- IsDieCondition: Behavior Graph에서 사용할 사망 확인 조건 추가 - Behavior Graph: 사망 상태 처리 로직 업데이트 - asmdef: Unity.Behavior.SerializableGUID 의존성 추가 Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
23 lines
586 B
Plaintext
23 lines
586 B
Plaintext
{
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"name": "Colosseum.Game",
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"rootNamespace": "Colosseum",
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"references": [
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"Unity.Netcode.Runtime",
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"Unity.Networking.Transport",
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"Unity.Transport",
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"Unity.InputSystem",
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"Unity.TextMeshPro",
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"Unity.Behavior",
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"Unity.Behavior.SerializableGUID"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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