19 lines
520 B
C#
19 lines
520 B
C#
using UnityEngine;
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[CreateAssetMenu(menuName = "Actions/Mining")]
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public class MiningActionData : PlayerActionData
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{
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public int damage = 50;
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public override void ExecuteEffect(GameObject performer, GameObject target)
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{
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if (target == null) return;
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// Use IDamageable interface for all damageable objects
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if (target.TryGetComponent<IDamageable>(out var damageable))
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{
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damageable.TakeDamage(new DamageInfo(damage, DamageType.Mining, performer));
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}
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}
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}
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