diff --git a/Assets/Data/Scripts/DataClasses/MonsterData.cs b/Assets/Data/Scripts/DataClasses/MonsterData.cs
index 1ade7d0..cba5b97 100644
--- a/Assets/Data/Scripts/DataClasses/MonsterData.cs
+++ b/Assets/Data/Scripts/DataClasses/MonsterData.cs
@@ -6,19 +6,19 @@ using System.Collections.Generic; // 리스트 지원을 위해 추가
namespace Northbound.Data
{
- [CreateAssetMenu(fileName = "MonsterData", menuName = "DigAndDefend/Monster Data")]
+ [CreateAssetMenu(fileName = "MonsterData", menuName = "Northbound/Monster Data")]
public class MonsterData : ScriptableObject
{
[Header("기본 정보")]
- /// 몬스터 고유 ID
+ /// 고유 ID
public int id;
- /// 메모
+ /// 기획 메모
public string memo;
- /// 이동속도
+ /// 이동 속도
public float moveSpeed;
/// 체력
public int maxHp;
- /// 사정거리
+ /// 사정 거리
public int atkRange;
/// 데미지
public int atkDamage;
diff --git a/GameData/.Monster_schema.json b/GameData/.Monster_schema.json
index dcf9c29..23b9eca 100644
--- a/GameData/.Monster_schema.json
+++ b/GameData/.Monster_schema.json
@@ -3,19 +3,19 @@
"name": "id",
"type": "int",
"condition": null,
- "description": "몬스터 고유 ID"
+ "description": "고유 ID"
},
{
"name": "memo",
"type": "string",
"condition": null,
- "description": "메모"
+ "description": "기획 메모"
},
{
"name": "move_speed",
"type": "float",
"condition": null,
- "description": "이동속도"
+ "description": "이동 속도"
},
{
"name": "max_hp",
@@ -27,7 +27,7 @@
"name": "atk_range",
"type": "int",
"condition": null,
- "description": "사정거리"
+ "description": "사정 거리"
},
{
"name": "atk_damage",
diff --git a/GameData/Monster.csv b/GameData/Monster.csv
index d342310..67e3c5c 100644
--- a/GameData/Monster.csv
+++ b/GameData/Monster.csv
@@ -1,6 +1,6 @@
id,memo,move_speed,max_hp,atk_range,atk_damage,atk_interval_sec,prefab_path,cost,weight
-101,Grunt(기본),2.6,30,1,3,1.2,Assets/Prefabs/EnemyTest,1,1
-102,Fast(빠름/약함),3.4,18,1,2,1,Assets/Prefabs/MonsterTest,2,0.5
-103,Tank(느림/단단),2,70,1,4,1.5,Assets/Prefabs/Core,5,0.2
+101,Grunt(기본),2.6,30,1,3,1.2,Assets/Prefabs/EnemyTest,1,1.0
+102,Fast(빠름/약함),3.4,18,1,2,1.0,Assets/Prefabs/MonsterTest,2,0.5
+103,Tank(느림/단단),2.0,70,1,4,1.5,Assets/Prefabs/Core,5,0.2
104,Ranged(원거리/약함),2.4,22,5,2,1.4,Assets/Prefabs/Resource,3,0.333
105,Elite(소수 정예),2.8,120,1,7,1.3,Assets/Prefabs/ResourcePickup,10,0.1