Files
Colosseum/Assets/Scripts/AI/BehaviorActions/Actions/WaitAction.cs
2026-03-11 17:52:16 +09:00

32 lines
755 B
C#

using System;
using Unity.Behavior;
using UnityEngine;
using Action = Unity.Behavior.Action;
using Unity.Properties;
[Serializable, GeneratePropertyBag]
[NodeDescription(name: "Wait", story: "대기", category: "Action", id: "73b84bd4bc0eb61c998ac84c9853a69d")]
public partial class WaitAction : Action
{
[SerializeReference]
public BlackboardVariable<float> Duration = new BlackboardVariable<float>(1f);
private float startTime;
protected override Status OnStart()
{
startTime = Time.time;
return Status.Running;
}
protected override Status OnUpdate()
{
if (Time.time - startTime >= Duration.Value)
{
return Status.Success;
}
return Status.Running;
}
}