[UI] 플레이어 HUD 및 체력바 개선
- PlayerHUD: HP/MP 바 동기화 개선 - StatBar: 체력바 표시 로직 개선 - Player 프리팹 UI 컴포넌트 설정 Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
@@ -21,6 +21,8 @@ GameObject:
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- component: {fileID: 6912018896034183004}
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- component: {fileID: 6585367215453362640}
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- component: {fileID: 1242716222252539497}
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- component: {fileID: 3552488436187204500}
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- component: {fileID: -5132198055668300151}
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m_Layer: 0
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m_Name: Player
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m_TagString: Player
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@@ -104,7 +106,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 652883547
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GlobalObjectIdHash: 291279334
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InScenePlacedSourceGlobalObjectIdHash: 0
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DeferredDespawnTick: 0
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Ownership: 1
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@@ -134,8 +136,8 @@ MonoBehaviour:
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rotationSpeed: 10
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gravity: -9.81
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jumpForce: 5
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skillController: {fileID: 0}
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animator: {fileID: 0}
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skillController: {fileID: 6912018896034183004}
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animator: {fileID: 3426985706796420257}
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--- !u!114 &194806265065691022
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -195,7 +197,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Colosseum.Game::Colosseum.Player.PlayerNetworkController
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ShowTopMostFoldoutHeaderGroup: 1
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characterStats: {fileID: 0}
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characterStats: {fileID: -5132198055668300151}
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--- !u!114 &8606252901290138286
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -328,8 +330,45 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Colosseum.Game::Colosseum.Abnormalities.AbnormalityManager
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ShowTopMostFoldoutHeaderGroup: 1
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characterStats: {fileID: 0}
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networkController: {fileID: 0}
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characterStats: {fileID: -5132198055668300151}
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networkController: {fileID: 1664515335065415329}
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--- !u!114 &3552488436187204500
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6473031571298860035}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d1f7d13276f272b428bddd4d9aa5b3d8, type: 3}
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m_Name:
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m_EditorClassIdentifier: Colosseum.Game::Colosseum.Team
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teamType: 1
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--- !u!114 &-5132198055668300151
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6473031571298860035}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fae0149926eea244dad932b67ee76f7b, type: 3}
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m_Name:
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m_EditorClassIdentifier: Colosseum.Game::Colosseum.Stats.CharacterStats
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strength:
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baseValue: 10
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dexterity:
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baseValue: 10
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intelligence:
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baseValue: 10
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vitality:
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baseValue: 5
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wisdom:
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baseValue: 100
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spirit:
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baseValue: 100
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--- !u!1001 &7705728874586931617
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -1,3 +1,4 @@
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using System;
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using UnityEngine;
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using Colosseum.Player;
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@@ -28,22 +29,26 @@ namespace Colosseum.UI
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private void Update()
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{
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// 플레이어가 아직 없으면 계속 찾기
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if (targetPlayer == null && autoFindPlayer)
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{
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FindLocalPlayer();
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}
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}
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if (targetPlayer != null)
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{
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UpdateStatBars();
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}
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private void OnDestroy()
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{
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// 이벤트 구독 해제
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UnsubscribeFromEvents();
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}
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private void FindLocalPlayer()
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{
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var players = FindObjectsByType<PlayerNetworkController>(FindObjectsSortMode.None);
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Debug.Log($"[PlayerHUD] Finding player... found {players.Length} players");
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foreach (var player in players)
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{
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Debug.Log($"[PlayerHUD] Player {player.OwnerClientId}: IsOwner={player.IsOwner}, IsSpawned={player.IsSpawned}");
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if (player.IsOwner)
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{
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SetTarget(player);
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@@ -57,20 +62,81 @@ namespace Colosseum.UI
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/// </summary>
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public void SetTarget(PlayerNetworkController player)
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{
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Debug.Log($"[PlayerHUD] SetTarget called: {(player != null ? $"Player {player.OwnerClientId}" : "null")}");
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// 이전 타겟 구독 해제
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UnsubscribeFromEvents();
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targetPlayer = player;
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// 새 타겟 구독
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SubscribeToEvents();
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// 초기 값 설정
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UpdateStatBars();
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Debug.Log($"[PlayerHUD] Initial HP: {targetPlayer?.Health}/{targetPlayer?.MaxHealth}, MP: {targetPlayer?.Mana}/{targetPlayer?.MaxMana}");
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}
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private void SubscribeToEvents()
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{
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if (targetPlayer == null) return;
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targetPlayer.OnHealthChanged += HandleHealthChanged;
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targetPlayer.OnManaChanged += HandleManaChanged;
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}
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private void UnsubscribeFromEvents()
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{
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if (targetPlayer == null) return;
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targetPlayer.OnHealthChanged -= HandleHealthChanged;
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targetPlayer.OnManaChanged -= HandleManaChanged;
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}
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private void HandleHealthChanged(float oldValue, float newValue)
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{
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if (healthBar != null && targetPlayer != null)
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{
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healthBar.SetValue(newValue, targetPlayer.MaxHealth);
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}
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}
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private void HandleManaChanged(float oldValue, float newValue)
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{
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if (manaBar != null && targetPlayer != null)
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{
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manaBar.SetValue(newValue, targetPlayer.MaxMana);
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}
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}
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private void UpdateStatBars()
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{
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if (targetPlayer == null)
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{
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Debug.Log("[PlayerHUD] UpdateStatBars: targetPlayer is null");
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return;
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}
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Debug.Log($"[PlayerHUD] UpdateStatBars: HP={targetPlayer.Health}/{targetPlayer.MaxHealth}, MP={targetPlayer.Mana}/{targetPlayer.MaxMana}");
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if (healthBar != null)
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{
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healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth);
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}
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else
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{
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Debug.LogWarning("[PlayerHUD] healthBar is null!");
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}
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if (manaBar != null)
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{
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manaBar.SetValue(targetPlayer.Mana, targetPlayer.MaxMana);
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}
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else
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{
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Debug.LogWarning("[PlayerHUD] manaBar is null!");
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}
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}
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}
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}
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@@ -44,8 +44,10 @@ namespace Colosseum.UI
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if (!smoothTransition)
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{
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displayValue = currentValue;
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UpdateVisuals();
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}
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// 항상 즉시 시각적 업데이트 수행
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UpdateVisuals();
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}
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private void Update()
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@@ -63,7 +65,11 @@ namespace Colosseum.UI
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private void UpdateVisuals()
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{
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if (maxValue <= 0f) return;
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if (maxValue <= 0f)
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{
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Debug.LogWarning($"[StatBar:{gameObject.name}] UpdateVisuals: maxValue is {maxValue}, skipping");
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return;
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}
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float ratio = Mathf.Clamp01(displayValue / maxValue);
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