bindings": [ @@ -254,72 +272,6 @@ "isComposite": false, "isPartOfComposite": false }, - { - "name": "", - "id": "143bb1cd-cc10-4eca-a2f0-a3664166fe91", - "path": "/buttonWest", - "interactions": "", - "processors": "", - "groups": ";Gamepad", - "action": "Attack", - "isComposite": false, - "isPartOfComposite": false - }, - { - "name": "", - "id": "05f6913d-c316-48b2-a6bb-e225f14c7960", - "path": "/leftButton", - "interactions": "", - "processors": "", - "groups": ";Keyboard&Mouse", - "action": "Attack", - "isComposite": false, - "isPartOfComposite": false - }, - { - "name": "", - "id": "886e731e-7071-4ae4-95c0-e61739dad6fd", - "path": "/primaryTouch/tap", - "interactions": "", - "processors": "", - "groups": ";Touch", - "action": "Attack", - "isComposite": false, - "isPartOfComposite": false - }, - { - "name": "", - "id": "ee3d0cd2-254e-47a7-a8cb-bc94d9658c54", - "path": "/trigger", - "interactions": "", - "processors": "", - "groups": "Joystick", - "action": "Attack", - "isComposite": false, - "isPartOfComposite": false - }, - { - "name": "", - "id": "8255d333-5683-4943-a58a-ccb207ff1dce", - "path": "/{PrimaryAction}", - "interactions": "", - "processors": "", - "groups": "XR", - "action": "Attack", - "isComposite": false, - "isPartOfComposite": false - }, - { - "name": "", - "id": "b3c1c7f0-bd20-4ee7-a0f1-899b24bca6d7", - "path": "/enter", - "interactions": "", - "processors": "", - "groups": "Keyboard&Mouse", - "action": "Attack", - "isComposite": false, - "isPartOfComposite": false - }, { "name": "", "id": "cbac6039-9c09-46a1-b5f2-4e5124ccb5ed", @@ -473,6 +425,50 @@ "action": "Crouch", "isComposite": false, "isPartOfComposite": false + }, + { + "name": "", + "id": "b0c31ff4-28e1-4221-8a1a-4ce414c9c8a9", + "path": "/b", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "ToggleBuild", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "4a4508a3-a4bc-4f26-85d2-53b4364920c5", + "path": "/leftButton", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "Build", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "ea2b9aa8-a065-48f0-8de0-037adf5d260f", + "path": "/rightButton", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "Cancel", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "798d6431-b2de-4aad-b19c-05895bdb375b", + "path": "/escape", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "Cancel", + "isComposite": false, + "isPartOfComposite": false } ] 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a/Assets/Scripts/GameBase/Billboard.cs b/Assets/Scripts/GameBase/Billboard.cs new file mode 100644 index 0000000..04b8d1d --- /dev/null +++ b/Assets/Scripts/GameBase/Billboard.cs @@ -0,0 +1,17 @@ +using UnityEngine; + +public class Billboard : MonoBehaviour +{ + private Transform _camTransform; + + void Start() + { + _camTransform = Camera.main.transform; + } + + void LateUpdate() + { + // UI가 항상 카메라를 정면으로 바라보게 함 + transform.LookAt(transform.position + _camTransform.rotation * Vector3.forward, _camTransform.rotation * Vector3.up); + } +} \ No newline at end of file diff --git a/Assets/Scripts/GameBase/BuildManager.cs b/Assets/Scripts/GameBase/BuildManager.cs new file mode 100644 index 0000000..98948b4 --- /dev/null +++ b/Assets/Scripts/GameBase/BuildManager.cs @@ -0,0 +1,188 @@ +using UnityEngine; +using UnityEngine.InputSystem; +using UnityEngine.EventSystems; +using System.Collections.Generic; + +public class BuildManager : MonoBehaviour +{ + public static BuildManager Instance; + + [System.Serializable] + public struct TurretData // 타워별 정보를 담는 구조체 + { + public string turretName; + public GameObject finalPrefab; // 완공 후 실제 타워 + public GameObject ghostPrefab; // 건설 모드 시 미리보기 + public float buildTime; // 건설 소요 시간 + public Vector2Int size; // 점유 칸수 + } + + [Header("Settings")] + [SerializeField] private float cellSize = 1f; + [SerializeField] private LayerMask groundLayer; + [SerializeField] private GameObject constructionSitePrefab; // 공용 토대 프리팹 + + [Header("Current Selection")] + [SerializeField] private TurretData selectedTurret; // 현재 선택된 타워 데이터 + [SerializeField] private bool isBuildMode = false; + + private GameObject _ghostInstance; + private Material _ghostMaterial; + private HashSet _occupiedNodes = new HashSet(); + private PlayerInputActions _inputActions; + + void Awake() + { + Instance = this; + _inputActions = new PlayerInputActions(); + } + + void OnEnable() + { + _inputActions.Player.Build.performed += OnBuildPerformed; + _inputActions.Player.Cancel.performed += OnCancelPerformed; + _inputActions.Player.ToggleBuild.performed += OnTogglePerformed; + _inputActions.Enable(); + } + + void OnDisable() + { + _inputActions.Disable(); + } + + void Update() + { + if (isBuildMode) + { + UpdateGhost(); + } + } + + // --- Input Callbacks --- + private void OnTogglePerformed(InputAction.CallbackContext context) => ToggleBuildMode(); + private void OnCancelPerformed(InputAction.CallbackContext context) + { + if (isBuildMode) ToggleBuildMode(); + } + + private void OnBuildPerformed(InputAction.CallbackContext context) + { + if (!isBuildMode || EventSystem.current.IsPointerOverGameObject()) return; + + Vector2 mousePos = Mouse.current.position.ReadValue(); + Ray ray = Camera.main.ScreenPointToRay(mousePos); + + if (Physics.Raycast(ray, out RaycastHit hit, Mathf.Infinity, groundLayer)) + { + Vector2Int gridPos = WorldToGrid(hit.point); + if (CanBuild(gridPos, selectedTurret.size)) + { + Build(gridPos, selectedTurret); + } + } + } + + // --- Core Logic --- + private void ToggleBuildMode() + { + isBuildMode = !isBuildMode; + + if (isBuildMode) CreateGhost(); + else DestroyGhost(); + } + + private void CreateGhost() + { + if (_ghostInstance != null) Destroy(_ghostInstance); + _ghostInstance = Instantiate(selectedTurret.ghostPrefab); + _ghostMaterial = _ghostInstance.GetComponentInChildren().material; + } + + private void DestroyGhost() + { + if (_ghostInstance != null) Destroy(_ghostInstance); + } + + private void UpdateGhost() + { + if (_ghostInstance == null) return; + + Vector2 mousePos = Mouse.current.position.ReadValue(); + Ray ray = Camera.main.ScreenPointToRay(mousePos); + + if (Physics.Raycast(ray, out RaycastHit hit, Mathf.Infinity, groundLayer)) + { + _ghostInstance.SetActive(true); + Vector2Int gridPos = WorldToGrid(hit.point); + _ghostInstance.transform.position = GridToWorld(gridPos, selectedTurret.size); + + bool canBuild = CanBuild(gridPos, selectedTurret.size); + _ghostMaterial.color = canBuild ? new Color(0, 1, 0, 0.5f) : new Color(1, 0, 0, 0.5f); + } + else + { + _ghostInstance.SetActive(false); + } + } + + private void Build(Vector2Int gridPos, TurretData data) + { + // 1. 프리팹 할당 여부 체크 + if (constructionSitePrefab == null) + { + Debug.LogError("BuildManager: Construction Site Prefab이 할당되지 않았습니다!"); + return; + } + + if (data.finalPrefab == null) + { + Debug.LogError($"BuildManager: {data.turretName}의 Final Prefab이 할당되지 않았습니다!"); + return; + } + + // 2. 점유 노드 등록 + for (int x = 0; x < data.size.x; x++) + for (int y = 0; y < data.size.y; y++) + _occupiedNodes.Add(new Vector2Int(gridPos.x + x, gridPos.y + y)); + + // 3. 토대 생성 + GameObject siteObj = Instantiate(constructionSitePrefab, GridToWorld(gridPos, data.size), Quaternion.identity); + + // 4. 컴포넌트 존재 여부 체크 + ConstructionSite siteScript = siteObj.GetComponent(); + if (siteScript != null) + { + siteScript.Initialize(data.finalPrefab, data.buildTime); + } + else + { + Debug.LogError("BuildManager: 생성된 토대 프리팹에 ConstructionSite 스크립트가 없습니다!"); + } + + ToggleBuildMode(); + } + + // --- Utilities --- + private bool CanBuild(Vector2Int startPos, Vector2Int size) + { + for (int x = 0; x < size.x; x++) + for (int y = 0; y < size.y; y++) + if (_occupiedNodes.Contains(new Vector2Int(startPos.x + x, startPos.y + y))) return false; + return true; + } + + private Vector2Int WorldToGrid(Vector3 worldPos) => new Vector2Int(Mathf.RoundToInt(worldPos.x / cellSize), Mathf.RoundToInt(worldPos.z / cellSize)); + + private Vector3 GridToWorld(Vector2Int gridPos, Vector2Int size) + { + return new Vector3(gridPos.x * cellSize + (size.x - 1) * cellSize * 0.5f, 0.05f, gridPos.y * cellSize + (size.y - 1) * cellSize * 0.5f); + } + + private void OnDrawGizmos() + { + Gizmos.color = new Color(1, 1, 1, 0.1f); + for (int x = -10; x <= 10; x++) + for (int z = -10; z <= 10; z++) + Gizmos.DrawWireCube(new Vector3(x * cellSize, 0, z * cellSize), new Vector3(cellSize, 0.01f, cellSize)); + } +} \ No newline at end of file diff --git a/Assets/Scripts/GameBase/ConstructionSite.cs b/Assets/Scripts/GameBase/ConstructionSite.cs new file mode 100644 index 0000000..bde0da2 --- /dev/null +++ b/Assets/Scripts/GameBase/ConstructionSite.cs @@ -0,0 +1,55 @@ +using UnityEngine; +using UnityEngine.UI; // UI 사용을 위해 추가 + +public class ConstructionSite : MonoBehaviour +{ + [Header("UI Settings")] + [SerializeField] private GameObject uiPrefab; // 방금 만든 Canvas 프리팹 + [SerializeField] private Vector3 uiOffset = new Vector3(0, 2f, 0); // 머리 위 높이 + + private Slider _progressSlider; + private GameObject _finalTurretPrefab; + private float _buildTime; + private float _currentProgress = 0f; + + public void Initialize(GameObject finalPrefab, float time) + { + _finalTurretPrefab = finalPrefab; + _buildTime = time; + + // UI 생성 및 초기화 + if (uiPrefab != null) + { + GameObject uiObj = Instantiate(uiPrefab, transform.position + uiOffset, Quaternion.identity, transform); + _progressSlider = uiObj.GetComponentInChildren(); + if (_progressSlider != null) + { + _progressSlider.maxValue = 1f; + _progressSlider.value = 0f; + } + } + } + + public void AdvanceConstruction(float amount) + { + _currentProgress += amount; + float ratio = _currentProgress / _buildTime; + + // 슬라이더 업데이트 + if (_progressSlider != null) + { + _progressSlider.value = ratio; + } + + if (_currentProgress >= _buildTime) + { + CompleteBuild(); + } + } + + private void CompleteBuild() + { + Instantiate(_finalTurretPrefab, transform.position, transform.rotation); + Destroy(gameObject); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Player/PlayerBuildInteract.cs b/Assets/Scripts/Player/PlayerBuildInteract.cs new file mode 100644 index 0000000..ec1df72 --- /dev/null +++ b/Assets/Scripts/Player/PlayerBuildInteract.cs @@ -0,0 +1,58 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class PlayerBuildInteract : MonoBehaviour +{ + [Header("Interaction Settings")] + [SerializeField] private float interactRange = 3f; // 건설 가능 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site.AdvanceConstruction(Time.deltaTime * buildSpeedMultiplier); + } + } + } + + // 에디터에서 상호작용 범위를 확인하기 위함 + void OnDrawGizmosSelected() + { + Gizmos.color = Color.yellow; + Gizmos.DrawWireSphere(transform.position, interactRange); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Player/PlayerController.cs b/Assets/Scripts/Player/PlayerController.cs deleted file mode 100644 index b96ebbd..0000000 --- a/Assets/Scripts/Player/PlayerController.cs +++ /dev/null @@ -1,36 +0,0 @@ -using UnityEngine; -using UnityEngine.InputSystem; // New Input System 사용 - -public class PlayerMovement : MonoBehaviour -{ - private Rigidbody _rb; - private Vector2 _inputVector; - [SerializeField] private float moveSpeed = 5f; - - void Awake() - { - _rb = GetComponent(); - } - - // Player Input 컴포넌트의 Behavior가 'Send Messages'일 때 자동 호출됨 - // Input Action 이름이 "Move"라면 "OnMove"라는 메서드를 찾습니다. - void OnMove(InputValue value) - { - _inputVector = value.Get(); - } - - void FixedUpdate() - { - // 물리 연산은 프레임 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