몬스터 스키마 수정

- 단순 컬럼명 수정
This commit is contained in:
BoyongHwang
2026-01-31 20:55:01 +09:00
parent 64716d0807
commit ca56e195d8
3 changed files with 12 additions and 12 deletions

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@@ -6,19 +6,19 @@ using System.Collections.Generic; // 리스트 지원을 위해 추가
namespace Northbound.Data namespace Northbound.Data
{ {
[CreateAssetMenu(fileName = "MonsterData", menuName = "DigAndDefend/Monster Data")] [CreateAssetMenu(fileName = "MonsterData", menuName = "Northbound/Monster Data")]
public class MonsterData : ScriptableObject public class MonsterData : ScriptableObject
{ {
[Header("기본 정보")] [Header("기본 정보")]
/// <summary>몬스터 고유 ID</summary> /// <summary>고유 ID</summary>
public int id; public int id;
/// <summary>메모</summary> /// <summary>기획 메모</summary>
public string memo; public string memo;
/// <summary>이동속도</summary> /// <summary>이동 속도</summary>
public float moveSpeed; public float moveSpeed;
/// <summary>체력</summary> /// <summary>체력</summary>
public int maxHp; public int maxHp;
/// <summary>사정거리</summary> /// <summary>사정 거리</summary>
public int atkRange; public int atkRange;
/// <summary>데미지</summary> /// <summary>데미지</summary>
public int atkDamage; public int atkDamage;

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@@ -3,19 +3,19 @@
"name": "id", "name": "id",
"type": "int", "type": "int",
"condition": null, "condition": null,
"description": "몬스터 고유 ID" "description": "고유 ID"
}, },
{ {
"name": "memo", "name": "memo",
"type": "string", "type": "string",
"condition": null, "condition": null,
"description": "메모" "description": "기획 메모"
}, },
{ {
"name": "move_speed", "name": "move_speed",
"type": "float", "type": "float",
"condition": null, "condition": null,
"description": "이동속도" "description": "이동 속도"
}, },
{ {
"name": "max_hp", "name": "max_hp",
@@ -27,7 +27,7 @@
"name": "atk_range", "name": "atk_range",
"type": "int", "type": "int",
"condition": null, "condition": null,
"description": "사정거리" "description": "사정 거리"
}, },
{ {
"name": "atk_damage", "name": "atk_damage",

View File

@@ -1,6 +1,6 @@
id,memo,move_speed,max_hp,atk_range,atk_damage,atk_interval_sec,prefab_path,cost,weight id,memo,move_speed,max_hp,atk_range,atk_damage,atk_interval_sec,prefab_path,cost,weight
101,Grunt(기본),2.6,30,1,3,1.2,Assets/Prefabs/EnemyTest,1,1 101,Grunt(기본),2.6,30,1,3,1.2,Assets/Prefabs/EnemyTest,1,1.0
102,Fast(빠름/약함),3.4,18,1,2,1,Assets/Prefabs/MonsterTest,2,0.5 102,Fast(빠름/약함),3.4,18,1,2,1.0,Assets/Prefabs/MonsterTest,2,0.5
103,Tank(느림/단단),2,70,1,4,1.5,Assets/Prefabs/Core,5,0.2 103,Tank(느림/단단),2.0,70,1,4,1.5,Assets/Prefabs/Core,5,0.2
104,Ranged(원거리/약함),2.4,22,5,2,1.4,Assets/Prefabs/Resource,3,0.333 104,Ranged(원거리/약함),2.4,22,5,2,1.4,Assets/Prefabs/Resource,3,0.333
105,Elite(소수 정예),2.8,120,1,7,1.3,Assets/Prefabs/ResourcePickup,10,0.1 105,Elite(소수 정예),2.8,120,1,7,1.3,Assets/Prefabs/ResourcePickup,10,0.1
1 id memo move_speed max_hp atk_range atk_damage atk_interval_sec prefab_path cost weight
2 101 Grunt(기본) 2.6 30 1 3 1.2 Assets/Prefabs/EnemyTest 1 1 1.0
3 102 Fast(빠름/약함) 3.4 18 1 2 1 1.0 Assets/Prefabs/MonsterTest 2 0.5
4 103 Tank(느림/단단) 2 2.0 70 1 4 1.5 Assets/Prefabs/Core 5 0.2
5 104 Ranged(원거리/약함) 2.4 22 5 2 1.4 Assets/Prefabs/Resource 3 0.333
6 105 Elite(소수 정예) 2.8 120 1 7 1.3 Assets/Prefabs/ResourcePickup 10 0.1