chore: 드로그 후속 자산 및 테스트 씬 정리
- 드로그 전용 무기 프리팹과 네트워크 프리팹 등록을 추가하고 관련 솔루션 및 패키지 잠금 파일을 갱신 - Drog 메인 씬 보정과 DrogSidekickAttackReview 테스트 씬을 추가해 후속 검증용 환경을 정리 - SpawnEffect가 BossBehaviorRuntimeState의 현재 대상을 참조하도록 맞추고 TMP 폰트 자산 재생성 결과를 반영
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Assets/Scenes/DrogSidekickAttackReview.unity
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2577
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Normal file
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Load Diff
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File diff suppressed because one or more lines are too long
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9
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Normal file
9
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Normal file
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if (target != null && target != caster)
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return target;
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BossCombatBehaviorContext context = caster.GetComponent<BossCombatBehaviorContext>();
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@@ -1,10 +1,10 @@
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<Solution>
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<Project Path="SidekickCharacters.csproj" />
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<Project Path="Colosseum.Game.csproj" />
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<Project Path="Assembly-CSharp.csproj" />
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<Project Path="Assembly-CSharp-Editor.csproj" />
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<Project Path="SidekickCharacters.Editor.csproj" />
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<Project Path="Gilzoide.SqliteNet.csproj" />
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<Project Path="Gilzoide.SqliteNet.Tests.Editor.csproj" />
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<Project Path="Colosseum.Tests.Editor.csproj" />
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</Solution>
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<Solution>
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<Project Path="SidekickCharacters.csproj" />
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<Project Path="Colosseum.Game.csproj" />
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<Project Path="Assembly-CSharp.csproj" />
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<Project Path="Assembly-CSharp-Editor.csproj" />
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<Project Path="SidekickCharacters.Editor.csproj" />
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<Project Path="Colosseum.Tests.Editor.csproj" />
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</Solution>
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@@ -8,7 +8,7 @@
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"com.unity.nuget.newtonsoft-json": "3.0.2",
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"com.unity.test-framework": "1.1.31"
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},
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"hash": "940831fe8a474e92b96a5c183298b45843cf067e"
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},
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"com.unity.ai.navigation": {
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"version": "2.0.10",
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Reference in New Issue
Block a user