적 공격 애니메이션 타이밍 조정 및 무기 장착

기타 누락되었던 프리팹 수정 사항 모두 반영
This commit is contained in:
2026-02-27 19:07:27 +09:00
parent 8093cca251
commit 7fc457a384
27 changed files with 320 additions and 3511 deletions

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@@ -22,5 +22,5 @@ MonoBehaviour:
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modelPath: Assets/Models/PlantWarrior_With_Spear.fbx
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@@ -22,7 +22,7 @@ MonoBehaviour:
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@@ -1337,6 +1337,8 @@ MonoBehaviour:
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@@ -114,7 +114,7 @@ namespace Northbound
private bool _isAttacking = false;
private GameObject _pendingAttackTarget;
private float _attackStartTime;
private const float ATTACK_TIMEOUT = 1f; // 애니메이션 이벤트 미발생 시 타임아웃
private const float ATTACK_TIMEOUT = 2f; // 애니메이션 이벤트 미발생 시 타임아웃 (애니메이션 길이 고려)
// 어그로 시스템
private Dictionary<ulong, float> _aggroTable = new Dictionary<ulong, float>();
@@ -592,6 +592,9 @@ namespace Northbound
public void OnAttackHit()
{
PerformAttack();
// 공격 완료 후 상태 리셋 (타임아웃 방지)
_isAttacking = false;
_pendingAttackTarget = null;
}
/// <summary>

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@@ -1,3 +1,3 @@
id,memo,move_speed,max_hp,sight,atk_range,atk_damage,atk_interval_sec,cost,weight,model_path,animation_controller_path
1,기본1,4,75,6,1,10,2,2,1,Assets/Models/PlantWarrior.fbx,Assets/Animations/MonsterAnimationController.controller
1,기본1,4,75,6,1,10,2,2,1,Assets/Models/PlantWarrior_With_Spear.fbx,Assets/Animations/MonsterAnimationController.controller
2,기본2,3.5,50,6,4,15,4,5,0.5,Assets/Models/Rogue.fbx,Assets/Animations/MonsterAnimationController.controller
1 id memo move_speed max_hp sight atk_range atk_damage atk_interval_sec cost weight model_path animation_controller_path
2 1 기본1 4 75 6 1 10 2 2 1 Assets/Models/PlantWarrior.fbx Assets/Models/PlantWarrior_With_Spear.fbx Assets/Animations/MonsterAnimationController.controller
3 2 기본2 3.5 50 6 4 15 4 5 0.5 Assets/Models/Rogue.fbx Assets/Animations/MonsterAnimationController.controller

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id,memo,move_speed,max_hp,sight,atk_range,atk_damage,atk_interval_sec,cost,weight,model_path,animation_controller_path,wave_min,wave_max
101,Grunt(기본),4.5,75,6,1,3,1.2,3,1,Assets/Models/Skeleton_Minion.fbx,Assets/Animations/MonsterAnimationController.controller,1,10
101,Grunt(기본),4.5,75,6,1,3,1.2,3,1,Assets/Models/Skeleton_Minion_With_Sword.fbx,Assets/Animations/MonsterAnimationController.controller,1,10
102,Tank(느림/단단),2.5,125,6,1,4,1.5,5,0.5,Assets/Models/Druid.fbx,Assets/Animations/MonsterAnimationController.controller,3,15
103,Ranged(원거리/약함),3.5,65,6,5,2,1.4,3,0.2,Assets/Models/Skeleton_Warrior.fbx,Assets/Animations/MonsterAnimationController.controller,3,20
104,Fast(빠름/약함),6,45,6,1,2,1,3,0.333,Assets/Models/Skeleton_Rogue.fbx,Assets/Animations/MonsterAnimationController.controller,3,20
1 id memo move_speed max_hp sight atk_range atk_damage atk_interval_sec cost weight model_path animation_controller_path wave_min wave_max
2 101 Grunt(기본) 4.5 75 6 1 3 1.2 3 1 Assets/Models/Skeleton_Minion.fbx Assets/Models/Skeleton_Minion_With_Sword.fbx Assets/Animations/MonsterAnimationController.controller 1 10
3 102 Tank(느림/단단) 2.5 125 6 1 4 1.5 5 0.5 Assets/Models/Druid.fbx Assets/Animations/MonsterAnimationController.controller 3 15
4 103 Ranged(원거리/약함) 3.5 65 6 5 2 1.4 3 0.2 Assets/Models/Skeleton_Warrior.fbx Assets/Animations/MonsterAnimationController.controller 3 20
5 104 Fast(빠름/약함) 6 45 6 1 2 1 3 0.333 Assets/Models/Skeleton_Rogue.fbx Assets/Animations/MonsterAnimationController.controller 3 20