Compare commits
5 Commits
20167a8a52
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main
| Author | SHA1 | Date | |
|---|---|---|---|
| 7fc457a384 | |||
| 8093cca251 | |||
| c34b9df4f7 | |||
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3aa43bfd20 | ||
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5284ffc153 |
@@ -82,6 +82,7 @@
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<Compile Include="Assets\Scripts\Resource.cs" />
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<Compile Include="Assets\Data\Scripts\DataClasses\UpgradeData.cs" />
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<Compile Include="Assets\Scripts\UpgradeDatabase.cs" />
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<Compile Include="Assets\Scripts\UI\TeamHealthUI.cs" />
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<Compile Include="Assets\Scripts\AutoTargetSystem.cs" />
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<Compile Include="Assets\Scripts\CreepDataComponent.cs" />
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<Compile Include="Assets\Scripts\BuildingSlotButton.cs" />
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@@ -22,5 +22,5 @@ MonoBehaviour:
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129
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129
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damageEffectPrefab: {fileID: 4021103657954561961, guid: 5c755f9bc5253ea418e919994537dcc7, type: 3}
|
||||
|
||||
@@ -1092,6 +1092,8 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
enableFogVisibility: 1
|
||||
visibilityCheckInterval: 0.1
|
||||
enemyTeam: 3
|
||||
maxHealth: 45
|
||||
damageEffectPrefab: {fileID: 4021103657954561961, guid: 5c755f9bc5253ea418e919994537dcc7, type: 3}
|
||||
|
||||
@@ -1337,6 +1337,8 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
enableFogVisibility: 1
|
||||
visibilityCheckInterval: 0.1
|
||||
enemyTeam: 3
|
||||
maxHealth: 100
|
||||
damageEffectPrefab: {fileID: 4021103657954561961, guid: 5c755f9bc5253ea418e919994537dcc7, type: 3}
|
||||
|
||||
@@ -319,10 +319,12 @@ MonoBehaviour:
|
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m_Script: {fileID: 11500000, guid: 760137a2fd0da7f458ac4b0ee7f485d6, type: 3}
|
||||
m_Name:
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||||
m_EditorClassIdentifier: Assembly-CSharp::Northbound.FogOfWarVisibility
|
||||
alwaysVisible: 0
|
||||
showInExploredAreas: 0
|
||||
updateInterval: 0.2
|
||||
renderers: []
|
||||
enableDistantVisibility: 1
|
||||
baseVisibilityRange: 10
|
||||
heightVisibilityMultiplier: 2
|
||||
minHeightForDistantVisibility: 3
|
||||
useExploredMaterial: 0
|
||||
|
||||
@@ -228,10 +228,12 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 760137a2fd0da7f458ac4b0ee7f485d6, type: 3}
|
||||
m_Name:
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||||
m_EditorClassIdentifier: Assembly-CSharp::Northbound.FogOfWarVisibility
|
||||
alwaysVisible: 0
|
||||
showInExploredAreas: 0
|
||||
updateInterval: 0.2
|
||||
renderers: []
|
||||
enableDistantVisibility: 1
|
||||
baseVisibilityRange: 10
|
||||
heightVisibilityMultiplier: 2
|
||||
minHeightForDistantVisibility: 3
|
||||
useExploredMaterial: 0
|
||||
|
||||
@@ -138,10 +138,12 @@ MonoBehaviour:
|
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m_Script: {fileID: 11500000, guid: 760137a2fd0da7f458ac4b0ee7f485d6, type: 3}
|
||||
m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.FogOfWarVisibility
|
||||
alwaysVisible: 0
|
||||
showInExploredAreas: 0
|
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updateInterval: 0.2
|
||||
renderers: []
|
||||
enableDistantVisibility: 1
|
||||
baseVisibilityRange: 10
|
||||
heightVisibilityMultiplier: 2
|
||||
minHeightForDistantVisibility: 3
|
||||
useExploredMaterial: 0
|
||||
|
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@@ -228,10 +228,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 760137a2fd0da7f458ac4b0ee7f485d6, type: 3}
|
||||
m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.FogOfWarVisibility
|
||||
alwaysVisible: 0
|
||||
showInExploredAreas: 0
|
||||
updateInterval: 0.2
|
||||
renderers: []
|
||||
enableDistantVisibility: 1
|
||||
baseVisibilityRange: 10
|
||||
heightVisibilityMultiplier: 2
|
||||
minHeightForDistantVisibility: 3
|
||||
useExploredMaterial: 0
|
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@@ -228,10 +228,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 760137a2fd0da7f458ac4b0ee7f485d6, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.FogOfWarVisibility
|
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alwaysVisible: 0
|
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showInExploredAreas: 0
|
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updateInterval: 0.2
|
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renderers: []
|
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enableDistantVisibility: 1
|
||||
baseVisibilityRange: 10
|
||||
heightVisibilityMultiplier: 2
|
||||
minHeightForDistantVisibility: 3
|
||||
useExploredMaterial: 0
|
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|
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@@ -228,10 +228,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 760137a2fd0da7f458ac4b0ee7f485d6, type: 3}
|
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.FogOfWarVisibility
|
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alwaysVisible: 0
|
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showInExploredAreas: 0
|
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updateInterval: 0.2
|
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renderers: []
|
||||
enableDistantVisibility: 1
|
||||
baseVisibilityRange: 10
|
||||
heightVisibilityMultiplier: 2
|
||||
minHeightForDistantVisibility: 3
|
||||
useExploredMaterial: 0
|
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|
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@@ -319,10 +319,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 760137a2fd0da7f458ac4b0ee7f485d6, type: 3}
|
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.FogOfWarVisibility
|
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alwaysVisible: 0
|
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showInExploredAreas: 0
|
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updateInterval: 0.2
|
||||
renderers: []
|
||||
enableDistantVisibility: 1
|
||||
baseVisibilityRange: 10
|
||||
heightVisibilityMultiplier: 2
|
||||
minHeightForDistantVisibility: 3
|
||||
useExploredMaterial: 0
|
||||
|
||||
@@ -138,10 +138,12 @@ MonoBehaviour:
|
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m_Script: {fileID: 11500000, guid: 760137a2fd0da7f458ac4b0ee7f485d6, type: 3}
|
||||
m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.FogOfWarVisibility
|
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alwaysVisible: 0
|
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showInExploredAreas: 0
|
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updateInterval: 0.2
|
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renderers: []
|
||||
enableDistantVisibility: 1
|
||||
baseVisibilityRange: 10
|
||||
heightVisibilityMultiplier: 2
|
||||
minHeightForDistantVisibility: 3
|
||||
useExploredMaterial: 0
|
||||
|
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@@ -228,10 +228,12 @@ MonoBehaviour:
|
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m_Script: {fileID: 11500000, guid: 760137a2fd0da7f458ac4b0ee7f485d6, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.FogOfWarVisibility
|
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alwaysVisible: 0
|
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showInExploredAreas: 0
|
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updateInterval: 0.2
|
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renderers: []
|
||||
enableDistantVisibility: 1
|
||||
baseVisibilityRange: 10
|
||||
heightVisibilityMultiplier: 2
|
||||
minHeightForDistantVisibility: 3
|
||||
useExploredMaterial: 0
|
||||
|
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@@ -228,10 +228,12 @@ MonoBehaviour:
|
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m_Script: {fileID: 11500000, guid: 760137a2fd0da7f458ac4b0ee7f485d6, type: 3}
|
||||
m_Name:
|
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.FogOfWarVisibility
|
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alwaysVisible: 0
|
||||
showInExploredAreas: 0
|
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updateInterval: 0.2
|
||||
renderers: []
|
||||
enableDistantVisibility: 1
|
||||
baseVisibilityRange: 10
|
||||
heightVisibilityMultiplier: 2
|
||||
minHeightForDistantVisibility: 3
|
||||
useExploredMaterial: 0
|
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|
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@@ -138,10 +138,12 @@ MonoBehaviour:
|
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m_Script: {fileID: 11500000, guid: 760137a2fd0da7f458ac4b0ee7f485d6, type: 3}
|
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.FogOfWarVisibility
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alwaysVisible: 0
|
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showInExploredAreas: 0
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updateInterval: 0.2
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renderers: []
|
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enableDistantVisibility: 1
|
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baseVisibilityRange: 10
|
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heightVisibilityMultiplier: 2
|
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minHeightForDistantVisibility: 3
|
||||
useExploredMaterial: 0
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -114,7 +114,7 @@ namespace Northbound
|
||||
private bool _isAttacking = false;
|
||||
private GameObject _pendingAttackTarget;
|
||||
private float _attackStartTime;
|
||||
private const float ATTACK_TIMEOUT = 1f; // 애니메이션 이벤트 미발생 시 타임아웃
|
||||
private const float ATTACK_TIMEOUT = 2f; // 애니메이션 이벤트 미발생 시 타임아웃 (애니메이션 길이 고려)
|
||||
|
||||
// 어그로 시스템
|
||||
private Dictionary<ulong, float> _aggroTable = new Dictionary<ulong, float>();
|
||||
@@ -592,6 +592,9 @@ namespace Northbound
|
||||
public void OnAttackHit()
|
||||
{
|
||||
PerformAttack();
|
||||
// 공격 완료 후 상태 리셋 (타임아웃 방지)
|
||||
_isAttacking = false;
|
||||
_pendingAttackTarget = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -134,12 +134,21 @@ namespace Northbound
|
||||
}
|
||||
}
|
||||
|
||||
// FogOfWarSystem이 없으면 가시성 체크 안함
|
||||
// FogOfWarSystem이 없으면 항상 보임
|
||||
if (FogOfWarSystem.Instance == null)
|
||||
{
|
||||
if (_initializedVisibility) return;
|
||||
_initializedVisibility = true;
|
||||
SetRenderersEnabled(false);
|
||||
SetRenderersEnabled(true); // FogOfWar가 없으면 항상 보임
|
||||
return;
|
||||
}
|
||||
|
||||
// FogOfWar가 비활성화되어 있으면 항상 보임
|
||||
if (!FogOfWarSystem.Instance.gameObject.activeInHierarchy)
|
||||
{
|
||||
if (_initializedVisibility) return;
|
||||
_initializedVisibility = true;
|
||||
SetRenderersEnabled(true);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -225,10 +225,10 @@ namespace Northbound
|
||||
}
|
||||
|
||||
var fogSystem = FogOfWarSystem.Instance;
|
||||
if (fogSystem == null)
|
||||
if (fogSystem == null || !fogSystem.gameObject.activeInHierarchy)
|
||||
{
|
||||
// No fog system - stay hidden for safety
|
||||
SetVisible(false);
|
||||
// No fog system or disabled - always visible
|
||||
SetVisible(true);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
391
Assets/Scripts/UI/TeamHealthUI.cs
Normal file
391
Assets/Scripts/UI/TeamHealthUI.cs
Normal file
@@ -0,0 +1,391 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
using Unity.Netcode;
|
||||
|
||||
namespace Northbound
|
||||
{
|
||||
/// <summary>
|
||||
/// 팀원 체력 UI 관리
|
||||
/// Slot 1: 로컬 플레이어 (본인)
|
||||
/// Slot 2~4: 다른 플레이어 (플레이어 ID 순)
|
||||
/// </summary>
|
||||
public class TeamHealthUI : MonoBehaviour
|
||||
{
|
||||
[Header("Slot References (자동 할당됨)")]
|
||||
[SerializeField] private TeamCardSlot slot1; // 로컬 플레이어 (본인)
|
||||
[SerializeField] private TeamCardSlot slot2; // 다른 플레이어 1
|
||||
[SerializeField] private TeamCardSlot slot3; // 다른 플레이어 2
|
||||
[SerializeField] private TeamCardSlot slot4; // 다른 플레이어 3
|
||||
|
||||
private Dictionary<ulong, NetworkPlayerController> _playerControllers = new Dictionary<ulong, NetworkPlayerController>();
|
||||
private Dictionary<ulong, TeamCardSlot> _playerSlotMapping = new Dictionary<ulong, TeamCardSlot>();
|
||||
private ulong _localPlayerId = ulong.MaxValue;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// 슬롯 초기화
|
||||
InitializeSlots();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// 네트워크 이벤트 구독
|
||||
if (NetworkManager.Singleton != null)
|
||||
{
|
||||
NetworkManager.Singleton.OnClientConnectedCallback += OnClientConnected;
|
||||
NetworkManager.Singleton.OnClientDisconnectCallback += OnClientDisconnect;
|
||||
}
|
||||
|
||||
// 이미 연결된 플레이어들 처리
|
||||
RefreshAllPlayers();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// 이벤트 구독 해제
|
||||
if (NetworkManager.Singleton != null)
|
||||
{
|
||||
NetworkManager.Singleton.OnClientConnectedCallback -= OnClientConnected;
|
||||
NetworkManager.Singleton.OnClientDisconnectCallback -= OnClientDisconnect;
|
||||
}
|
||||
|
||||
// 모든 플레이어 체력 변경 이벤트 구독 해제
|
||||
foreach (var kvp in _playerControllers)
|
||||
{
|
||||
if (kvp.Value != null)
|
||||
{
|
||||
kvp.Value.OnOwnerChanged -= OnPlayerOwnerChanged;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeSlots()
|
||||
{
|
||||
// 슬롯 자동 할당 - 이름으로 찾기
|
||||
if (slot1 == null) slot1 = FindSlotByName("Slot_1");
|
||||
if (slot2 == null) slot2 = FindSlotByName("Slot_2");
|
||||
if (slot3 == null) slot3 = FindSlotByName("Slot_3");
|
||||
if (slot4 == null) slot4 = FindSlotByName("Slot_4");
|
||||
|
||||
// 모든 슬롯 초기화 (비어있음)
|
||||
slot1?.Clear();
|
||||
slot2?.Clear();
|
||||
slot3?.Clear();
|
||||
slot4?.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 이름으로 슬롯 찾기 (자식의 자식 프리팹까지 검색)
|
||||
/// </summary>
|
||||
private TeamCardSlot FindSlotByName(string slotName)
|
||||
{
|
||||
// 직접 자식에서 찾기
|
||||
Transform slotTransform = transform.Find(slotName);
|
||||
if (slotTransform == null) return null;
|
||||
|
||||
// 자식 프리팹에서 TeamCardSlot 찾기 또는 생성
|
||||
TeamCardSlot slot = slotTransform.GetComponentInChildren<TeamCardSlot>(true);
|
||||
if (slot == null)
|
||||
{
|
||||
// TeamCardSlot 컴포넌트를 자식 프리팹의 루트에 추가
|
||||
// 프리팹 인스턴스의 첫 번째 자식이 실제 카드 프리팹
|
||||
if (slotTransform.childCount > 0)
|
||||
{
|
||||
GameObject cardObj = slotTransform.GetChild(0).gameObject;
|
||||
slot = cardObj.AddComponent<TeamCardSlot>();
|
||||
}
|
||||
else
|
||||
{
|
||||
// 자식이 없으면 슬롯 자체에 추가
|
||||
slot = slotTransform.gameObject.AddComponent<TeamCardSlot>();
|
||||
}
|
||||
}
|
||||
|
||||
return slot;
|
||||
}
|
||||
|
||||
private void OnClientConnected(ulong clientId)
|
||||
{
|
||||
// 약간의 딜레이 후 플레이어 컨트롤러가 생성될 때까지 대기
|
||||
Invoke(nameof(RefreshAllPlayers), 0.5f);
|
||||
}
|
||||
|
||||
private void OnClientDisconnect(ulong clientId)
|
||||
{
|
||||
// 플레이어 제거
|
||||
RemovePlayer(clientId);
|
||||
}
|
||||
|
||||
private void RefreshAllPlayers()
|
||||
{
|
||||
// 로컬 플레이어 ID 확인
|
||||
if (NetworkManager.Singleton != null)
|
||||
{
|
||||
_localPlayerId = NetworkManager.Singleton.LocalClientId;
|
||||
}
|
||||
|
||||
// 모든 NetworkPlayerController 찾기
|
||||
var allPlayers = FindObjectsByType<NetworkPlayerController>(FindObjectsSortMode.None);
|
||||
|
||||
// 기존 매핑 클리어
|
||||
_playerControllers.Clear();
|
||||
|
||||
// 플레이어 등록
|
||||
foreach (var player in allPlayers)
|
||||
{
|
||||
ulong playerId = player.OwnerPlayerId;
|
||||
if (playerId != ulong.MaxValue)
|
||||
{
|
||||
_playerControllers[playerId] = player;
|
||||
player.OnOwnerChanged -= OnPlayerOwnerChanged;
|
||||
player.OnOwnerChanged += OnPlayerOwnerChanged;
|
||||
}
|
||||
}
|
||||
|
||||
// UI 업데이트
|
||||
UpdateAllSlots();
|
||||
}
|
||||
|
||||
private void OnPlayerOwnerChanged(ulong newOwnerId)
|
||||
{
|
||||
// 플레이어 소유자 변경 시 갱신
|
||||
Invoke(nameof(RefreshAllPlayers), 0.1f);
|
||||
}
|
||||
|
||||
private void UpdateAllSlots()
|
||||
{
|
||||
// 기존 매핑 클리어
|
||||
_playerSlotMapping.Clear();
|
||||
slot1?.Clear();
|
||||
slot2?.Clear();
|
||||
slot3?.Clear();
|
||||
slot4?.Clear();
|
||||
|
||||
// 로컬 플레이어를 Slot 1에 배치
|
||||
if (_playerControllers.TryGetValue(_localPlayerId, out var localPlayer))
|
||||
{
|
||||
slot1?.SetPlayer(localPlayer, true);
|
||||
_playerSlotMapping[_localPlayerId] = slot1;
|
||||
}
|
||||
|
||||
// 다른 플레이어들을 ID 순으로 Slot 2~4에 배치
|
||||
var otherPlayers = new List<KeyValuePair<ulong, NetworkPlayerController>>();
|
||||
foreach (var kvp in _playerControllers)
|
||||
{
|
||||
if (kvp.Key != _localPlayerId)
|
||||
{
|
||||
otherPlayers.Add(kvp);
|
||||
}
|
||||
}
|
||||
|
||||
// ID 순으로 정렬
|
||||
otherPlayers.Sort((a, b) => a.Key.CompareTo(b.Key));
|
||||
|
||||
// 슬롯에 배치
|
||||
var slots = new[] { slot2, slot3, slot4 };
|
||||
for (int i = 0; i < otherPlayers.Count && i < slots.Length; i++)
|
||||
{
|
||||
var player = otherPlayers[i];
|
||||
slots[i]?.SetPlayer(player.Value, false);
|
||||
_playerSlotMapping[player.Key] = slots[i];
|
||||
}
|
||||
}
|
||||
|
||||
private void RemovePlayer(ulong playerId)
|
||||
{
|
||||
if (_playerControllers.TryGetValue(playerId, out var player))
|
||||
{
|
||||
player.OnOwnerChanged -= OnPlayerOwnerChanged;
|
||||
_playerControllers.Remove(playerId);
|
||||
}
|
||||
|
||||
if (_playerSlotMapping.TryGetValue(playerId, out var slot))
|
||||
{
|
||||
slot?.Clear();
|
||||
_playerSlotMapping.Remove(playerId);
|
||||
}
|
||||
|
||||
// 슬롯 재배치
|
||||
UpdateAllSlots();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 개별 팀 카드 슬롯
|
||||
/// TeamCard_Large 또는 TeamCard_Small 프리팹에 붙여서 사용
|
||||
/// </summary>
|
||||
public class TeamCardSlot : MonoBehaviour
|
||||
{
|
||||
[Header("UI References (자동 할당됨)")]
|
||||
[SerializeField] private TextMeshProUGUI _playerNameText;
|
||||
[SerializeField] private Image _hpBarFill;
|
||||
[SerializeField] private TextMeshProUGUI _hpText;
|
||||
|
||||
private NetworkPlayerController _player;
|
||||
private bool _isLocalPlayer;
|
||||
private int _lastHealth = -1;
|
||||
private int _lastMaxHealth = -1;
|
||||
|
||||
private void Awake()
|
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{
|
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// 자동으로 UI 요소 찾기
|
||||
FindUIElements();
|
||||
}
|
||||
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||||
private void FindUIElements()
|
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{
|
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// PlayerNameText 찾기 - 이름으로 정확히 찾기
|
||||
if (_playerNameText == null)
|
||||
{
|
||||
Transform nameText = FindDeepChild(transform, "PlayerNameText");
|
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if (nameText != null)
|
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{
|
||||
_playerNameText = nameText.GetComponent<TextMeshProUGUI>();
|
||||
}
|
||||
}
|
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|
||||
// HPBarFill 찾기
|
||||
if (_hpBarFill == null)
|
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{
|
||||
Transform hpFill = FindDeepChild(transform, "HPBarFill");
|
||||
if (hpFill != null)
|
||||
{
|
||||
_hpBarFill = hpFill.GetComponent<Image>();
|
||||
}
|
||||
}
|
||||
|
||||
// HPText 찾기
|
||||
if (_hpText == null)
|
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{
|
||||
Transform hpText = FindDeepChild(transform, "HPText");
|
||||
if (hpText != null)
|
||||
{
|
||||
_hpText = hpText.GetComponent<TextMeshProUGUI>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 깊이 우선 탐색으로 자식 찾기
|
||||
/// </summary>
|
||||
private Transform FindDeepChild(Transform parent, string name)
|
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{
|
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// 직접 자식에서 찾기
|
||||
Transform found = parent.Find(name);
|
||||
if (found != null) return found;
|
||||
|
||||
// 재귀적으로 자식의 자식에서 찾기
|
||||
for (int i = 0; i < parent.childCount; i++)
|
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{
|
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found = FindDeepChild(parent.GetChild(i), name);
|
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if (found != null) return found;
|
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}
|
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return null;
|
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}
|
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public void SetPlayer(NetworkPlayerController player, bool isLocalPlayer)
|
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{
|
||||
_player = player;
|
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_isLocalPlayer = isLocalPlayer;
|
||||
_lastHealth = -1; // 강제 업데이트를 위해 리셋
|
||||
_lastMaxHealth = -1;
|
||||
|
||||
if (player == null)
|
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{
|
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Clear();
|
||||
return;
|
||||
}
|
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|
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// UI 요소가 없으면 다시 찾기
|
||||
FindUIElements();
|
||||
|
||||
// 플레이어 이름 설정
|
||||
if (_playerNameText != null)
|
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{
|
||||
string playerName = $"Player {player.OwnerPlayerId + 1}";
|
||||
if (isLocalPlayer)
|
||||
{
|
||||
playerName += " (YOU)";
|
||||
}
|
||||
_playerNameText.text = playerName;
|
||||
}
|
||||
|
||||
// 초기 체력 업데이트
|
||||
UpdateHealth();
|
||||
|
||||
// 활성화
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void Clear()
|
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{
|
||||
_player = null;
|
||||
_lastHealth = -1;
|
||||
_lastMaxHealth = -1;
|
||||
|
||||
if (_playerNameText != null)
|
||||
{
|
||||
_playerNameText.text = "Waiting...";
|
||||
}
|
||||
|
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if (_hpBarFill != null)
|
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{
|
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_hpBarFill.fillAmount = 0f;
|
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}
|
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|
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if (_hpText != null)
|
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{
|
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_hpText.text = "--- / ---";
|
||||
}
|
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}
|
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|
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private void LateUpdate()
|
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{
|
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// 체력 업데이트 (변경 시에만)
|
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if (_player != null)
|
||||
{
|
||||
int currentHp = _player.GetCurrentHealth();
|
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int maxHp = _player.GetMaxHealth();
|
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|
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// 체력이나 최대 체력이 변경된 경우에만 UI 업데이트
|
||||
if (currentHp != _lastHealth || maxHp != _lastMaxHealth)
|
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{
|
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UpdateHealth();
|
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_lastHealth = currentHp;
|
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_lastMaxHealth = maxHp;
|
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}
|
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}
|
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}
|
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private void UpdateHealth()
|
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{
|
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if (_player == null) return;
|
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|
||||
int currentHp = _player.GetCurrentHealth();
|
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int maxHp = _player.GetMaxHealth();
|
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float hpPercent = maxHp > 0 ? (float)currentHp / maxHp : 0f;
|
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|
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if (_hpBarFill != null)
|
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{
|
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_hpBarFill.fillAmount = hpPercent;
|
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}
|
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if (_hpText != null)
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{
|
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_hpText.text = $"{currentHp} / {maxHp}";
|
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}
|
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}
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/// <summary>
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/// 에디터에서 UI 요소 자동 할당
|
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/// </summary>
|
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[ContextMenu("Auto Find UI Elements")]
|
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private void AutoFindUIElements()
|
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{
|
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FindUIElements();
|
||||
Debug.Log($"[TeamCardSlot] UI Elements Found - Name: {_playerNameText != null}, HPFill: {_hpBarFill != null}, HPText: {_hpText != null}");
|
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}
|
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}
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}
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2
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7
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7
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id,memo,move_speed,max_hp,sight,atk_range,atk_damage,atk_interval_sec,cost,weight,model_path,animation_controller_path
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1,기본1,4,75,6,1,10,2,2,1,Assets/Models/PlantWarrior.fbx,Assets/Animations/MonsterAnimationController.controller
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1,기본1,4,75,6,1,10,2,2,1,Assets/Models/PlantWarrior_With_Spear.fbx,Assets/Animations/MonsterAnimationController.controller
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2,기본2,3.5,50,6,4,15,4,5,0.5,Assets/Models/Rogue.fbx,Assets/Animations/MonsterAnimationController.controller
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id,memo,move_speed,max_hp,sight,atk_range,atk_damage,atk_interval_sec,cost,weight,model_path,animation_controller_path,wave_min,wave_max
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101,Grunt(기본),4.5,75,6,1,3,1.2,3,1,Assets/Models/Skeleton_Minion.fbx,Assets/Animations/MonsterAnimationController.controller,1,10
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101,Grunt(기본),4.5,75,6,1,3,1.2,3,1,Assets/Models/Skeleton_Minion_With_Sword.fbx,Assets/Animations/MonsterAnimationController.controller,1,10
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102,Tank(느림/단단),2.5,125,6,1,4,1.5,5,0.5,Assets/Models/Druid.fbx,Assets/Animations/MonsterAnimationController.controller,3,15
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104,Fast(빠름/약함),6,45,6,1,2,1,3,0.333,Assets/Models/Skeleton_Rogue.fbx,Assets/Animations/MonsterAnimationController.controller,3,20
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Reference in New Issue
Block a user