- PlayerHUD: HP/MP 바 동기화 개선 - StatBar: 체력바 표시 로직 개선 - Player 프리팹 UI 컴포넌트 설정 Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
143 lines
4.1 KiB
C#
143 lines
4.1 KiB
C#
using System;
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using UnityEngine;
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using Colosseum.Player;
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namespace Colosseum.UI
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{
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/// <summary>
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/// 플레이어 HUD - 체력/마나 바 관리
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/// </summary>
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public class PlayerHUD : MonoBehaviour
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{
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[Header("Stat Bars")]
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[SerializeField] private StatBar healthBar;
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[SerializeField] private StatBar manaBar;
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[Header("Target")]
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[Tooltip("자동으로 로컬 플레이어 찾기")]
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[SerializeField] private bool autoFindPlayer = true;
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private PlayerNetworkController targetPlayer;
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private void Start()
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{
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if (autoFindPlayer)
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{
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FindLocalPlayer();
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}
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}
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private void Update()
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{
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// 플레이어가 아직 없으면 계속 찾기
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if (targetPlayer == null && autoFindPlayer)
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{
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FindLocalPlayer();
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}
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}
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private void OnDestroy()
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{
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// 이벤트 구독 해제
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UnsubscribeFromEvents();
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}
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private void FindLocalPlayer()
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{
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var players = FindObjectsByType<PlayerNetworkController>(FindObjectsSortMode.None);
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Debug.Log($"[PlayerHUD] Finding player... found {players.Length} players");
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foreach (var player in players)
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{
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Debug.Log($"[PlayerHUD] Player {player.OwnerClientId}: IsOwner={player.IsOwner}, IsSpawned={player.IsSpawned}");
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if (player.IsOwner)
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{
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SetTarget(player);
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break;
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}
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}
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}
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/// <summary>
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/// 추적할 플레이어 설정
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/// </summary>
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public void SetTarget(PlayerNetworkController player)
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{
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Debug.Log($"[PlayerHUD] SetTarget called: {(player != null ? $"Player {player.OwnerClientId}" : "null")}");
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// 이전 타겟 구독 해제
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UnsubscribeFromEvents();
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targetPlayer = player;
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// 새 타겟 구독
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SubscribeToEvents();
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// 초기 값 설정
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UpdateStatBars();
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Debug.Log($"[PlayerHUD] Initial HP: {targetPlayer?.Health}/{targetPlayer?.MaxHealth}, MP: {targetPlayer?.Mana}/{targetPlayer?.MaxMana}");
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}
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private void SubscribeToEvents()
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{
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if (targetPlayer == null) return;
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targetPlayer.OnHealthChanged += HandleHealthChanged;
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targetPlayer.OnManaChanged += HandleManaChanged;
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}
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private void UnsubscribeFromEvents()
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{
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if (targetPlayer == null) return;
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targetPlayer.OnHealthChanged -= HandleHealthChanged;
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targetPlayer.OnManaChanged -= HandleManaChanged;
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}
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private void HandleHealthChanged(float oldValue, float newValue)
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{
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if (healthBar != null && targetPlayer != null)
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{
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healthBar.SetValue(newValue, targetPlayer.MaxHealth);
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}
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}
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private void HandleManaChanged(float oldValue, float newValue)
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{
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if (manaBar != null && targetPlayer != null)
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{
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manaBar.SetValue(newValue, targetPlayer.MaxMana);
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}
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}
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private void UpdateStatBars()
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{
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if (targetPlayer == null)
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{
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Debug.Log("[PlayerHUD] UpdateStatBars: targetPlayer is null");
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return;
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}
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Debug.Log($"[PlayerHUD] UpdateStatBars: HP={targetPlayer.Health}/{targetPlayer.MaxHealth}, MP={targetPlayer.Mana}/{targetPlayer.MaxMana}");
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if (healthBar != null)
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{
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healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth);
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}
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else
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{
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Debug.LogWarning("[PlayerHUD] healthBar is null!");
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}
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if (manaBar != null)
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{
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manaBar.SetValue(targetPlayer.Mana, targetPlayer.MaxMana);
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}
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else
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{
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Debug.LogWarning("[PlayerHUD] manaBar is null!");
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}
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}
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}
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}
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