Files
Northbound/Assets/Data/Scripts/DataClasses/TowerData.cs
T

45 lines
1.6 KiB
C#

// ScriptableObject가 원본인 수동 관리 데이터 정의입니다.
using UnityEngine;
namespace Northbound.Data
{
[CreateAssetMenu(fileName = "TowerData", menuName = "Northbound/Tower Data")]
public partial class TowerData : ScriptableObject
{
[Header("기본 정보")]
/// <summary>고유 ID</summary>
public int id;
/// <summary>기획 메모</summary>
public string memo;
/// <summary>건물 이름</summary>
public string buildingName;
/// <summary>타워 레벨</summary>
public int level;
/// <summary>레벨업 시 변경될 타워 ID 입력</summary>
public int upgradeTo;
/// <summary>업그레이드 분류용 타워 종류 • attack • defense • special • sight</summary>
public string towerType;
/// <summary>건설 비용</summary>
public int mana;
/// <summary>건설 노동량</summary>
public float manpower;
/// <summary>X 그리드 차지 공간</summary>
public int sizeX;
/// <summary>Y 그리드 차지 공간</summary>
public int sizeY;
/// <summary>Z 차지 공간</summary>
public int sizeZ;
/// <summary>체력</summary>
public int maxHp;
/// <summary>타워 시야</summary>
public int sight;
/// <summary>사정거리</summary>
public int atkRange;
/// <summary>데미지</summary>
public int atkDamage;
/// <summary>공격 주기</summary>
public float atkIntervalSec;
}
}