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19
AGENTS.md
19
AGENTS.md
@@ -14,7 +14,7 @@ Multiplayer arena game built with **Unity 6000.3.10f1** and **Unity Netcode for
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Design docs are maintained in Obsidian Vault: `/mnt/smb/Obsidian Vault/Colosseum`
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||||
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||||
- Always use the shared Obsidian Vault at `/mnt/smb/Obsidian Vault/Colosseum` for project documentation updates.
|
||||
- **Obsidian Vault 파일은 반드시 파일 도구(read/write/edit)로만 접근한다.** cmd, powershell, bash 등은 UNC 경로를 정상적으로 처리하지 못하므로 사용하지 않는다.
|
||||
- 현재 환경에서 접근 가능한 셸(`bash`, `zsh` 등) 기준으로 Obsidian Vault 파일을 열고 수정해도 된다.
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||||
- Unless the user explicitly names another file, `체크리스트` means `/mnt/smb/Obsidian Vault/Colosseum/개발/프로토타입 체크리스트.md`.
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- After completing work, always check whether the prototype checklist should be updated and reflect the new status when needed.
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- If the work also changes a domain-specific checklist such as boss/player/combat, sync that checklist too.
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@@ -337,6 +337,7 @@ public class NetworkedComponent : NetworkBehaviour
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- After Unity-related edits, check the Unity console for errors before proceeding.
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||||
- For networked play tests, prefer a temporary non-conflicting test port when needed and restore the default port after validation.
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||||
- The user has a strong project preference that play mode must be stopped before edits because network ports can remain occupied otherwise.
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||||
- When the user requests a commit, create the commit and show the message, then **ask before pushing**. Only push after explicit confirmation.
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||||
- Commit messages should follow the recent project history style: use a type prefix such as `feat:`, `fix:`, or `chore:` and write the subject in Korean so the gameplay/UI/system change is clear from the log alone.
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||||
- When the change is substantial, include a blank line after the subject and add Korean bullet points that summarize the work by feature/purpose, similar to commit `0889bb0` (`feat: 드로그 집행 개시 패턴 및 낙인 디버프 추가`).
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||||
- Prefer the format `type: 한글 요약` for the subject, then `- 변경 사항` bullet lines for the body. Use `feat:` for feature work, `fix:` for bug fixes, and `chore:` for non-feature maintenance such as scene/prefab cleanup, asset reorganization, or other miscellaneous upkeep. The body should mention key implementation scope, affected systems/assets, and validation or rollback notes when relevant.
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@@ -348,3 +349,19 @@ public class NetworkedComponent : NetworkBehaviour
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- 프로젝트 용어로는 `필살기`보다 `고위력 기술`을 우선 사용한다.
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- 보호막은 단일 값이 아니라 `타입별 독립 인스턴스`로 취급한다. 같은 타입은 자기 자신만 갱신되고, 서로 다른 타입은 공존하며, 흡수 순서는 적용 순서를 따른다.
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- 보스 시그니처 전조는 가능한 한 정확한 진행 수치 UI보다 명확한 모션/VFX로 읽히게 한다. 차단 진행도나 정확한 누적 수치 노출은 명시 요청이 없으면 피한다.
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# Runtime Content Agent Rules
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Purpose:
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Keep boss YAML compatible with game runtime expectations.
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Always:
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- validate boss YAML shape before commit
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- preserve `boss_id` stability
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- keep runtime field names machine-readable and snake_case
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- prefer additive changes over destructive changes
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Never:
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- change mechanic intent to satisfy schema formatting
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- silently rename IDs
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- auto-fill required combat values without a design source
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@@ -49,3 +49,8 @@ MonoBehaviour:
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@@ -2,7 +2,7 @@
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.18.0
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// from Assets/Synty/AnimationBaseLocomotion/Samples/Scripts/InputSystem/Controls.inputactions
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// from Assets/External/Animations/AnimationBaseLocomotion/Samples/Scripts/InputSystem/Controls.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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||||
// the code is regenerated.
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@@ -16,7 +16,7 @@ using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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/// <summary>
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/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Synty/AnimationBaseLocomotion/Samples/Scripts/InputSystem/Controls.inputactions".
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/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/External/Animations/AnimationBaseLocomotion/Samples/Scripts/InputSystem/Controls.inputactions".
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/// </summary>
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/// <remarks>
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||||
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
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||||
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||||
@@ -2,7 +2,7 @@
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||||
// <auto-generated>
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||||
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.18.0
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// from Assets/Synty/AnimationGoblinLocomotion/Samples/Scripts/InputSystem/GBL_Controls.inputactions
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// from Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scripts/InputSystem/GBL_Controls.inputactions
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//
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||||
// Changes to this file may cause incorrect behavior and will be lost if
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||||
// the code is regenerated.
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||||
@@ -16,7 +16,7 @@ using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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/// <summary>
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||||
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Synty/AnimationGoblinLocomotion/Samples/Scripts/InputSystem/GBL_Controls.inputactions".
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||||
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/External/Animations/AnimationGoblinLocomotion/Samples/Scripts/InputSystem/GBL_Controls.inputactions".
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||||
/// </summary>
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||||
/// <remarks>
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||||
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
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version: 5
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||||
version: 10
|
||||
|
||||
@@ -21,16 +21,20 @@ Material:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: HumanSpecies_03
|
||||
m_Shader: {fileID: -6465566751694194690, guid: db628544640279b41a4a7aa5d75c0322,
|
||||
type: 3}
|
||||
m_Shader: {fileID: -6465566751694194690, guid: db628544640279b41a4a7aa5d75c0322, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_InvalidKeywords:
|
||||
- _EMISSION
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
@@ -177,6 +181,7 @@ Material:
|
||||
- _Grey: {r: 0.59748423, g: 0.59748423, b: 0.59748423, a: 0}
|
||||
- _SkinColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &7804425326570313428
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
@@ -189,4 +194,4 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
version: 10
|
||||
|
||||
@@ -21,16 +21,20 @@ Material:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: HumanSpecies_04
|
||||
m_Shader: {fileID: -6465566751694194690, guid: db628544640279b41a4a7aa5d75c0322,
|
||||
type: 3}
|
||||
m_Shader: {fileID: -6465566751694194690, guid: db628544640279b41a4a7aa5d75c0322, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_InvalidKeywords:
|
||||
- _EMISSION
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
@@ -177,6 +181,7 @@ Material:
|
||||
- _Grey: {r: 0.59748423, g: 0.59748423, b: 0.59748423, a: 0}
|
||||
- _SkinColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
m_AllowLocking: 1
|
||||
--- !u!114 &6958986610217973014
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
@@ -189,4 +194,4 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 5
|
||||
version: 10
|
||||
|
||||
0
Assets/External/Models/SidekickCharacters/Database/Side_Kick_Data.db.meta
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Database/Side_Kick_Data.db.meta
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Plugins/unity-sqlite-net-1.2.4/Runtime/sqlite-net/AssemblyInfo.cs
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Plugins/unity-sqlite-net-1.2.4/Runtime/sqlite-net/AssemblyInfo.cs
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Plugins/unity-sqlite-net-1.2.4/Runtime/sqlite-net/AssemblyInfo.cs.meta
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Plugins/unity-sqlite-net-1.2.4/Runtime/sqlite-net/AssemblyInfo.cs.meta
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Resources/Materials/M_BaseMaterial.mat.meta
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Resources/Materials/M_BaseMaterial.mat.meta
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Resources/Materials/M_PresetColor.mat.meta
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Resources/Materials/M_PresetColor.mat.meta
vendored
Normal file → Executable file
17
Assets/External/Models/SidekickCharacters/Scripts/Editor/ModularCharacterWindow.cs
vendored
Normal file → Executable file
17
Assets/External/Models/SidekickCharacters/Scripts/Editor/ModularCharacterWindow.cs
vendored
Normal file → Executable file
@@ -121,7 +121,7 @@ namespace Synty.SidekickCharacters
|
||||
private bool _showAllColourProperties = false;
|
||||
private float _bodyTypeBlendValue;
|
||||
private bool _loadingCharacter = false;
|
||||
private bool _loadingContent = false;
|
||||
private bool _loadingContent = true;
|
||||
private Image _loadingImage;
|
||||
private ObjectField _materialField;
|
||||
private float _musclesBlendValue;
|
||||
@@ -192,7 +192,7 @@ namespace Synty.SidekickCharacters
|
||||
}
|
||||
|
||||
// ensures we release the file lock on the database
|
||||
_dbManager?.CloseConnection();
|
||||
_dbManager.CloseConnection();
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
@@ -211,7 +211,7 @@ namespace Synty.SidekickCharacters
|
||||
/// <inheritdoc cref="Update" />
|
||||
private void Update()
|
||||
{
|
||||
if (_loadingContent && _loadingImage != null)
|
||||
if (_loadingContent)
|
||||
{
|
||||
Vector3 rotation = _loadingImage.transform.rotation.eulerAngles;
|
||||
rotation += new Vector3(0, 0, 0.5f * Time.deltaTime);
|
||||
@@ -473,7 +473,6 @@ namespace Synty.SidekickCharacters
|
||||
// if we still can't connect, something's gone wrong, don't keep building the GUI
|
||||
if (_dbManager?.GetCurrentDbConnection() == null)
|
||||
{
|
||||
_loadingContent = false;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1815,12 +1814,7 @@ namespace Synty.SidekickCharacters
|
||||
|
||||
documentationButton.clickable.clicked += delegate
|
||||
{
|
||||
string documentationPath = Path.Combine(DatabaseManager.GetPackageRootAbsolutePath() ?? string.Empty, "Documentation", "SidekickCharacters_UserGuide.pdf");
|
||||
documentationPath = Path.GetFullPath(documentationPath);
|
||||
if (File.Exists(documentationPath))
|
||||
{
|
||||
Application.OpenURL("file:" + documentationPath);
|
||||
}
|
||||
Application.OpenURL("file:Assets/Synty/SidekickCharacters/Documentation/SidekickCharacters_UserGuide.pdf");
|
||||
};
|
||||
|
||||
Button storeButton = new Button
|
||||
@@ -1925,8 +1919,7 @@ namespace Synty.SidekickCharacters
|
||||
/// </summary>
|
||||
private void SaveColorSet()
|
||||
{
|
||||
string baseColorSetPath = DatabaseManager.GetPackageAssetPath("Resources", "Species") ?? _BASE_COLOR_SET_PATH;
|
||||
string path = Path.Combine(baseColorSetPath, _currentSpecies.Name);
|
||||
string path = Path.Combine(_BASE_COLOR_SET_PATH, _currentSpecies.Name);
|
||||
path = Path.Combine(path, _currentColorSet.Name.Replace(" ", "_"));
|
||||
|
||||
SaveTexturesToDisk(path);
|
||||
|
||||
0
Assets/External/Models/SidekickCharacters/Scripts/Editor/ModularCharacterWindow.cs.meta
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Scripts/Editor/ModularCharacterWindow.cs.meta
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Scripts/Editor/UI/DatabaseUpdateController.cs
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Scripts/Editor/UI/DatabaseUpdateController.cs
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Scripts/Editor/UI/DatabaseUpdateController.cs.meta
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Scripts/Editor/UI/DatabaseUpdateController.cs.meta
vendored
Normal file → Executable file
50
Assets/External/Models/SidekickCharacters/Scripts/Editor/Utility/ToolDownloader.cs
vendored
Normal file → Executable file
50
Assets/External/Models/SidekickCharacters/Scripts/Editor/Utility/ToolDownloader.cs
vendored
Normal file → Executable file
@@ -24,7 +24,7 @@ namespace Synty.SidekickCharacters
|
||||
private const string _GIT_DB_URL = "https://github.com/SyntyStudios/SidekicksToolRelease/releases/latest/download/SidekicksDatabase.unitypackage";
|
||||
private const string _PACKAGE_CACHE = "Assets/DownloadCache/Sidekicks.unitypackage";
|
||||
private const string _DB_PACKAGE_CACHE = "Assets/DownloadCache/SidekicksDatabase.unitypackage";
|
||||
private const string _VERSION_FILE_NAME = "version.txt";
|
||||
private const string _VERSION_FILE = "Assets/External/Models/SidekickCharacters/Scripts/Editor/version.txt";
|
||||
private const string _VERSION_TAG = "\"tag_name\":";
|
||||
private const string _VERSION_KEY = "sk_current_tool_version";
|
||||
private const string _SIDEKICK_TOOL_MENU_ITEM = "Synty/Sidekick Character Tool";
|
||||
@@ -168,61 +168,19 @@ namespace Synty.SidekickCharacters
|
||||
|
||||
private void SaveCurrentInstalledVersion(string version)
|
||||
{
|
||||
string versionFilePath = GetVersionFilePath();
|
||||
if (string.IsNullOrEmpty(versionFilePath))
|
||||
{
|
||||
Debug.LogWarning("Unable to resolve Sidekick version file path.");
|
||||
return;
|
||||
}
|
||||
|
||||
File.WriteAllText(versionFilePath, version);
|
||||
File.WriteAllText(_VERSION_FILE, version);
|
||||
}
|
||||
|
||||
private string LoadCurrentInstalledVersion()
|
||||
{
|
||||
string versionFilePath = GetVersionFilePath();
|
||||
if (string.IsNullOrEmpty(versionFilePath))
|
||||
if (File.Exists(_VERSION_FILE))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (File.Exists(versionFilePath))
|
||||
{
|
||||
return File.ReadAllText(versionFilePath);
|
||||
return File.ReadAllText(_VERSION_FILE);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private string GetVersionFilePath()
|
||||
{
|
||||
MonoScript currentScript = MonoScript.FromScriptableObject(this);
|
||||
if (currentScript == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
string scriptPath = AssetDatabase.GetAssetPath(currentScript);
|
||||
if (string.IsNullOrEmpty(scriptPath))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
string utilityDirectory = Path.GetDirectoryName(scriptPath);
|
||||
if (string.IsNullOrEmpty(utilityDirectory))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
string editorDirectory = Path.GetDirectoryName(utilityDirectory);
|
||||
if (string.IsNullOrEmpty(editorDirectory))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return Path.GetFullPath(Path.Combine(editorDirectory, _VERSION_FILE_NAME));
|
||||
}
|
||||
|
||||
private void DownloadLatestDBVersion()
|
||||
{
|
||||
WebClient client = new WebClient();
|
||||
|
||||
0
Assets/External/Models/SidekickCharacters/Scripts/Editor/Utility/ToolDownloader.cs.meta
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Scripts/Editor/Utility/ToolDownloader.cs.meta
vendored
Normal file → Executable file
@@ -1 +1 @@
|
||||
1.0.37
|
||||
1.0.38
|
||||
40
Assets/External/Models/SidekickCharacters/Scripts/Runtime/API/SidekickRuntime.cs
vendored
Normal file → Executable file
40
Assets/External/Models/SidekickCharacters/Scripts/Runtime/API/SidekickRuntime.cs
vendored
Normal file → Executable file
@@ -230,42 +230,6 @@ namespace Synty.SidekickCharacters.API
|
||||
await runtime.PopulatePresetLibrary();
|
||||
}
|
||||
|
||||
private static List<string> GetSidekickPartFiles()
|
||||
{
|
||||
string packageRootPath = DatabaseManager.GetPackageRootAbsolutePath();
|
||||
if (!string.IsNullOrEmpty(packageRootPath))
|
||||
{
|
||||
string meshesRootPath = Path.Combine(packageRootPath, "Resources", "Meshes");
|
||||
if (Directory.Exists(meshesRootPath))
|
||||
{
|
||||
return Directory
|
||||
.GetFiles(meshesRootPath, "SK_*_*_*_*_*.fbx", SearchOption.AllDirectories)
|
||||
.Select(ToAssetPath)
|
||||
.ToList();
|
||||
}
|
||||
}
|
||||
|
||||
return Directory.GetFiles("Assets", "SK_*_*_*_*_*.fbx", SearchOption.AllDirectories).ToList();
|
||||
}
|
||||
|
||||
private static string ToAssetPath(string fullPath)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(fullPath))
|
||||
{
|
||||
return fullPath;
|
||||
}
|
||||
|
||||
string normalizedFullPath = fullPath.Replace('\\', '/');
|
||||
string normalizedAssetsPath = Application.dataPath.Replace('\\', '/');
|
||||
|
||||
if (!normalizedFullPath.StartsWith(normalizedAssetsPath, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return normalizedFullPath;
|
||||
}
|
||||
|
||||
return "Assets" + normalizedFullPath.Substring(normalizedAssetsPath.Length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Takes all the parts selected in the window, and combines them into a single model in the scene.
|
||||
/// </summary>
|
||||
@@ -548,7 +512,7 @@ namespace Synty.SidekickCharacters.API
|
||||
_partOutfitToggleMap = new Dictionary<string, bool>();
|
||||
_partCount = 0;
|
||||
|
||||
List<string> files = GetSidekickPartFiles();
|
||||
List<string> files = Directory.GetFiles("Assets", "SK_*_*_*_*_*.fbx", SearchOption.AllDirectories).ToList();
|
||||
|
||||
foreach (CharacterPartType partType in Enum.GetValues(typeof(CharacterPartType)))
|
||||
{
|
||||
@@ -646,7 +610,7 @@ namespace Synty.SidekickCharacters.API
|
||||
_speciesDictionary = new Dictionary<string, SidekickSpecies>();
|
||||
_partCount = 0;
|
||||
|
||||
List<string> files = GetSidekickPartFiles();
|
||||
List<string> files = Directory.GetFiles("Assets", "SK_*_*_*_*_*.fbx", SearchOption.AllDirectories).ToList();
|
||||
Dictionary<string, string> filesOnDisk = new Dictionary<string, string>();
|
||||
foreach (string file in files)
|
||||
{
|
||||
|
||||
0
Assets/External/Models/SidekickCharacters/Scripts/Runtime/API/SidekickRuntime.cs.meta
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Scripts/Runtime/API/SidekickRuntime.cs.meta
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Scripts/Runtime/Blendshapes/FacialController.cs
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Scripts/Runtime/Blendshapes/FacialController.cs
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Scripts/Runtime/Blendshapes/FacialController.cs.meta
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Scripts/Runtime/Blendshapes/FacialController.cs.meta
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Scripts/Runtime/Database/DTO/SidekickColorRow.cs
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Scripts/Runtime/Database/DTO/SidekickColorRow.cs
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Scripts/Runtime/Database/DTO/SidekickColorRow.cs.meta
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Scripts/Runtime/Database/DTO/SidekickColorRow.cs.meta
vendored
Normal file → Executable file
12
Assets/External/Models/SidekickCharacters/Scripts/Runtime/Database/DTO/SidekickColorSet.cs
vendored
Normal file → Executable file
12
Assets/External/Models/SidekickCharacters/Scripts/Runtime/Database/DTO/SidekickColorSet.cs
vendored
Normal file → Executable file
@@ -154,18 +154,6 @@ namespace Synty.SidekickCharacters.Database.DTO
|
||||
/// <returns>A color set with all DTO class properties set</returns>
|
||||
private static void Decorate(DatabaseManager dbManager, SidekickColorSet set)
|
||||
{
|
||||
if (set == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
set.SourceColorPath = DatabaseManager.NormalizeLegacyAssetPath(set.SourceColorPath);
|
||||
set.SourceMetallicPath = DatabaseManager.NormalizeLegacyAssetPath(set.SourceMetallicPath);
|
||||
set.SourceSmoothnessPath = DatabaseManager.NormalizeLegacyAssetPath(set.SourceSmoothnessPath);
|
||||
set.SourceReflectionPath = DatabaseManager.NormalizeLegacyAssetPath(set.SourceReflectionPath);
|
||||
set.SourceEmissionPath = DatabaseManager.NormalizeLegacyAssetPath(set.SourceEmissionPath);
|
||||
set.SourceOpacityPath = DatabaseManager.NormalizeLegacyAssetPath(set.SourceOpacityPath);
|
||||
|
||||
if (set.Species == null && set.PtrSpecies >= 0)
|
||||
{
|
||||
set.Species = SidekickSpecies.GetByID(dbManager, set.PtrSpecies);
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user