Files
Colosseum/Assets/Scripts/Skills/Effects/KnockbackEffect.cs
dal4segno 2f90e8e354 [Effect] 스킬 이펙트 디버그 로그 제거
불필요한 Debug.Log 및 Debug.LogWarning 호출 제거로 프로덕션 로그 정리

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-03-12 02:59:49 +09:00

31 lines
1009 B
C#

using UnityEngine;
namespace Colosseum.Skills.Effects
{
/// <summary>
/// 넉백 효과
/// </summary>
[CreateAssetMenu(fileName = "KnockbackEffect", menuName = "Colosseum/Skills/Effects/Knockback")]
public class KnockbackEffect : SkillEffect
{
[Header("Knockback Settings")]
[Min(0f)] [SerializeField] private float force = 5f;
[SerializeField] private float upwardForce = 2f;
protected override void ApplyEffect(GameObject caster, GameObject target)
{
if (target == null || caster == null) return;
Vector3 direction = target.transform.position - caster.transform.position;
direction.y = 0f;
direction.Normalize();
Vector3 knockback = direction * force + Vector3.up * upwardForce;
// TODO: 실제 물리 시스템 연동
// if (target.TryGetComponent<Rigidbody>(out var rb))
// rb.AddForce(knockback, ForceMode.Impulse);
}
}
}