Unity 6.5 업그레이드와 신규 프로토타입 기반 구축
This commit is contained in:
@@ -12,7 +12,6 @@
|
||||
.vscode
|
||||
Assets/_Recovery
|
||||
Assets/_Recovery.meta
|
||||
GameData/Backups
|
||||
.claude/settings.local.json
|
||||
AGENTS.md
|
||||
CLAUDE.md
|
||||
|
||||
+444
-342
File diff suppressed because it is too large
Load Diff
+451
-341
File diff suppressed because it is too large
Load Diff
@@ -22,5 +22,3 @@ MonoBehaviour:
|
||||
atkIntervalSec: 2
|
||||
cost: 2
|
||||
weight: 1
|
||||
modelPath: Assets/Models/PlantWarrior_With_Spear.fbx
|
||||
animationControllerPath: Assets/Animations/MonsterAnimationController.controller
|
||||
|
||||
@@ -22,5 +22,3 @@ MonoBehaviour:
|
||||
atkIntervalSec: 4
|
||||
cost: 5
|
||||
weight: 0.5
|
||||
modelPath: Assets/Models/Rogue.fbx
|
||||
animationControllerPath: Assets/Animations/MonsterAnimationController.controller
|
||||
|
||||
@@ -22,7 +22,5 @@ MonoBehaviour:
|
||||
atkIntervalSec: 1.2
|
||||
cost: 3
|
||||
weight: 1
|
||||
modelPath: Assets/Models/Skeleton_Minion_With_Sword.fbx
|
||||
animationControllerPath: Assets/Animations/MonsterAnimationController.controller
|
||||
waveMin: 1
|
||||
waveMax: 10
|
||||
|
||||
@@ -22,7 +22,5 @@ MonoBehaviour:
|
||||
atkIntervalSec: 1.5
|
||||
cost: 5
|
||||
weight: 0.5
|
||||
modelPath: Assets/Models/Druid.fbx
|
||||
animationControllerPath: Assets/Animations/MonsterAnimationController.controller
|
||||
waveMin: 3
|
||||
waveMax: 15
|
||||
|
||||
@@ -22,7 +22,5 @@ MonoBehaviour:
|
||||
atkIntervalSec: 1.4
|
||||
cost: 3
|
||||
weight: 0.2
|
||||
modelPath: Assets/Models/Skeleton_Warrior.fbx
|
||||
animationControllerPath: Assets/Animations/MonsterAnimationController.controller
|
||||
waveMin: 3
|
||||
waveMax: 20
|
||||
|
||||
@@ -22,7 +22,5 @@ MonoBehaviour:
|
||||
atkIntervalSec: 1
|
||||
cost: 3
|
||||
weight: 0.333
|
||||
modelPath: Assets/Models/Skeleton_Rogue.fbx
|
||||
animationControllerPath: Assets/Animations/MonsterAnimationController.controller
|
||||
waveMin: 3
|
||||
waveMax: 20
|
||||
|
||||
@@ -22,7 +22,5 @@ MonoBehaviour:
|
||||
atkIntervalSec: 1.3
|
||||
cost: 6
|
||||
weight: 0.1
|
||||
modelPath: Assets/Models/Barbarian_Large.fbx
|
||||
animationControllerPath: Assets/Animations/MonsterAnimationController.controller
|
||||
waveMin: 5
|
||||
waveMax: 20
|
||||
|
||||
@@ -22,4 +22,3 @@ MonoBehaviour:
|
||||
atkRange: 3
|
||||
atkDamage: 10
|
||||
atkIntervalSec: 1
|
||||
prefabPath: Assets/Prefabs/Player
|
||||
|
||||
@@ -28,7 +28,6 @@ MonoBehaviour:
|
||||
atkRange: 10
|
||||
atkDamage: 15
|
||||
atkIntervalSec: 2
|
||||
modelPath: Assets/Models/building_tower_B_blue.fbx
|
||||
prefab: {fileID: 8512676738329978770, guid: 3f7838db2c2fc424d9bd9a0d243b43be, type: 3}
|
||||
icon: {fileID: 0}
|
||||
placementOffset: {x: 0, y: 0, z: 0}
|
||||
|
||||
@@ -28,7 +28,6 @@ MonoBehaviour:
|
||||
atkRange: 0
|
||||
atkDamage: 0
|
||||
atkIntervalSec: 0
|
||||
modelPath: Assets/Models/wall_straight.fbx
|
||||
prefab: {fileID: 5817331480696920731, guid: c680d37f654a3624f918970c8e7cee7a, type: 3}
|
||||
icon: {fileID: 0}
|
||||
placementOffset: {x: 0, y: 0, z: 0}
|
||||
|
||||
@@ -28,7 +28,6 @@ MonoBehaviour:
|
||||
atkRange: 0
|
||||
atkDamage: 0
|
||||
atkIntervalSec: 0
|
||||
modelPath: Assets/Models/torch.fbx
|
||||
prefab: {fileID: 4836465544871382218, guid: 444d5b6b074d6db4dbe8fcb699ca6203, type: 3}
|
||||
icon: {fileID: 0}
|
||||
placementOffset: {x: 0, y: 0, z: 0}
|
||||
|
||||
@@ -28,7 +28,6 @@ MonoBehaviour:
|
||||
atkRange: 15
|
||||
atkDamage: 20
|
||||
atkIntervalSec: 2
|
||||
modelPath: Assets/Models/building_tower_B_blue.fbx
|
||||
prefab: {fileID: 3671057791414486316, guid: ae9a9b515e1792a45887f0d967b943d6, type: 3}
|
||||
icon: {fileID: 0}
|
||||
placementOffset: {x: 0, y: 0, z: 0}
|
||||
|
||||
@@ -28,7 +28,6 @@ MonoBehaviour:
|
||||
atkRange: 15
|
||||
atkDamage: 30
|
||||
atkIntervalSec: 2
|
||||
modelPath: Assets/Models/building_tower_B_blue.fbx
|
||||
prefab: {fileID: 5178364993341969979, guid: a8163f1921c918b4db0ca25636eef8f9, type: 3}
|
||||
icon: {fileID: 0}
|
||||
placementOffset: {x: 0, y: 0, z: 0}
|
||||
|
||||
@@ -28,7 +28,6 @@ MonoBehaviour:
|
||||
atkRange: 20
|
||||
atkDamage: 40
|
||||
atkIntervalSec: 2
|
||||
modelPath: Assets/Models/building_tower_B_blue.fbx
|
||||
prefab: {fileID: 4171458273137159353, guid: 8430b50192177b8478a235db6987ae31, type: 3}
|
||||
icon: {fileID: 0}
|
||||
placementOffset: {x: 0, y: 0, z: 0}
|
||||
|
||||
@@ -28,7 +28,6 @@ MonoBehaviour:
|
||||
atkRange: 25
|
||||
atkDamage: 50
|
||||
atkIntervalSec: 2
|
||||
modelPath: Assets/Models/building_tower_B_blue.fbx
|
||||
prefab: {fileID: 7839175078399552227, guid: 56b0a93f2c28474419ccd3d67c2af475, type: 3}
|
||||
icon: {fileID: 0}
|
||||
placementOffset: {x: 0, y: 0, z: 0}
|
||||
|
||||
@@ -28,7 +28,6 @@ MonoBehaviour:
|
||||
atkRange: 0
|
||||
atkDamage: 0
|
||||
atkIntervalSec: 0
|
||||
modelPath: Assets/Models/wall_straight.fbx
|
||||
prefab: {fileID: 164713662324750716, guid: 667453ec7fc252240b7de7512cb575c5, type: 3}
|
||||
icon: {fileID: 0}
|
||||
placementOffset: {x: 0, y: 0, z: 0}
|
||||
|
||||
@@ -28,7 +28,6 @@ MonoBehaviour:
|
||||
atkRange: 0
|
||||
atkDamage: 0
|
||||
atkIntervalSec: 0
|
||||
modelPath: Assets/Models/wall_straight.fbx
|
||||
prefab: {fileID: 7542015048609582274, guid: bc3e47c18fbc0fb48bccecfb984ccc1b, type: 3}
|
||||
icon: {fileID: 0}
|
||||
placementOffset: {x: 0, y: 0, z: 0}
|
||||
|
||||
@@ -28,7 +28,6 @@ MonoBehaviour:
|
||||
atkRange: 0
|
||||
atkDamage: 0
|
||||
atkIntervalSec: 0
|
||||
modelPath: Assets/Models/wall_straight.fbx
|
||||
prefab: {fileID: 7602931991599237580, guid: bc315c69c34c838458975519fd75f0f5, type: 3}
|
||||
icon: {fileID: 0}
|
||||
placementOffset: {x: 0, y: 0, z: 0}
|
||||
|
||||
@@ -28,7 +28,6 @@ MonoBehaviour:
|
||||
atkRange: 0
|
||||
atkDamage: 0
|
||||
atkIntervalSec: 0
|
||||
modelPath: Assets/Models/wall_straight.fbx
|
||||
prefab: {fileID: 1425357096898832299, guid: c3ad48c2790ce194982baccac3d4cd9a, type: 3}
|
||||
icon: {fileID: 0}
|
||||
placementOffset: {x: 0, y: 0, z: 0}
|
||||
|
||||
@@ -23,5 +23,5 @@ MonoBehaviour:
|
||||
effectOpList:
|
||||
- mul
|
||||
effectValueList:
|
||||
- 1.1
|
||||
- 1.5
|
||||
sortOrder: 13
|
||||
|
||||
@@ -23,5 +23,5 @@ MonoBehaviour:
|
||||
effectOpList:
|
||||
- mul
|
||||
effectValueList:
|
||||
- 1.2
|
||||
- 2
|
||||
sortOrder: 14
|
||||
|
||||
@@ -23,5 +23,5 @@ MonoBehaviour:
|
||||
effectOpList:
|
||||
- mul
|
||||
effectValueList:
|
||||
- 1.3
|
||||
- 2.5
|
||||
sortOrder: 15
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// 이 파일은 자동 생성되었습니다. 직접 수정하지 마세요!
|
||||
// 생성 스크립트: DataTools/generate_csharp_classes.py
|
||||
// ScriptableObject가 원본인 수동 관리 데이터 정의입니다.
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic; // 리스트 지원을 위해 추가
|
||||
|
||||
namespace Northbound.Data
|
||||
{
|
||||
@@ -30,10 +28,5 @@ namespace Northbound.Data
|
||||
public int cost;
|
||||
/// <summary>등장 가중치</summary>
|
||||
public float weight;
|
||||
/// <summary>사용할 모델의 경로</summary>
|
||||
public string modelPath;
|
||||
/// <summary>사용할 애니메이션 컨트롤러의 경로</summary>
|
||||
public string animationControllerPath;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// 이 파일은 자동 생성되었습니다. 직접 수정하지 마세요!
|
||||
// 생성 스크립트: DataTools/generate_csharp_classes.py
|
||||
// ScriptableObject가 원본인 수동 관리 데이터 정의입니다.
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic; // 리스트 지원을 위해 추가
|
||||
|
||||
namespace Northbound.Data
|
||||
{
|
||||
@@ -22,4 +20,4 @@ namespace Northbound.Data
|
||||
public string value;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// 이 파일은 자동 생성되었습니다. 직접 수정하지 마세요!
|
||||
// 생성 스크립트: DataTools/generate_csharp_classes.py
|
||||
// ScriptableObject가 원본인 수동 관리 데이터 정의입니다.
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic; // 리스트 지원을 위해 추가
|
||||
|
||||
namespace Northbound.Data
|
||||
{
|
||||
@@ -30,14 +28,10 @@ namespace Northbound.Data
|
||||
public int cost;
|
||||
/// <summary>등장 가중치</summary>
|
||||
public float weight;
|
||||
/// <summary>사용할 모델의 경로 • 확장자까지 입력</summary>
|
||||
public string modelPath;
|
||||
/// <summary>사용할 애니메이션 컨트롤러의 경로 • 확장자까지 입력</summary>
|
||||
public string animationControllerPath;
|
||||
/// <summary>등장 가능 최소 웨이브 정의 • 최소 1 입력</summary>
|
||||
public int waveMin;
|
||||
/// <summary>등장 가능 최대 웨이브 정의 • null = 웨이브 제한 없음</summary>
|
||||
public int waveMax;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// 이 파일은 자동 생성되었습니다. 직접 수정하지 마세요!
|
||||
// 생성 스크립트: DataTools/generate_csharp_classes.py
|
||||
// ScriptableObject가 원본인 수동 관리 데이터 정의입니다.
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic; // 리스트 지원을 위해 추가
|
||||
|
||||
namespace Northbound.Data
|
||||
{
|
||||
@@ -30,8 +28,5 @@ namespace Northbound.Data
|
||||
public int atkDamage;
|
||||
/// <summary>공격 주기</summary>
|
||||
public float atkIntervalSec;
|
||||
/// <summary>프리팹/리소스 경로</summary>
|
||||
public string prefabPath;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
// 이 파일은 자동 생성되었습니다. 직접 수정하지 마세요!
|
||||
// 생성 스크립트: DataTools/generate_csharp_classes.py
|
||||
// ScriptableObject가 원본인 수동 관리 데이터 정의입니다.
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic; // 리스트 지원을 위해 추가
|
||||
|
||||
namespace Northbound.Data
|
||||
{
|
||||
@@ -42,8 +40,5 @@ namespace Northbound.Data
|
||||
public int atkDamage;
|
||||
/// <summary>공격 주기</summary>
|
||||
public float atkIntervalSec;
|
||||
/// <summary>프리팹/리소스 경로</summary>
|
||||
public string modelPath;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace Northbound.Data
|
||||
public partial class TowerData
|
||||
{
|
||||
[Header("Runtime References")]
|
||||
[Tooltip("Prefab reference - set by data pipeline")]
|
||||
[Tooltip("이 건물에 사용할 네트워크 프리팹")]
|
||||
public GameObject prefab;
|
||||
[Tooltip("UI icon")]
|
||||
public Sprite icon;
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
// 이 파일은 자동 생성되었습니다. 직접 수정하지 마세요!
|
||||
// 생성 스크립트: DataTools/generate_csharp_classes.py
|
||||
// ScriptableObject가 원본인 수동 관리 데이터 정의입니다.
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic; // 리스트 지원을 위해 추가
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Northbound.Data
|
||||
{
|
||||
@@ -32,4 +31,4 @@ namespace Northbound.Data
|
||||
public int sortOrder;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -199,7 +199,6 @@ MonoBehaviour:
|
||||
attackTriggerParam: Attack
|
||||
isMovingParam: IsMoving
|
||||
dieTriggerParam: Die
|
||||
autoLoadFromMonsterData: 1
|
||||
debugLogging: 0
|
||||
--- !u!114 &3928237758911375249
|
||||
MonoBehaviour:
|
||||
|
||||
@@ -213,7 +213,6 @@ MonoBehaviour:
|
||||
attackTriggerParam: Attack
|
||||
isMovingParam: IsMoving
|
||||
dieTriggerParam: Die
|
||||
autoLoadFromMonsterData: 1
|
||||
debugLogging: 0
|
||||
--- !u!114 &502360995489719830
|
||||
MonoBehaviour:
|
||||
|
||||
+6
-1
@@ -111,7 +111,12 @@ namespace ExternPropertyAttributes.Editor
|
||||
|
||||
if (!_foldouts.ContainsKey(group.Key))
|
||||
{
|
||||
_foldouts[group.Key] = new SavedBool($"{target.GetInstanceID()}.{group.Key}", false);
|
||||
#if UNITY_6000_3_OR_NEWER
|
||||
var targetId = target.GetEntityId();
|
||||
#else
|
||||
var targetId = target.GetInstanceID();
|
||||
#endif
|
||||
_foldouts[group.Key] = new SavedBool($"{targetId}.{group.Key}", false);
|
||||
}
|
||||
|
||||
_foldouts[group.Key].Value = EditorGUILayout.Foldout(_foldouts[group.Key].Value, group.Key, true);
|
||||
|
||||
@@ -150,6 +150,7 @@ public class ScreenRenderPass : ScriptableRenderPass {
|
||||
|
||||
[Obsolete("This rendering path is for compatibility mode only (when Render Graph is disabled).", false)]
|
||||
#endif
|
||||
#if !UNITY_6000_5_OR_NEWER
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) {
|
||||
_passData.effectMaterial = _passMaterial;
|
||||
_passData.requiresColor = _requiresColor;
|
||||
@@ -229,6 +230,7 @@ public class ScreenRenderPass : ScriptableRenderPass {
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
private class PassData {
|
||||
internal Material effectMaterial;
|
||||
@@ -248,4 +250,4 @@ public class ScreenRenderPass : ScriptableRenderPass {
|
||||
internal Material material;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||
// version 1.17.0
|
||||
// version 1.20.0
|
||||
// from Assets/InputSystem_Actions.inputactions
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
@@ -99,7 +99,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": true
|
||||
""initialStateCheck"": true,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""Look"",
|
||||
@@ -108,7 +109,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": true
|
||||
""initialStateCheck"": true,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""Attack"",
|
||||
@@ -117,7 +119,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""Interact"",
|
||||
@@ -126,7 +129,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""Crouch"",
|
||||
@@ -135,7 +139,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""Jump"",
|
||||
@@ -144,7 +149,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""Previous"",
|
||||
@@ -153,7 +159,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""Next"",
|
||||
@@ -162,7 +169,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""Sprint"",
|
||||
@@ -171,7 +179,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""Toggle Build Mode"",
|
||||
@@ -180,7 +189,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""Rotate"",
|
||||
@@ -189,7 +199,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""Build"",
|
||||
@@ -198,7 +209,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""QuickSlot1"",
|
||||
@@ -207,7 +219,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""QuickSlot2"",
|
||||
@@ -216,7 +229,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""QuickSlot3"",
|
||||
@@ -225,7 +239,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""QuickSlot4"",
|
||||
@@ -234,7 +249,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""QuickSlot5"",
|
||||
@@ -243,7 +259,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""QuickSlot6"",
|
||||
@@ -252,7 +269,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""QuickSlot7"",
|
||||
@@ -261,7 +279,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""QuickSlot8"",
|
||||
@@ -270,7 +289,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""Cancel"",
|
||||
@@ -279,7 +299,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""StartAsClient"",
|
||||
@@ -288,7 +309,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""DebugPanel"",
|
||||
@@ -297,7 +319,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
@@ -853,7 +876,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""Submit"",
|
||||
@@ -862,7 +886,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""Cancel"",
|
||||
@@ -871,7 +896,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""Point"",
|
||||
@@ -880,7 +906,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": true
|
||||
""initialStateCheck"": true,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""Click"",
|
||||
@@ -889,7 +916,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": true
|
||||
""initialStateCheck"": true,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""RightClick"",
|
||||
@@ -898,7 +926,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""MiddleClick"",
|
||||
@@ -907,7 +936,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""ScrollWheel"",
|
||||
@@ -916,7 +946,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""TrackedDevicePosition"",
|
||||
@@ -925,7 +956,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": ""Vector3"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
},
|
||||
{
|
||||
""name"": ""TrackedDeviceOrientation"",
|
||||
@@ -934,7 +966,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""expectedControlType"": ""Quaternion"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
""initialStateCheck"": false,
|
||||
""priority"": 0
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d731988146e96bc478c3aa613fa2073a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0cc4efeea2f5a2242af01bd6916f909e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,14 @@
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
|
||||
namespace Northbound.Prototype.Editor
|
||||
{
|
||||
public static class PrototypePlayModeSmoke
|
||||
{
|
||||
public static void Start()
|
||||
{
|
||||
EditorSceneManager.OpenScene("Assets/NorthboundPrototype/Scenes/NorthboundGameplayPrototype.unity");
|
||||
EditorApplication.isPlaying = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4987b3cda030c6e49a040edfefed74ca
|
||||
@@ -0,0 +1,303 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Unity.Netcode;
|
||||
using Unity.Netcode.Components;
|
||||
using Unity.Netcode.Transports.UTP;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Northbound.Prototype.Editor
|
||||
{
|
||||
public static class PrototypeSceneBuilder
|
||||
{
|
||||
private const string Root = "Assets/NorthboundPrototype";
|
||||
private const string Generated = Root + "/Generated";
|
||||
private const string Prefabs = Generated + "/Prefabs";
|
||||
private const string Materials = Generated + "/Materials";
|
||||
private const string PrefabListPath = Generated + "/PrototypeNetworkPrefabs.asset";
|
||||
private const string ScenePath = Root + "/Scenes/NorthboundGameplayPrototype.unity";
|
||||
|
||||
[MenuItem("Northbound/Build Gameplay Prototype")]
|
||||
public static void Build()
|
||||
{
|
||||
EnsureFolders();
|
||||
var palette = CreatePalette();
|
||||
GameObject playerPrefab = CreatePlayerPrefab(palette["Player"]);
|
||||
var enemyPrefabs = new[]
|
||||
{
|
||||
CreateEnemyPrefab("Enemy_Grunt", EnemyRole.Grunt, 55f, 8f, 2.4f, palette["Enemy"]),
|
||||
CreateEnemyPrefab("Enemy_Raider", EnemyRole.Raider, 48f, 7f, 2.9f, palette["Raider"]),
|
||||
CreateEnemyPrefab("Enemy_Digger", EnemyRole.Digger, 75f, 10f, 2f, palette["Digger"]),
|
||||
CreateEnemyPrefab("Enemy_Elite", EnemyRole.Elite, 150f, 18f, 1.8f, palette["Elite"])
|
||||
};
|
||||
GameObject towerPrefab = CreateTowerPrefab(palette["Allied"]);
|
||||
|
||||
Scene scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
|
||||
scene.name = "NorthboundGameplayPrototype";
|
||||
CreateEnvironment(palette);
|
||||
|
||||
var networkRoot = new GameObject("Network Runtime");
|
||||
var manager = networkRoot.AddComponent<NetworkManager>();
|
||||
var transport = networkRoot.AddComponent<UnityTransport>();
|
||||
var launcher = networkRoot.AddComponent<PrototypeNetworkLauncher>();
|
||||
networkRoot.AddComponent<PrototypeSmokeRunner>();
|
||||
manager.NetworkConfig.NetworkTransport = transport;
|
||||
manager.NetworkConfig.PlayerPrefab = playerPrefab;
|
||||
var spawnables = new List<GameObject>(enemyPrefabs) { towerPrefab };
|
||||
ConfigureNetworkPrefabs(manager, playerPrefab, spawnables);
|
||||
launcher.EditorConfigure(playerPrefab, spawnables);
|
||||
|
||||
var state = CreateNetworkSceneObject<PrototypeGameState>("Game State", Vector3.zero);
|
||||
var wave = CreateNetworkSceneObject<PrototypeWaveManager>("Wave Manager", Vector3.zero);
|
||||
var enemyComponents = Array.ConvertAll(enemyPrefabs, item => item.GetComponent<PrototypeEnemy>());
|
||||
wave.EditorConfigure(enemyComponents);
|
||||
|
||||
CreateCore(palette["Core"]);
|
||||
PortalSite[] portals = CreatePortals(palette);
|
||||
var crystals = CreateCrystals(palette["Crystal"]);
|
||||
CreateDefenseSlots(crystals, towerPrefab.GetComponent<PrototypeTower>(), palette["Slot"]);
|
||||
CreateCameraAndHud(launcher, wave);
|
||||
|
||||
EditorSceneManager.MarkSceneDirty(scene);
|
||||
EditorSceneManager.SaveScene(scene, ScenePath);
|
||||
AddToBuildSettings(ScenePath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
Validate(playerPrefab, enemyPrefabs, towerPrefab, portals, crystals);
|
||||
Debug.Log($"[Northbound Prototype] Built successfully: {ScenePath}");
|
||||
}
|
||||
|
||||
private static void EnsureFolders()
|
||||
{
|
||||
Directory.CreateDirectory(Root + "/Scenes");
|
||||
Directory.CreateDirectory(Prefabs);
|
||||
Directory.CreateDirectory(Materials);
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
private static Dictionary<string, Material> CreatePalette()
|
||||
{
|
||||
var colors = new Dictionary<string, Color>
|
||||
{
|
||||
["Ground"] = new(0.08f, 0.11f, 0.14f), ["Road"] = new(0.16f, 0.2f, 0.23f),
|
||||
["Wall"] = new(0.08f, 0.3f, 0.34f), ["Player"] = new(0.15f, 0.85f, 1f),
|
||||
["Enemy"] = new(0.85f, 0.16f, 0.24f), ["Raider"] = new(1f, 0.42f, 0.12f),
|
||||
["Digger"] = new(0.65f, 0.28f, 0.13f), ["Elite"] = new(0.85f, 0.1f, 0.75f),
|
||||
["Allied"] = new(0.1f, 0.72f, 1f), ["PortalEnemy"] = new(0.8f, 0.1f, 0.65f),
|
||||
["Ruined"] = new(0.25f, 0.25f, 0.28f), ["Core"] = new(0.15f, 0.95f, 0.65f),
|
||||
["Crystal"] = new(0.4f, 0.25f, 0.9f), ["Slot"] = new(0.25f, 0.38f, 0.42f)
|
||||
};
|
||||
var result = new Dictionary<string, Material>();
|
||||
Shader shader = Shader.Find("Universal Render Pipeline/Lit") ?? Shader.Find("Standard");
|
||||
foreach (var pair in colors)
|
||||
{
|
||||
string path = $"{Materials}/{pair.Key}.mat";
|
||||
var material = AssetDatabase.LoadAssetAtPath<Material>(path);
|
||||
if (material == null) { material = new Material(shader); AssetDatabase.CreateAsset(material, path); }
|
||||
material.color = pair.Value;
|
||||
EditorUtility.SetDirty(material);
|
||||
result[pair.Key] = material;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static GameObject CreatePlayerPrefab(Material material)
|
||||
{
|
||||
string path = Prefabs + "/Player.prefab";
|
||||
var root = new GameObject("Prototype Player");
|
||||
root.AddComponent<NetworkObject>();
|
||||
root.AddComponent<NetworkTransform>();
|
||||
root.AddComponent<CapsuleCollider>();
|
||||
root.AddComponent<PrototypePlayer>();
|
||||
var body = CreatePrimitive("Body", PrimitiveType.Capsule, root.transform, Vector3.zero, new Vector3(0.8f, 0.8f, 0.8f), material, false);
|
||||
CreatePrimitive("Facing", PrimitiveType.Cube, root.transform, new Vector3(0f, 0.15f, 0.75f), new Vector3(0.25f, 0.25f, 0.75f), material, false);
|
||||
var prefab = PrefabUtility.SaveAsPrefabAsset(root, path);
|
||||
UnityEngine.Object.DestroyImmediate(root);
|
||||
return prefab;
|
||||
}
|
||||
|
||||
private static GameObject CreateEnemyPrefab(string name, EnemyRole role, float health, float damage, float speed, Material material)
|
||||
{
|
||||
string path = $"{Prefabs}/{name}.prefab";
|
||||
var root = new GameObject(name);
|
||||
root.AddComponent<NetworkObject>();
|
||||
root.AddComponent<NetworkTransform>();
|
||||
var collider = root.AddComponent<CapsuleCollider>(); collider.height = 1.4f; collider.radius = 0.45f;
|
||||
var enemy = root.AddComponent<PrototypeEnemy>(); enemy.EditorConfigure(role, health, damage, speed);
|
||||
float scale = role == EnemyRole.Elite ? 1.35f : 0.75f;
|
||||
CreatePrimitive("Body", PrimitiveType.Capsule, root.transform, Vector3.zero, Vector3.one * scale, material, false);
|
||||
var prefab = PrefabUtility.SaveAsPrefabAsset(root, path);
|
||||
UnityEngine.Object.DestroyImmediate(root);
|
||||
return prefab;
|
||||
}
|
||||
|
||||
private static GameObject CreateTowerPrefab(Material material)
|
||||
{
|
||||
string path = Prefabs + "/BasicTower.prefab";
|
||||
var root = new GameObject("Basic Tower");
|
||||
root.AddComponent<NetworkObject>();
|
||||
root.AddComponent<NetworkTransform>();
|
||||
root.AddComponent<PrototypeTower>();
|
||||
CreatePrimitive("Base", PrimitiveType.Cylinder, root.transform, Vector3.zero, new Vector3(0.8f, 0.6f, 0.8f), material, false);
|
||||
CreatePrimitive("Head", PrimitiveType.Cube, root.transform, new Vector3(0f, 1f, 0f), new Vector3(0.55f, 0.35f, 0.8f), material, false);
|
||||
var prefab = PrefabUtility.SaveAsPrefabAsset(root, path);
|
||||
UnityEngine.Object.DestroyImmediate(root);
|
||||
return prefab;
|
||||
}
|
||||
|
||||
private static void CreateEnvironment(Dictionary<string, Material> palette)
|
||||
{
|
||||
CreatePrimitive("Ground", PrimitiveType.Cube, null, new Vector3(0f, -0.55f, 3f), new Vector3(34f, 1f, 180f), palette["Ground"]);
|
||||
CreatePrimitive("Northbound Road", PrimitiveType.Cube, null, new Vector3(0f, 0f, 3f), new Vector3(13f, 0.12f, 180f), palette["Road"]);
|
||||
CreatePrimitive("West Boundary", PrimitiveType.Cube, null, new Vector3(-17f, 1f, 3f), new Vector3(1f, 3f, 180f), palette["Wall"]);
|
||||
CreatePrimitive("East Boundary", PrimitiveType.Cube, null, new Vector3(17f, 1f, 3f), new Vector3(1f, 3f, 180f), palette["Wall"]);
|
||||
float[] bandZ = { -62f, -20f, 25f, 70f };
|
||||
string[] names = { "본진", "첫 확장", "포탈 전초", "최종 코어" };
|
||||
for (int i = 0; i < bandZ.Length; i++)
|
||||
CreatePrimitive(names[i], PrimitiveType.Cube, null, new Vector3(0f, 0.08f, bandZ[i]), new Vector3(32f, 0.08f, 1f), palette["Wall"]);
|
||||
|
||||
var lightObject = new GameObject("Directional Light");
|
||||
var light = lightObject.AddComponent<Light>(); light.type = LightType.Directional; light.intensity = 1.3f;
|
||||
lightObject.transform.rotation = Quaternion.Euler(55f, -30f, 0f);
|
||||
}
|
||||
|
||||
private static void CreateCore(Material material)
|
||||
{
|
||||
var core = CreateNetworkSceneObject<PrototypeCore>("South Core", new Vector3(0f, 1.5f, -78f));
|
||||
var collider = core.gameObject.AddComponent<BoxCollider>(); collider.size = new Vector3(5f, 3f, 3f);
|
||||
CreatePrimitive("Core Visual", PrimitiveType.Cube, core.transform, Vector3.zero, new Vector3(5f, 3f, 3f), material, false);
|
||||
}
|
||||
|
||||
private static PortalSite[] CreatePortals(Dictionary<string, Material> palette)
|
||||
{
|
||||
float[] z = { -68f, -28f, 18f, 72f };
|
||||
var states = new[] { PortalState.Allied, PortalState.Enemy, PortalState.Enemy, PortalState.Enemy };
|
||||
var portals = new PortalSite[z.Length];
|
||||
for (int i = 0; i < z.Length; i++)
|
||||
{
|
||||
portals[i] = CreateNetworkSceneObject<PortalSite>($"P{i} Portal Site", new Vector3(0f, 0.5f, z[i]));
|
||||
var trigger = portals[i].gameObject.AddComponent<BoxCollider>();
|
||||
trigger.size = new Vector3(4.5f, 2f, 2.5f);
|
||||
trigger.isTrigger = true;
|
||||
var visual = CreatePrimitive("Portal Ring", PrimitiveType.Cylinder, portals[i].transform, Vector3.zero,
|
||||
new Vector3(2.2f, 0.25f, 2.2f), states[i] == PortalState.Allied ? palette["Allied"] : palette["PortalEnemy"], false);
|
||||
portals[i].EditorConfigure(i, i == z.Length - 1, states[i], null, null, visual.GetComponent<Renderer>());
|
||||
}
|
||||
for (int i = 0; i < portals.Length; i++)
|
||||
portals[i].EditorSetNeighbors(i > 0 ? portals[i - 1] : null, i + 1 < portals.Length ? portals[i + 1] : null);
|
||||
return portals;
|
||||
}
|
||||
|
||||
private static PrototypeCrystalOutpost[] CreateCrystals(Material material)
|
||||
{
|
||||
Vector3[] positions = { new(-8f, 0.8f, -43f), new(8f, 0.8f, 2f), new(-8f, 0.8f, 48f) };
|
||||
var result = new PrototypeCrystalOutpost[positions.Length];
|
||||
for (int i = 0; i < positions.Length; i++)
|
||||
{
|
||||
result[i] = CreateNetworkSceneObject<PrototypeCrystalOutpost>($"Crystal Outpost {i + 1}", positions[i]);
|
||||
var collider = result[i].gameObject.AddComponent<SphereCollider>(); collider.radius = 1.2f;
|
||||
var visual = CreatePrimitive("Crystal", PrimitiveType.Cube, result[i].transform, Vector3.zero, new Vector3(1.2f, 1.8f, 1.2f), material, false);
|
||||
visual.transform.rotation = Quaternion.Euler(0f, 45f, 45f);
|
||||
result[i].EditorConfigure(visual.GetComponent<Renderer>());
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static void CreateDefenseSlots(PrototypeCrystalOutpost[] crystals, PrototypeTower towerPrefab, Material material)
|
||||
{
|
||||
for (int i = 0; i < crystals.Length; i++)
|
||||
{
|
||||
var visual = CreatePrimitive($"Defense Slot {i + 1}", PrimitiveType.Cylinder, null,
|
||||
crystals[i].transform.position + new Vector3(3.2f, -0.55f, 0f), new Vector3(1.25f, 0.12f, 1.25f), material);
|
||||
var slot = visual.AddComponent<PrototypeDefenseSlot>();
|
||||
slot.EditorConfigure(crystals[i], towerPrefab);
|
||||
}
|
||||
}
|
||||
|
||||
private static void CreateCameraAndHud(PrototypeNetworkLauncher launcher, PrototypeWaveManager wave)
|
||||
{
|
||||
var cameraObject = new GameObject("Main Camera");
|
||||
cameraObject.tag = "MainCamera";
|
||||
var camera = cameraObject.AddComponent<Camera>(); camera.orthographic = true; camera.orthographicSize = 16f;
|
||||
cameraObject.transform.position = new Vector3(0f, 30f, -62f);
|
||||
cameraObject.transform.rotation = Quaternion.Euler(90f, 0f, 0f);
|
||||
cameraObject.AddComponent<PrototypeCameraRig>();
|
||||
var hud = cameraObject.AddComponent<PrototypeHud>(); hud.EditorConfigure(launcher, wave);
|
||||
cameraObject.AddComponent<AudioListener>();
|
||||
}
|
||||
|
||||
private static T CreateNetworkSceneObject<T>(string name, Vector3 position) where T : Component
|
||||
{
|
||||
var gameObject = new GameObject(name); gameObject.transform.position = position;
|
||||
gameObject.AddComponent<NetworkObject>();
|
||||
return gameObject.AddComponent<T>();
|
||||
}
|
||||
|
||||
private static GameObject CreatePrimitive(string name, PrimitiveType type, Transform parent, Vector3 position, Vector3 scale, Material material, bool collider = true)
|
||||
{
|
||||
var gameObject = GameObject.CreatePrimitive(type); gameObject.name = name;
|
||||
if (!collider)
|
||||
{
|
||||
var primitiveCollider = gameObject.GetComponent<Collider>();
|
||||
if (primitiveCollider != null) UnityEngine.Object.DestroyImmediate(primitiveCollider);
|
||||
}
|
||||
if (parent != null) { gameObject.transform.SetParent(parent, false); gameObject.transform.localPosition = position; }
|
||||
else gameObject.transform.position = position;
|
||||
gameObject.transform.localScale = scale;
|
||||
gameObject.GetComponent<Renderer>().sharedMaterial = material;
|
||||
return gameObject;
|
||||
}
|
||||
|
||||
private static void AddToBuildSettings(string path)
|
||||
{
|
||||
var scenes = new List<EditorBuildSettingsScene>(EditorBuildSettings.scenes);
|
||||
if (scenes.Exists(item => item.path == path)) return;
|
||||
scenes.Add(new EditorBuildSettingsScene(path, true));
|
||||
EditorBuildSettings.scenes = scenes.ToArray();
|
||||
}
|
||||
|
||||
private static void ConfigureNetworkPrefabs(NetworkManager manager, GameObject player, List<GameObject> spawnables)
|
||||
{
|
||||
var prefabList = AssetDatabase.LoadAssetAtPath<NetworkPrefabsList>(PrefabListPath);
|
||||
if (prefabList == null)
|
||||
{
|
||||
prefabList = ScriptableObject.CreateInstance<NetworkPrefabsList>();
|
||||
AssetDatabase.CreateAsset(prefabList, PrefabListPath);
|
||||
}
|
||||
var desired = new List<GameObject> { player };
|
||||
desired.AddRange(spawnables);
|
||||
var existing = new List<NetworkPrefab>(prefabList.PrefabList);
|
||||
foreach (var entry in existing) prefabList.Remove(entry);
|
||||
foreach (var prefab in desired) prefabList.Add(new NetworkPrefab { Override = NetworkPrefabOverride.None, Prefab = prefab });
|
||||
|
||||
manager.NetworkConfig.Prefabs.NetworkPrefabsLists.Clear();
|
||||
manager.NetworkConfig.Prefabs.NetworkPrefabsLists.Add(prefabList);
|
||||
|
||||
var defaultList = AssetDatabase.LoadAssetAtPath<NetworkPrefabsList>("Assets/DefaultNetworkPrefabs.asset");
|
||||
if (defaultList != null)
|
||||
{
|
||||
foreach (var entry in new List<NetworkPrefab>(defaultList.PrefabList))
|
||||
if (desired.Contains(entry.Prefab)) defaultList.Remove(entry);
|
||||
EditorUtility.SetDirty(defaultList);
|
||||
}
|
||||
EditorUtility.SetDirty(prefabList);
|
||||
}
|
||||
|
||||
private static void Validate(GameObject player, GameObject[] enemies, GameObject tower, PortalSite[] portals, PrototypeCrystalOutpost[] crystals)
|
||||
{
|
||||
if (player.GetComponent<NetworkObject>() == null || player.GetComponent<PrototypePlayer>() == null)
|
||||
throw new InvalidOperationException("Player prefab is incomplete.");
|
||||
foreach (var enemy in enemies)
|
||||
if (enemy.GetComponent<NetworkObject>() == null || enemy.GetComponent<PrototypeEnemy>() == null)
|
||||
throw new InvalidOperationException($"Enemy prefab is incomplete: {enemy.name}");
|
||||
if (tower.GetComponent<NetworkObject>() == null || portals.Length != 4 || crystals.Length != 3)
|
||||
throw new InvalidOperationException("Prototype scope validation failed.");
|
||||
for (int i = 0; i < portals.Length; i++)
|
||||
if (portals[i].SiteIndex != i) throw new InvalidOperationException("Portal chain ordering is invalid.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a8e278d83c11da44587b8334c93f4bc9
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02e63db49e6c30e4fb96a54a3b67d3c5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fcd4f7f43c0e412478adcad17f03e5a0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,137 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-5974182097766001525
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Allied
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.1, g: 0.72, b: 1, a: 1}
|
||||
- _Color: {r: 0.09999997, g: 0.72, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 44903308c714f6947914cbe297fbdfb7
|
||||
guid: 71c34f710814318499d2d5e7cea2a646
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,137 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-8592509938752659209
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Core
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.15, g: 0.95, b: 0.65, a: 1}
|
||||
- _Color: {r: 0.14999998, g: 0.95, b: 0.65, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e85b0527bc16124ba251da975a08b7d
|
||||
guid: bce46cc4fcdf4964db22a043d147b739
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,137 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-4443844100424127131
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Crystal
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.4, g: 0.25, b: 0.9, a: 1}
|
||||
- _Color: {r: 0.39999998, g: 0.24999997, b: 0.9, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4380276ab4a025499ac49c28afc5fe6
|
||||
guid: abc3f10bfa802c64bba9aabf1d1587cc
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,137 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Digger
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.65, g: 0.28, b: 0.13, a: 1}
|
||||
- _Color: {r: 0.65, g: 0.27999997, b: 0.12999997, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &2428008234010919257
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0a698bf6bb63d87478cac34b0f68c142
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,137 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Elite
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.85, g: 0.1, b: 0.75, a: 1}
|
||||
- _Color: {r: 0.85, g: 0.09999997, b: 0.75, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &2328575930398375868
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 102393053b60ece44b904614372d6870
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,137 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Enemy
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.85, g: 0.16, b: 0.24, a: 1}
|
||||
- _Color: {r: 0.85, g: 0.15999997, b: 0.23999995, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &6827877772939304228
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a89357393ee87964fa2f7116f9d159de
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,137 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Ground
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.08, g: 0.11, b: 0.14, a: 1}
|
||||
- _Color: {r: 0.079999976, g: 0.10999996, b: 0.13999996, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &4198866998312629531
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 127cb1c5beb18c84981c8c204ad0b73d
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,137 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Player
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.15, g: 0.85, b: 1, a: 1}
|
||||
- _Color: {r: 0.14999998, g: 0.85, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &9142823389044075409
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7731605e2e21ed94fa6f9f66ecad2912
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,137 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: PortalEnemy
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.8, g: 0.1, b: 0.65, a: 1}
|
||||
- _Color: {r: 0.8, g: 0.09999997, b: 0.65, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &4057636719069106146
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 485c6d5ca0bf2e3459a154fa41be200f
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,137 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-3609749111221157630
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Raider
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 0.42, b: 0.12, a: 1}
|
||||
- _Color: {r: 1, g: 0.41999996, b: 0.11999995, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ea9b08c6c96a5841858a20ccc70924a
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,137 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Road
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.16, g: 0.2, b: 0.23, a: 1}
|
||||
- _Color: {r: 0.15999997, g: 0.19999996, b: 0.22999996, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &7971144059375191260
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ef26c63eab5938419e8f3b810b7ef1a
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,137 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Ruined
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.25, g: 0.25, b: 0.28, a: 1}
|
||||
- _Color: {r: 0.24999997, g: 0.24999997, b: 0.27999997, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &3866783289780477995
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 92f8ac4e67debf8479c82def6f3836b4
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,137 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Slot
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.25, g: 0.38, b: 0.42, a: 1}
|
||||
- _Color: {r: 0.24999997, g: 0.37999994, b: 0.41999996, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &6332330613971665933
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9a64658e872a6754b86cf643b4cfbaf7
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,137 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Wall
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_Lightmaps:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_LightmapsInd:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- unity_ShadowMasks:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _AddPrecomputedVelocity: 0
|
||||
- _AlphaClip: 0
|
||||
- _AlphaToMask: 0
|
||||
- _Blend: 0
|
||||
- _BlendModePreserveSpecular: 1
|
||||
- _BumpScale: 1
|
||||
- _ClearCoatMask: 0
|
||||
- _ClearCoatSmoothness: 0
|
||||
- _Cull: 2
|
||||
- _Cutoff: 0.5
|
||||
- _DetailAlbedoMapScale: 1
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _QueueOffset: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _WorkflowMode: 1
|
||||
- _XRMotionVectorsPass: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.08, g: 0.3, b: 0.34, a: 1}
|
||||
- _Color: {r: 0.079999976, g: 0.29999998, b: 0.33999997, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &2750120390779759544
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||
version: 10
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 302ee41c358febf4b8a89cff3350a74c
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 949af547bdcd9694d85c36e1b635cc41
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,306 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &768884422563280646
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1075458732215366247}
|
||||
- component: {fileID: 1096513232555807006}
|
||||
- component: {fileID: 6801956297213770839}
|
||||
m_Layer: 0
|
||||
m_Name: Head
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1075458732215366247
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 768884422563280646}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 1, z: 0}
|
||||
m_LocalScale: {x: 0.55, y: 0.35, z: 0.8}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3624323390632565247}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &1096513232555807006
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 768884422563280646}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &6801956297213770839
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 768884422563280646}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_ForceMeshLod: -1
|
||||
m_MeshLodSelectionBias: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 71c34f710814318499d2d5e7cea2a646, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_GlobalIlluminationMeshLod: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_MaskInteraction: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!1 &1298522748923679250
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3624323390632565247}
|
||||
- component: {fileID: 7046449473698420447}
|
||||
- component: {fileID: 4350502199133332513}
|
||||
- component: {fileID: 1516902282747798504}
|
||||
m_Layer: 0
|
||||
m_Name: BasicTower
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &3624323390632565247
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1298522748923679250}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 7944159800952945334}
|
||||
- {fileID: 1075458732215366247}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &7046449473698420447
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1298522748923679250}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 0
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
m_InScenePlaced: 0
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 1
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
--- !u!114 &4350502199133332513
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1298522748923679250}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e96cb6065543e43c4a752faaa1468eb1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.Components.NetworkTransform
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
NetworkTransformExpanded: 0
|
||||
AutoOwnerAuthorityTickOffset: 1
|
||||
PositionInterpolationType: 0
|
||||
RotationInterpolationType: 0
|
||||
ScaleInterpolationType: 0
|
||||
PositionLerpSmoothing: 1
|
||||
PositionMaxInterpolationTime: 0.1
|
||||
RotationLerpSmoothing: 1
|
||||
RotationMaxInterpolationTime: 0.1
|
||||
ScaleLerpSmoothing: 1
|
||||
ScaleMaxInterpolationTime: 0.1
|
||||
AuthorityMode: 0
|
||||
TickSyncChildren: 0
|
||||
UseUnreliableDeltas: 0
|
||||
SyncPositionX: 1
|
||||
SyncPositionY: 1
|
||||
SyncPositionZ: 1
|
||||
SyncRotAngleX: 1
|
||||
SyncRotAngleY: 1
|
||||
SyncRotAngleZ: 1
|
||||
SyncScaleX: 1
|
||||
SyncScaleY: 1
|
||||
SyncScaleZ: 1
|
||||
PositionThreshold: 0.001
|
||||
RotAngleThreshold: 0.01
|
||||
ScaleThreshold: 0.01
|
||||
UseQuaternionSynchronization: 0
|
||||
UseQuaternionCompression: 0
|
||||
UseHalfFloatPrecision: 0
|
||||
InLocalSpace: 0
|
||||
SwitchTransformSpaceWhenParented: 0
|
||||
Interpolate: 1
|
||||
SlerpPosition: 0
|
||||
--- !u!114 &1516902282747798504
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1298522748923679250}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4f17758c8b6cecf4d8246570583e22dd, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Prototype.PrototypeTower
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
range: 7
|
||||
damage: 10
|
||||
interval: 1.1
|
||||
--- !u!1 &2145807653229648836
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7944159800952945334}
|
||||
- component: {fileID: 1790276681686249612}
|
||||
- component: {fileID: 693834352212102242}
|
||||
m_Layer: 0
|
||||
m_Name: Base
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7944159800952945334
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2145807653229648836}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0.8, y: 0.6, z: 0.8}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3624323390632565247}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &1790276681686249612
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2145807653229648836}
|
||||
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &693834352212102242
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2145807653229648836}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_ForceMeshLod: -1
|
||||
m_MeshLodSelectionBias: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 71c34f710814318499d2d5e7cea2a646, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_GlobalIlluminationMeshLod: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_MaskInteraction: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ff6c084700aabbc489c6c0e56506cf06
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,242 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &546703575891773344
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 4298135991364965670}
|
||||
- component: {fileID: 6071643205634787452}
|
||||
- component: {fileID: 1239652695402831595}
|
||||
- component: {fileID: 4047942926649971892}
|
||||
- component: {fileID: 2742339966002404743}
|
||||
m_Layer: 0
|
||||
m_Name: Enemy_Digger
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &4298135991364965670
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 546703575891773344}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 4919206663897003855}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &6071643205634787452
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 546703575891773344}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 0
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
m_InScenePlaced: 0
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 1
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
--- !u!114 &1239652695402831595
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 546703575891773344}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e96cb6065543e43c4a752faaa1468eb1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.Components.NetworkTransform
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
NetworkTransformExpanded: 0
|
||||
AutoOwnerAuthorityTickOffset: 1
|
||||
PositionInterpolationType: 0
|
||||
RotationInterpolationType: 0
|
||||
ScaleInterpolationType: 0
|
||||
PositionLerpSmoothing: 1
|
||||
PositionMaxInterpolationTime: 0.1
|
||||
RotationLerpSmoothing: 1
|
||||
RotationMaxInterpolationTime: 0.1
|
||||
ScaleLerpSmoothing: 1
|
||||
ScaleMaxInterpolationTime: 0.1
|
||||
AuthorityMode: 0
|
||||
TickSyncChildren: 0
|
||||
UseUnreliableDeltas: 0
|
||||
SyncPositionX: 1
|
||||
SyncPositionY: 1
|
||||
SyncPositionZ: 1
|
||||
SyncRotAngleX: 1
|
||||
SyncRotAngleY: 1
|
||||
SyncRotAngleZ: 1
|
||||
SyncScaleX: 1
|
||||
SyncScaleY: 1
|
||||
SyncScaleZ: 1
|
||||
PositionThreshold: 0.001
|
||||
RotAngleThreshold: 0.01
|
||||
ScaleThreshold: 0.01
|
||||
UseQuaternionSynchronization: 0
|
||||
UseQuaternionCompression: 0
|
||||
UseHalfFloatPrecision: 0
|
||||
InLocalSpace: 0
|
||||
SwitchTransformSpaceWhenParented: 0
|
||||
Interpolate: 1
|
||||
SlerpPosition: 0
|
||||
--- !u!136 &4047942926649971892
|
||||
CapsuleCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 546703575891773344}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Radius: 0.45
|
||||
m_Height: 1.4
|
||||
m_Direction: 1
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &2742339966002404743
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 546703575891773344}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9a43da78fc3aae144a68b43728a90ca5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Prototype.PrototypeEnemy
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
role: 2
|
||||
baseHealth: 75
|
||||
baseDamage: 10
|
||||
moveSpeed: 2
|
||||
attackRange: 1.7
|
||||
attackInterval: 1.2
|
||||
--- !u!1 &3992247528101023445
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 4919206663897003855}
|
||||
- component: {fileID: 6900977511851920752}
|
||||
- component: {fileID: 865596204157637417}
|
||||
m_Layer: 0
|
||||
m_Name: Body
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &4919206663897003855
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3992247528101023445}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0.75, y: 0.75, z: 0.75}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4298135991364965670}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &6900977511851920752
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3992247528101023445}
|
||||
m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &865596204157637417
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3992247528101023445}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_ForceMeshLod: -1
|
||||
m_MeshLodSelectionBias: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 0a698bf6bb63d87478cac34b0f68c142, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_GlobalIlluminationMeshLod: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_MaskInteraction: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6283a318d09055c4f87992c5c47ea18f
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,242 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &1795128131771378134
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3679712303891192401}
|
||||
- component: {fileID: 8768589662197385903}
|
||||
- component: {fileID: 5251907241342160272}
|
||||
m_Layer: 0
|
||||
m_Name: Body
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &3679712303891192401
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1795128131771378134}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1.35, y: 1.35, z: 1.35}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 8103940472562161808}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &8768589662197385903
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1795128131771378134}
|
||||
m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &5251907241342160272
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1795128131771378134}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_ForceMeshLod: -1
|
||||
m_MeshLodSelectionBias: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 102393053b60ece44b904614372d6870, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_GlobalIlluminationMeshLod: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_MaskInteraction: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!1 &3287245990848439041
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8103940472562161808}
|
||||
- component: {fileID: 259792593174859173}
|
||||
- component: {fileID: 7534842398197684391}
|
||||
- component: {fileID: 3697779272654266178}
|
||||
- component: {fileID: 5023017987581908238}
|
||||
m_Layer: 0
|
||||
m_Name: Enemy_Elite
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &8103940472562161808
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3287245990848439041}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 3679712303891192401}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &259792593174859173
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3287245990848439041}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 0
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
m_InScenePlaced: 0
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 1
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
--- !u!114 &7534842398197684391
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3287245990848439041}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e96cb6065543e43c4a752faaa1468eb1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.Components.NetworkTransform
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
NetworkTransformExpanded: 0
|
||||
AutoOwnerAuthorityTickOffset: 1
|
||||
PositionInterpolationType: 0
|
||||
RotationInterpolationType: 0
|
||||
ScaleInterpolationType: 0
|
||||
PositionLerpSmoothing: 1
|
||||
PositionMaxInterpolationTime: 0.1
|
||||
RotationLerpSmoothing: 1
|
||||
RotationMaxInterpolationTime: 0.1
|
||||
ScaleLerpSmoothing: 1
|
||||
ScaleMaxInterpolationTime: 0.1
|
||||
AuthorityMode: 0
|
||||
TickSyncChildren: 0
|
||||
UseUnreliableDeltas: 0
|
||||
SyncPositionX: 1
|
||||
SyncPositionY: 1
|
||||
SyncPositionZ: 1
|
||||
SyncRotAngleX: 1
|
||||
SyncRotAngleY: 1
|
||||
SyncRotAngleZ: 1
|
||||
SyncScaleX: 1
|
||||
SyncScaleY: 1
|
||||
SyncScaleZ: 1
|
||||
PositionThreshold: 0.001
|
||||
RotAngleThreshold: 0.01
|
||||
ScaleThreshold: 0.01
|
||||
UseQuaternionSynchronization: 0
|
||||
UseQuaternionCompression: 0
|
||||
UseHalfFloatPrecision: 0
|
||||
InLocalSpace: 0
|
||||
SwitchTransformSpaceWhenParented: 0
|
||||
Interpolate: 1
|
||||
SlerpPosition: 0
|
||||
--- !u!136 &3697779272654266178
|
||||
CapsuleCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3287245990848439041}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Radius: 0.45
|
||||
m_Height: 1.4
|
||||
m_Direction: 1
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &5023017987581908238
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3287245990848439041}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9a43da78fc3aae144a68b43728a90ca5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Prototype.PrototypeEnemy
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
role: 3
|
||||
baseHealth: 150
|
||||
baseDamage: 18
|
||||
moveSpeed: 1.8
|
||||
attackRange: 1.7
|
||||
attackInterval: 1.2
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d32d65f4d76dcb4ebd0debe3c504625
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,242 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &1975996375694978275
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3435552826784425708}
|
||||
- component: {fileID: 951565621441737621}
|
||||
- component: {fileID: 6711740459413015917}
|
||||
m_Layer: 0
|
||||
m_Name: Body
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &3435552826784425708
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1975996375694978275}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0.75, y: 0.75, z: 0.75}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 310875575452679582}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &951565621441737621
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1975996375694978275}
|
||||
m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &6711740459413015917
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1975996375694978275}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_ForceMeshLod: -1
|
||||
m_MeshLodSelectionBias: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a89357393ee87964fa2f7116f9d159de, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_GlobalIlluminationMeshLod: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_MaskInteraction: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!1 &4493379191484186568
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 310875575452679582}
|
||||
- component: {fileID: 4003507315934272567}
|
||||
- component: {fileID: 4231877088810639438}
|
||||
- component: {fileID: 4533994881265421980}
|
||||
- component: {fileID: 7545991508697308226}
|
||||
m_Layer: 0
|
||||
m_Name: Enemy_Grunt
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &310875575452679582
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4493379191484186568}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 3435552826784425708}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &4003507315934272567
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4493379191484186568}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 0
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
m_InScenePlaced: 0
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 1
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
--- !u!114 &4231877088810639438
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4493379191484186568}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e96cb6065543e43c4a752faaa1468eb1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.Components.NetworkTransform
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
NetworkTransformExpanded: 0
|
||||
AutoOwnerAuthorityTickOffset: 1
|
||||
PositionInterpolationType: 0
|
||||
RotationInterpolationType: 0
|
||||
ScaleInterpolationType: 0
|
||||
PositionLerpSmoothing: 1
|
||||
PositionMaxInterpolationTime: 0.1
|
||||
RotationLerpSmoothing: 1
|
||||
RotationMaxInterpolationTime: 0.1
|
||||
ScaleLerpSmoothing: 1
|
||||
ScaleMaxInterpolationTime: 0.1
|
||||
AuthorityMode: 0
|
||||
TickSyncChildren: 0
|
||||
UseUnreliableDeltas: 0
|
||||
SyncPositionX: 1
|
||||
SyncPositionY: 1
|
||||
SyncPositionZ: 1
|
||||
SyncRotAngleX: 1
|
||||
SyncRotAngleY: 1
|
||||
SyncRotAngleZ: 1
|
||||
SyncScaleX: 1
|
||||
SyncScaleY: 1
|
||||
SyncScaleZ: 1
|
||||
PositionThreshold: 0.001
|
||||
RotAngleThreshold: 0.01
|
||||
ScaleThreshold: 0.01
|
||||
UseQuaternionSynchronization: 0
|
||||
UseQuaternionCompression: 0
|
||||
UseHalfFloatPrecision: 0
|
||||
InLocalSpace: 0
|
||||
SwitchTransformSpaceWhenParented: 0
|
||||
Interpolate: 1
|
||||
SlerpPosition: 0
|
||||
--- !u!136 &4533994881265421980
|
||||
CapsuleCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4493379191484186568}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Radius: 0.45
|
||||
m_Height: 1.4
|
||||
m_Direction: 1
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &7545991508697308226
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4493379191484186568}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9a43da78fc3aae144a68b43728a90ca5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Prototype.PrototypeEnemy
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
role: 0
|
||||
baseHealth: 55
|
||||
baseDamage: 8
|
||||
moveSpeed: 2.4
|
||||
attackRange: 1.7
|
||||
attackInterval: 1.2
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6a48fd333dbaeba41a27f5c3ad884627
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,242 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &1976415545473119508
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7926858731802272204}
|
||||
- component: {fileID: 6577323741198816241}
|
||||
- component: {fileID: 5685526065556658820}
|
||||
- component: {fileID: 4275190733162635858}
|
||||
- component: {fileID: 6015820101618283219}
|
||||
m_Layer: 0
|
||||
m_Name: Enemy_Raider
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7926858731802272204
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1976415545473119508}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 5501974571960031690}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &6577323741198816241
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1976415545473119508}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 0
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
m_InScenePlaced: 0
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 1
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
--- !u!114 &5685526065556658820
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1976415545473119508}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e96cb6065543e43c4a752faaa1468eb1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.Components.NetworkTransform
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
NetworkTransformExpanded: 0
|
||||
AutoOwnerAuthorityTickOffset: 1
|
||||
PositionInterpolationType: 0
|
||||
RotationInterpolationType: 0
|
||||
ScaleInterpolationType: 0
|
||||
PositionLerpSmoothing: 1
|
||||
PositionMaxInterpolationTime: 0.1
|
||||
RotationLerpSmoothing: 1
|
||||
RotationMaxInterpolationTime: 0.1
|
||||
ScaleLerpSmoothing: 1
|
||||
ScaleMaxInterpolationTime: 0.1
|
||||
AuthorityMode: 0
|
||||
TickSyncChildren: 0
|
||||
UseUnreliableDeltas: 0
|
||||
SyncPositionX: 1
|
||||
SyncPositionY: 1
|
||||
SyncPositionZ: 1
|
||||
SyncRotAngleX: 1
|
||||
SyncRotAngleY: 1
|
||||
SyncRotAngleZ: 1
|
||||
SyncScaleX: 1
|
||||
SyncScaleY: 1
|
||||
SyncScaleZ: 1
|
||||
PositionThreshold: 0.001
|
||||
RotAngleThreshold: 0.01
|
||||
ScaleThreshold: 0.01
|
||||
UseQuaternionSynchronization: 0
|
||||
UseQuaternionCompression: 0
|
||||
UseHalfFloatPrecision: 0
|
||||
InLocalSpace: 0
|
||||
SwitchTransformSpaceWhenParented: 0
|
||||
Interpolate: 1
|
||||
SlerpPosition: 0
|
||||
--- !u!136 &4275190733162635858
|
||||
CapsuleCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1976415545473119508}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Radius: 0.45
|
||||
m_Height: 1.4
|
||||
m_Direction: 1
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &6015820101618283219
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1976415545473119508}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9a43da78fc3aae144a68b43728a90ca5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Prototype.PrototypeEnemy
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
role: 1
|
||||
baseHealth: 48
|
||||
baseDamage: 7
|
||||
moveSpeed: 2.9
|
||||
attackRange: 1.7
|
||||
attackInterval: 1.2
|
||||
--- !u!1 &4786693246207265736
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5501974571960031690}
|
||||
- component: {fileID: 6352401606136868636}
|
||||
- component: {fileID: 3399186486778199231}
|
||||
m_Layer: 0
|
||||
m_Name: Body
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &5501974571960031690
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4786693246207265736}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0.75, y: 0.75, z: 0.75}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 7926858731802272204}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &6352401606136868636
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4786693246207265736}
|
||||
m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &3399186486778199231
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4786693246207265736}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_ForceMeshLod: -1
|
||||
m_MeshLodSelectionBias: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 5ea9b08c6c96a5841858a20ccc70924a, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_GlobalIlluminationMeshLod: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_MaskInteraction: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2f53defa3aa7c474994f1e59a903be4f
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,337 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &1469678369176762886
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 516432810655764773}
|
||||
- component: {fileID: 855754173299961746}
|
||||
- component: {fileID: 2883844877114008318}
|
||||
m_Layer: 0
|
||||
m_Name: Body
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &516432810655764773
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1469678369176762886}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0.8, y: 0.8, z: 0.8}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 6373439727280873961}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &855754173299961746
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1469678369176762886}
|
||||
m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &2883844877114008318
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1469678369176762886}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_ForceMeshLod: -1
|
||||
m_MeshLodSelectionBias: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 7731605e2e21ed94fa6f9f66ecad2912, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_GlobalIlluminationMeshLod: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_MaskInteraction: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!1 &3305664295896478561
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6373439727280873961}
|
||||
- component: {fileID: 5772597820739981499}
|
||||
- component: {fileID: 7554966871982303628}
|
||||
- component: {fileID: 2733417887935013464}
|
||||
- component: {fileID: 1510805080327023404}
|
||||
m_Layer: 0
|
||||
m_Name: Player
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &6373439727280873961
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3305664295896478561}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 516432810655764773}
|
||||
- {fileID: 5595214951552948994}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &5772597820739981499
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3305664295896478561}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
|
||||
GlobalObjectIdHash: 0
|
||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
||||
DeferredDespawnTick: 0
|
||||
Ownership: 1
|
||||
AlwaysReplicateAsRoot: 0
|
||||
SynchronizeTransform: 1
|
||||
m_InScenePlaced: 0
|
||||
ActiveSceneSynchronization: 0
|
||||
SceneMigrationSynchronization: 1
|
||||
SpawnWithObservers: 1
|
||||
DontDestroyWithOwner: 0
|
||||
AutoObjectParentSync: 1
|
||||
SyncOwnerTransformWhenParented: 1
|
||||
AllowOwnerToParent: 0
|
||||
--- !u!114 &7554966871982303628
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3305664295896478561}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e96cb6065543e43c4a752faaa1468eb1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.Components.NetworkTransform
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
NetworkTransformExpanded: 0
|
||||
AutoOwnerAuthorityTickOffset: 1
|
||||
PositionInterpolationType: 0
|
||||
RotationInterpolationType: 0
|
||||
ScaleInterpolationType: 0
|
||||
PositionLerpSmoothing: 1
|
||||
PositionMaxInterpolationTime: 0.1
|
||||
RotationLerpSmoothing: 1
|
||||
RotationMaxInterpolationTime: 0.1
|
||||
ScaleLerpSmoothing: 1
|
||||
ScaleMaxInterpolationTime: 0.1
|
||||
AuthorityMode: 0
|
||||
TickSyncChildren: 0
|
||||
UseUnreliableDeltas: 0
|
||||
SyncPositionX: 1
|
||||
SyncPositionY: 1
|
||||
SyncPositionZ: 1
|
||||
SyncRotAngleX: 1
|
||||
SyncRotAngleY: 1
|
||||
SyncRotAngleZ: 1
|
||||
SyncScaleX: 1
|
||||
SyncScaleY: 1
|
||||
SyncScaleZ: 1
|
||||
PositionThreshold: 0.001
|
||||
RotAngleThreshold: 0.01
|
||||
ScaleThreshold: 0.01
|
||||
UseQuaternionSynchronization: 0
|
||||
UseQuaternionCompression: 0
|
||||
UseHalfFloatPrecision: 0
|
||||
InLocalSpace: 0
|
||||
SwitchTransformSpaceWhenParented: 0
|
||||
Interpolate: 1
|
||||
SlerpPosition: 0
|
||||
--- !u!136 &2733417887935013464
|
||||
CapsuleCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3305664295896478561}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Radius: 0.5
|
||||
m_Height: 1
|
||||
m_Direction: 1
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1510805080327023404
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3305664295896478561}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 47e38d0512a8abd4c83eda8608e3ef9f, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Prototype.PrototypePlayer
|
||||
ShowTopMostFoldoutHeaderGroup: 1
|
||||
moveSpeed: 8
|
||||
xBounds: {x: -15, y: 15}
|
||||
zBounds: {x: -82, y: 88}
|
||||
maxHealth: 100
|
||||
normalDamage: 24
|
||||
normalRange: 3.2
|
||||
specialDamage: 58
|
||||
specialRange: 6
|
||||
specialManaCost: 25
|
||||
specialCooldown: 4
|
||||
--- !u!1 &7287052643425163852
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5595214951552948994}
|
||||
- component: {fileID: 7960450478991797233}
|
||||
- component: {fileID: 3507218640918885721}
|
||||
m_Layer: 0
|
||||
m_Name: Facing
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &5595214951552948994
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7287052643425163852}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0.15, z: 0.75}
|
||||
m_LocalScale: {x: 0.25, y: 0.25, z: 0.75}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 6373439727280873961}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &7960450478991797233
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7287052643425163852}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &3507218640918885721
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7287052643425163852}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_ForceMeshLod: -1
|
||||
m_MeshLodSelectionBias: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 7731605e2e21ed94fa6f9f66ecad2912, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 1
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_GlobalIlluminationMeshLod: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_MaskInteraction: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a0bac19258f9514691bd9aff479dfea
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,46 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e651dbb3fbac04af2b8f5abf007ddc23, type: 3}
|
||||
m_Name: PrototypeNetworkPrefabs
|
||||
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkPrefabsList
|
||||
IsDefault: 0
|
||||
List:
|
||||
- Override: 0
|
||||
Prefab: {fileID: 3305664295896478561, guid: 2a0bac19258f9514691bd9aff479dfea, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
- Override: 0
|
||||
Prefab: {fileID: 4493379191484186568, guid: 6a48fd333dbaeba41a27f5c3ad884627, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
- Override: 0
|
||||
Prefab: {fileID: 1976415545473119508, guid: 2f53defa3aa7c474994f1e59a903be4f, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
- Override: 0
|
||||
Prefab: {fileID: 546703575891773344, guid: 6283a318d09055c4f87992c5c47ea18f, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
- Override: 0
|
||||
Prefab: {fileID: 3287245990848439041, guid: 9d32d65f4d76dcb4ebd0debe3c504625, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
- Override: 0
|
||||
Prefab: {fileID: 1298522748923679250, guid: ff6c084700aabbc489c6c0e56506cf06, type: 3}
|
||||
SourcePrefabToOverride: {fileID: 0}
|
||||
SourceHashToOverride: 0
|
||||
OverridingTargetPrefab: {fileID: 0}
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cf5af8525b9d7c34da291f64cd18cc5a
|
||||
guid: f13ef112cf36c6e4aad7047ce2ff9ddb
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b3d29f4d2c8c00459a0fa9399df0f4f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2aa1af69d0321c149a6d48890ee5d023
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a550bc7764985b44fb455367776cd843
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,109 @@
|
||||
using System.Collections.Generic;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Northbound.Prototype
|
||||
{
|
||||
[RequireComponent(typeof(NetworkObject))]
|
||||
public sealed class PortalSite : NetworkBehaviour, IPrototypeDamageable
|
||||
{
|
||||
public static readonly List<PortalSite> All = new();
|
||||
|
||||
[SerializeField] private int siteIndex;
|
||||
[SerializeField] private bool finalPortal;
|
||||
[SerializeField] private PortalState initialState = PortalState.Enemy;
|
||||
[SerializeField] private PortalSite southNeighbor;
|
||||
[SerializeField] private PortalSite northNeighbor;
|
||||
[SerializeField] private float maxHealth = 260f;
|
||||
[SerializeField] private float rebuildCost = 60f;
|
||||
[SerializeField] private Renderer stateRenderer;
|
||||
|
||||
public readonly NetworkVariable<PortalState> State = new();
|
||||
public readonly NetworkVariable<float> Health = new();
|
||||
private readonly Dictionary<ulong, float> teleportCooldown = new();
|
||||
|
||||
public int SiteIndex => siteIndex;
|
||||
public bool IsFinal => finalPortal;
|
||||
public bool IsAlive => State.Value != PortalState.Ruined && Health.Value > 0f;
|
||||
public Vector3 Position => transform.position;
|
||||
|
||||
private void OnEnable() => All.Add(this);
|
||||
private void OnDisable() => All.Remove(this);
|
||||
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
State.OnValueChanged += OnStateChanged;
|
||||
if (IsServer)
|
||||
{
|
||||
State.Value = initialState;
|
||||
Health.Value = initialState == PortalState.Ruined ? 0f : maxHealth;
|
||||
}
|
||||
RefreshVisual();
|
||||
}
|
||||
|
||||
public override void OnNetworkDespawn() => State.OnValueChanged -= OnStateChanged;
|
||||
private void OnStateChanged(PortalState previous, PortalState current) => RefreshVisual();
|
||||
|
||||
private void RefreshVisual()
|
||||
{
|
||||
if (stateRenderer == null) return;
|
||||
stateRenderer.material.color = State.Value switch
|
||||
{
|
||||
PortalState.Enemy => new Color(0.8f, 0.1f, 0.65f),
|
||||
PortalState.Allied => new Color(0.1f, 0.75f, 1f),
|
||||
_ => new Color(0.25f, 0.25f, 0.28f)
|
||||
};
|
||||
}
|
||||
|
||||
public void TakeDamage(float amount, bool fromEnemy)
|
||||
{
|
||||
if (!IsServer || !IsAlive) return;
|
||||
if (fromEnemy != (State.Value == PortalState.Allied)) return;
|
||||
Health.Value = Mathf.Max(0f, Health.Value - amount);
|
||||
if (Health.Value > 0f) return;
|
||||
|
||||
if (State.Value == PortalState.Enemy && finalPortal)
|
||||
PrototypeGameState.Instance.SetPhase(PrototypeGamePhase.Victory);
|
||||
State.Value = PortalState.Ruined;
|
||||
}
|
||||
|
||||
public static void TryInteractNearest(PrototypePlayer player)
|
||||
{
|
||||
PortalSite nearest = null;
|
||||
float best = 3.2f;
|
||||
foreach (var portal in All)
|
||||
{
|
||||
float distance = Vector3.Distance(player.Position, portal.Position);
|
||||
if (distance < best) { best = distance; nearest = portal; }
|
||||
}
|
||||
if (nearest == null || nearest.State.Value != PortalState.Ruined) return;
|
||||
if (!PrototypeGameState.Instance.TrySpend(nearest.rebuildCost)) return;
|
||||
nearest.State.Value = PortalState.Allied;
|
||||
nearest.Health.Value = nearest.maxHealth;
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (!IsServer || State.Value != PortalState.Allied) return;
|
||||
var player = other.GetComponentInParent<PrototypePlayer>();
|
||||
if (player == null || teleportCooldown.TryGetValue(player.OwnerClientId, out float until) && Time.time < until) return;
|
||||
|
||||
Vector3 localVelocityDirection = player.LastMoveDirection.z >= 0f ? Vector3.forward : Vector3.back;
|
||||
PortalSite target = localVelocityDirection.z > 0f ? northNeighbor : southNeighbor;
|
||||
if (target == null || target.State.Value != PortalState.Allied) return;
|
||||
|
||||
teleportCooldown[player.OwnerClientId] = Time.time + 1f;
|
||||
target.teleportCooldown[player.OwnerClientId] = Time.time + 1f;
|
||||
player.transform.position = target.transform.position + localVelocityDirection * 2.8f + Vector3.up * 0.8f;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public void EditorConfigure(int index, bool isFinal, PortalState state, PortalSite south, PortalSite north, Renderer renderer)
|
||||
{
|
||||
siteIndex = index; finalPortal = isFinal; initialState = state;
|
||||
southNeighbor = south; northNeighbor = north; stateRenderer = renderer;
|
||||
}
|
||||
public void EditorSetNeighbors(PortalSite south, PortalSite north) { southNeighbor = south; northNeighbor = north; }
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1c25b924e2e21934a8d9bb64a4024b8e
|
||||
@@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Northbound.Prototype
|
||||
{
|
||||
public sealed class PrototypeCameraRig : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float forwardOffset = 6f;
|
||||
[SerializeField] private Vector2 zLimits = new(-68f, 75f);
|
||||
private void LateUpdate()
|
||||
{
|
||||
PrototypePlayer local = null;
|
||||
foreach (var player in PrototypePlayer.All)
|
||||
if (player != null && player.IsOwner) { local = player; break; }
|
||||
if (local == null) return;
|
||||
float z = Mathf.Clamp(local.transform.position.z + forwardOffset, zLimits.x, zLimits.y);
|
||||
transform.position = new Vector3(0f, transform.position.y, z - 0.01f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aadf8f3e54a5c63428969e2d8151f4a6
|
||||
@@ -0,0 +1,23 @@
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Northbound.Prototype
|
||||
{
|
||||
[RequireComponent(typeof(NetworkObject))]
|
||||
public sealed class PrototypeCore : NetworkBehaviour, IPrototypeDamageable
|
||||
{
|
||||
public static PrototypeCore Instance { get; private set; }
|
||||
[SerializeField] private float maxHealth = 500f;
|
||||
public readonly NetworkVariable<float> Health = new();
|
||||
public bool IsAlive => Health.Value > 0f;
|
||||
public Vector3 Position => transform.position;
|
||||
private void Awake() => Instance = this;
|
||||
public override void OnNetworkSpawn() { if (IsServer) Health.Value = maxHealth; }
|
||||
public void TakeDamage(float amount, bool fromEnemy)
|
||||
{
|
||||
if (!IsServer || !fromEnemy || !IsAlive) return;
|
||||
Health.Value = Mathf.Max(0f, Health.Value - amount);
|
||||
if (Health.Value <= 0f) PrototypeGameState.Instance.SetPhase(PrototypeGamePhase.Defeat);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b33daae417e65af48a958114a2390cf8
|
||||
@@ -0,0 +1,53 @@
|
||||
using System.Collections.Generic;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Northbound.Prototype
|
||||
{
|
||||
[RequireComponent(typeof(NetworkObject))]
|
||||
public sealed class PrototypeCrystalOutpost : NetworkBehaviour, IPrototypeDamageable
|
||||
{
|
||||
public static readonly List<PrototypeCrystalOutpost> All = new();
|
||||
[SerializeField] private float maxHealth = 180f;
|
||||
[SerializeField] private float manaPerSecond = 0.75f;
|
||||
[SerializeField] private Renderer stateRenderer;
|
||||
public readonly NetworkVariable<bool> IsCaptured = new();
|
||||
public readonly NetworkVariable<float> Health = new();
|
||||
public float ManaPerSecond => manaPerSecond;
|
||||
bool IPrototypeDamageable.IsAlive => IsAlive;
|
||||
public bool IsAlive => IsCaptured.Value && Health.Value > 0f;
|
||||
public Vector3 Position => transform.position;
|
||||
private void OnEnable() { if (!All.Contains(this)) All.Add(this); }
|
||||
private void OnDisable() => All.Remove(this);
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
IsCaptured.OnValueChanged += (_, _) => Refresh();
|
||||
if (IsServer) { IsCaptured.Value = false; Health.Value = maxHealth; }
|
||||
Refresh();
|
||||
}
|
||||
private void Refresh() { if (stateRenderer != null) stateRenderer.material.color = IsCaptured.Value ? new Color(0.2f, 0.8f, 1f) : new Color(0.45f, 0.3f, 0.65f); }
|
||||
public static void TryInteractNearest(PrototypePlayer player)
|
||||
{
|
||||
PrototypeCrystalOutpost nearest = null; float best = 3f;
|
||||
foreach (var crystal in All)
|
||||
{
|
||||
float distance = Vector3.Distance(player.Position, crystal.Position);
|
||||
if (distance < best) { best = distance; nearest = crystal; }
|
||||
}
|
||||
if (nearest == null || nearest.IsCaptured.Value) return;
|
||||
foreach (var enemy in PrototypeEnemy.All)
|
||||
if (Vector3.Distance(enemy.Position, nearest.Position) < 6f) return;
|
||||
nearest.IsCaptured.Value = true;
|
||||
nearest.Health.Value = nearest.maxHealth;
|
||||
}
|
||||
public void TakeDamage(float amount, bool fromEnemy)
|
||||
{
|
||||
if (!IsServer || !fromEnemy || !IsAlive) return;
|
||||
Health.Value = Mathf.Max(0f, Health.Value - amount);
|
||||
if (Health.Value <= 0f) IsCaptured.Value = false;
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
public void EditorConfigure(Renderer renderer) => stateRenderer = renderer;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34f91fe67f355764fbbff7b1eaff4322
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user