Mineable 블록에 대해 전장의 안개 추가
그림자 안나오는 문제도 해결
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33
Assets/Scripts/GameBase/FogOfWar.cs
Normal file
33
Assets/Scripts/GameBase/FogOfWar.cs
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using Unity.Netcode;
|
||||||
|
|
||||||
|
public class FogOfWarManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static FogOfWarManager Instance;
|
||||||
|
|
||||||
|
[Header("Settings")]
|
||||||
|
public RenderTexture fogMaskTexture; // 쉐이더에 전달될 텍스처
|
||||||
|
public Material fogMaterial; // 검은 안개 머티리얼
|
||||||
|
public float revealRadius = 5f; // 밝혀지는 반경
|
||||||
|
|
||||||
|
void Awake() => Instance = this;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// 멀티플레이어이므로 로컬 플레이어(IsOwner)의 위치만 마스크에 그립니다.
|
||||||
|
if (NetworkManager.Singleton.LocalClient != null)
|
||||||
|
{
|
||||||
|
var localPlayer = NetworkManager.Singleton.LocalClient.PlayerObject;
|
||||||
|
if (localPlayer != null)
|
||||||
|
{
|
||||||
|
UpdateFogMask(localPlayer.transform.position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateFogMask(Vector3 playerPos)
|
||||||
|
{
|
||||||
|
// 플레이어의 월드 좌표를 텍스처 좌표로 변환하여
|
||||||
|
// 해당 지점의 알파값을 0(투명)으로 깎아내는 로직 (Compute Shader나 GPU 가속 권장)
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/GameBase/FogOfWar.cs.meta
Normal file
2
Assets/Scripts/GameBase/FogOfWar.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4867a597119adb047ab17b69beca76be
|
||||||
@@ -22,8 +22,32 @@ public class MineableBlock : NetworkBehaviour
|
|||||||
[SerializeField] private float shakeMagnitude = 0.1f; // 흔들리는 강도
|
[SerializeField] private float shakeMagnitude = 0.1f; // 흔들리는 강도
|
||||||
private Coroutine _shakeCoroutine;
|
private Coroutine _shakeCoroutine;
|
||||||
|
|
||||||
|
private Color _originalColor; // 본래의 색상을 저장할 변수
|
||||||
|
private float _lastVisibleTime;
|
||||||
|
private const float VisibilityThreshold = 0.25f;
|
||||||
|
|
||||||
|
[Header("Fog Settings")]
|
||||||
|
[Range(0f, 1f)]
|
||||||
|
[SerializeField] private float darkIntensity = 0.2f; // 안개 속에서 얼마나 어두워질지 (0: 완전 검정, 1: 원본)
|
||||||
|
private MaterialPropertyBlock _propBlock;
|
||||||
|
|
||||||
|
private NetworkVariable<bool> isDiscovered = new NetworkVariable<bool>(false);
|
||||||
|
private MeshRenderer _renderer;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
_renderer = GetComponentInChildren<MeshRenderer>();
|
||||||
|
_propBlock = new MaterialPropertyBlock();
|
||||||
|
|
||||||
|
// 시작 시에는 보이지 않게 설정
|
||||||
|
if (_renderer != null) _renderer.enabled = false;
|
||||||
|
|
||||||
|
_originalColor = _renderer.sharedMaterial.HasProperty("_BaseColor")
|
||||||
|
? _renderer.sharedMaterial.GetColor("_BaseColor")
|
||||||
|
: _renderer.sharedMaterial.GetColor("_Color");
|
||||||
|
|
||||||
|
_renderer.enabled = false;
|
||||||
|
|
||||||
// 해당 오브젝트 혹은 자식에게서 Outline 컴포넌트를 찾습니다.
|
// 해당 오브젝트 혹은 자식에게서 Outline 컴포넌트를 찾습니다.
|
||||||
_outline = GetComponentInChildren<Outline>();
|
_outline = GetComponentInChildren<Outline>();
|
||||||
_originalPos = transform.localPosition; // 로컬 위치 저장
|
_originalPos = transform.localPosition; // 로컬 위치 저장
|
||||||
@@ -45,6 +69,60 @@ public class MineableBlock : NetworkBehaviour
|
|||||||
{
|
{
|
||||||
_currentHp.Value = maxHp;
|
_currentHp.Value = maxHp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 데이터가 동기화될 때 비주얼 업데이트
|
||||||
|
UpdateVisuals(isDiscovered.Value);
|
||||||
|
|
||||||
|
isDiscovered.OnValueChanged += (oldVal, newVal) => {
|
||||||
|
if (newVal) UpdateState();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// 1. 서버에서 한 번이라도 발견되었고
|
||||||
|
// 2. 최근(0.2초 이내)에 플레이어의 시야 범위 안에 있었다면 렌더러를 켭니다.
|
||||||
|
bool isCurrentlyVisible = (Time.time - _lastVisibleTime) < VisibilityThreshold;
|
||||||
|
|
||||||
|
if (_renderer != null)
|
||||||
|
{
|
||||||
|
// 실시간 시야: 발견되었더라도 지금 근처에 플레이어가 없으면 다시 숨깁니다.
|
||||||
|
_renderer.enabled = isDiscovered.Value && isCurrentlyVisible;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1. 이미 발견된 블록만 실시간 시야 연산을 수행합니다.
|
||||||
|
if (!isDiscovered.Value) return;
|
||||||
|
|
||||||
|
UpdateState();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateState()
|
||||||
|
{
|
||||||
|
if (_renderer == null) return;
|
||||||
|
|
||||||
|
// 2. 현재 시야 안에 있는지 판단합니다.
|
||||||
|
bool isCurrentlyVisible = (Time.time - _lastVisibleTime) < VisibilityThreshold;
|
||||||
|
|
||||||
|
// 3. 상태에 따라 색상과 렌더러 상태를 결정합니다.
|
||||||
|
_renderer.enabled = true; // 발견된 상태이므로 항상 켭니다.
|
||||||
|
|
||||||
|
_renderer.GetPropertyBlock(_propBlock);
|
||||||
|
// 2. 시야 내에 있으면 원본 색상(_originalColor), 멀어지면 어둡게 만든 색상을 적용합니다.
|
||||||
|
Color targetColor = isCurrentlyVisible ? _originalColor : _originalColor * darkIntensity;
|
||||||
|
_propBlock.SetColor("_BaseColor", targetColor);
|
||||||
|
|
||||||
|
_renderer.SetPropertyBlock(_propBlock);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RevealBlock() // 서버에서 호출
|
||||||
|
{
|
||||||
|
if (IsServer && !isDiscovered.Value) isDiscovered.Value = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 플레이어가 주변을 훑을 때 호출해줄 함수
|
||||||
|
public void UpdateLocalVisibility()
|
||||||
|
{
|
||||||
|
_lastVisibleTime = Time.time;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 서버에서만 대미지를 처리하도록 제한
|
// 서버에서만 대미지를 처리하도록 제한
|
||||||
@@ -119,4 +197,11 @@ public class MineableBlock : NetworkBehaviour
|
|||||||
droppedItem.Initialize(dropItemData.itemID);
|
droppedItem.Initialize(dropItemData.itemID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void UpdateVisuals(bool discovered)
|
||||||
|
{
|
||||||
|
if (_renderer != null) _renderer.enabled = discovered;
|
||||||
|
// 발견되지 않은 블록은 아웃라인도 표시되지 않아야 함
|
||||||
|
if (!discovered && _outline != null) _outline.enabled = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -19,6 +19,8 @@ public class PlayerNetworkController : NetworkBehaviour
|
|||||||
[SerializeField] private LayerMask interactableLayer;
|
[SerializeField] private LayerMask interactableLayer;
|
||||||
[SerializeField] private LayerMask constructionLayer;
|
[SerializeField] private LayerMask constructionLayer;
|
||||||
[SerializeField] private float buildSpeedMultiplier = 2f;
|
[SerializeField] private float buildSpeedMultiplier = 2f;
|
||||||
|
[SerializeField] private float pickupRadius = 1.5f; // 줍기 인식 범위
|
||||||
|
[SerializeField] private LayerMask itemLayer; // DroppedItem 레이어 설정
|
||||||
|
|
||||||
[Header("Mining Settings")]
|
[Header("Mining Settings")]
|
||||||
[SerializeField] private float attackRange = 3.5f;
|
[SerializeField] private float attackRange = 3.5f;
|
||||||
@@ -32,6 +34,11 @@ public class PlayerNetworkController : NetworkBehaviour
|
|||||||
[SerializeField] private UnityEngine.UI.Image crosshairUI;
|
[SerializeField] private UnityEngine.UI.Image crosshairUI;
|
||||||
[SerializeField] private Sprite idleCrosshair;
|
[SerializeField] private Sprite idleCrosshair;
|
||||||
[SerializeField] private Sprite targetCrosshair;
|
[SerializeField] private Sprite targetCrosshair;
|
||||||
|
|
||||||
|
[Header("Fog of War Settings")]
|
||||||
|
[SerializeField] private float visionRadius = 5f; // 시야 반경
|
||||||
|
private float _lastRevealTime;
|
||||||
|
|
||||||
private RectTransform _crosshairRect;
|
private RectTransform _crosshairRect;
|
||||||
private MineableBlock _currentTargetBlock; // 현재 강조 중인 블록 저장
|
private MineableBlock _currentTargetBlock; // 현재 강조 중인 블록 저장
|
||||||
private MineableBlock _lastHighlightedBlock;
|
private MineableBlock _lastHighlightedBlock;
|
||||||
@@ -110,6 +117,13 @@ public class PlayerNetworkController : NetworkBehaviour
|
|||||||
|
|
||||||
UpdateCrosshairPosition(); // 이 안에서 움직여야 합니다.
|
UpdateCrosshairPosition(); // 이 안에서 움직여야 합니다.
|
||||||
UpdateTargetFeedback();
|
UpdateTargetFeedback();
|
||||||
|
|
||||||
|
// 매 프레임 실행하면 무거우므로 0.2초마다 주변 시야 갱신
|
||||||
|
if (Time.time - _lastRevealTime > 0.2f)
|
||||||
|
{
|
||||||
|
_lastRevealTime = Time.time;
|
||||||
|
RevealSurroundings();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- 이동 관련 로직 (기존 유지) ---
|
// --- 이동 관련 로직 (기존 유지) ---
|
||||||
@@ -355,6 +369,39 @@ public class PlayerNetworkController : NetworkBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void RevealSurroundings()
|
||||||
|
{
|
||||||
|
// 시야 반경 내의 블록 감지
|
||||||
|
Collider[] hitBlocks = Physics.OverlapSphere(transform.position, visionRadius, mineableLayer);
|
||||||
|
|
||||||
|
foreach (var col in hitBlocks)
|
||||||
|
{
|
||||||
|
if (col.TryGetComponent<MineableBlock>(out var block))
|
||||||
|
{
|
||||||
|
// 1. [로컬] 내 화면에서 이 블록을 보이게 함 (실시간 시야)
|
||||||
|
block.UpdateLocalVisibility();
|
||||||
|
|
||||||
|
// 2. [서버] 아직 발견 안 된 블록이라면 서버에 알림 (공유 안개 해제)
|
||||||
|
if (IsOwner)
|
||||||
|
{
|
||||||
|
RequestRevealServerRpc(block.GetComponent<NetworkObject>().NetworkObjectId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[ServerRpc]
|
||||||
|
private void RequestRevealServerRpc(ulong blockNetId)
|
||||||
|
{
|
||||||
|
if (NetworkManager.Singleton.SpawnManager.SpawnedObjects.TryGetValue(blockNetId, out var netObj))
|
||||||
|
{
|
||||||
|
if (netObj.TryGetComponent<MineableBlock>(out var block))
|
||||||
|
{
|
||||||
|
block.RevealBlock(); // 서버가 블록 상태를 true로 변경
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
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||||||
private void OnDrawGizmos()
|
private void OnDrawGizmos()
|
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{
|
{
|
||||||
if (!Application.isPlaying || !IsOwner) return;
|
if (!Application.isPlaying || !IsOwner) return;
|
||||||
|
|||||||
143
Assets/Settings/PC_RPAsset.asset
Normal file
143
Assets/Settings/PC_RPAsset.asset
Normal file
@@ -0,0 +1,143 @@
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95
Assets/Settings/PC_Renderer.asset
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95
Assets/Settings/PC_Renderer.asset
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@@ -0,0 +1,95 @@
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userData:
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assetBundleName:
|
||||||
assetBundleVariant:
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assetBundleVariant:
|
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@@ -1,5 +1,5 @@
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|
fileFormatVersion: 2
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guid: 649e707185138094f9fc38bd9f19fccb
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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159
Assets/Settings/SampleSceneProfile.asset
Normal file
159
Assets/Settings/SampleSceneProfile.asset
Normal file
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|
|||||||
|
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|
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m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
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threshold:
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m_EditorHideFlags: 0
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m_EditorClassIdentifier:
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active: 1
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color:
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center:
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intensity:
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rounded:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
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m_Name: SampleSceneProfile
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|
m_EditorClassIdentifier:
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components:
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|
- {fileID: 849379129802519247}
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- {fileID: -7893295128165547882}
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|
- {fileID: 7391319092446245454}
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|
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
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m_EditorClassIdentifier:
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m_Value: 1
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neutralHDRRangeReductionMode:
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m_OverrideState: 0
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m_Value: 2
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hueShiftAmount:
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m_Value: 0
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detectPaperWhite:
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m_Value: 0
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paperWhite:
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detectBrightnessLimits:
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--- !u!114 &7391319092446245454
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_EditorClassIdentifier:
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active: 0
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m_Value: 0
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quality:
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m_OverrideState: 1
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m_Value: 2
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intensity:
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m_OverrideState: 1
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m_Value: 0.6
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clamp:
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m_OverrideState: 0
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m_Value: 0.05
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8
Assets/Settings/SampleSceneProfile.asset.meta
Normal file
8
Assets/Settings/SampleSceneProfile.asset.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 10fc4df2da32a41aaa32d77bc913491c
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -46,14 +46,14 @@ MonoBehaviour:
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m_MainLightShadowmapResolution: 2048
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m_MainLightShadowmapResolution: 2048
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m_AdditionalLightsRenderingMode: 1
|
m_AdditionalLightsRenderingMode: 1
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m_AdditionalLightsPerObjectLimit: 4
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m_AdditionalLightsPerObjectLimit: 4
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m_AdditionalLightShadowsSupported: 0
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m_AdditionalLightShadowsSupported: 1
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m_AdditionalLightsShadowmapResolution: 2048
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m_AdditionalLightsShadowmapResolution: 2048
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m_AdditionalLightsShadowResolutionTierLow: 512
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m_AdditionalLightsShadowResolutionTierLow: 512
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m_AdditionalLightsShadowResolutionTierMedium: 1024
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m_AdditionalLightsShadowResolutionTierMedium: 1024
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m_AdditionalLightsShadowResolutionTierHigh: 2048
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m_AdditionalLightsShadowResolutionTierHigh: 2048
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m_ReflectionProbeBlending: 0
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m_ReflectionProbeBoxProjection: 0
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m_ReflectionProbeAtlas: 1
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m_ShadowCascadeCount: 1
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m_Cascade2Split: 0.25
|
m_Cascade2Split: 0.25
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@@ -100,42 +100,42 @@ MonoBehaviour:
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obsoleteHasProbeVolumes:
|
obsoleteHasProbeVolumes:
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m_Keys: []
|
m_Keys: []
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m_Values:
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m_Values:
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m_PrefilteringModeMainLightShadows: 1
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m_PrefilteringModeAdditionalLight: 4
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m_PrefilterXRKeywords: 0
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m_PrefilteringModeScreenSpaceOcclusion: 1
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m_PrefilteringModeScreenSpaceOcclusion: 0
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m_PrefilterDebugKeywords: 0
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m_PrefilterWriteRenderingLayers: 0
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m_PrefilterHDROutput: 0
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m_PrefilterHDROutput: 1
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m_PrefilterAlphaOutput: 0
|
m_PrefilterAlphaOutput: 1
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m_PrefilterSSAODepthNormals: 0
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m_PrefilterSSAODepthNormals: 1
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m_PrefilterSSAOSourceDepthLow: 0
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m_PrefilterSSAOSourceDepthLow: 1
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m_PrefilterSSAOSourceDepthMedium: 0
|
m_PrefilterSSAOSourceDepthMedium: 1
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m_PrefilterSSAOSourceDepthHigh: 0
|
m_PrefilterSSAOSourceDepthHigh: 1
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||||||
m_PrefilterSSAOInterleaved: 0
|
m_PrefilterSSAOInterleaved: 1
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||||||
m_PrefilterSSAOBlueNoise: 0
|
m_PrefilterSSAOBlueNoise: 1
|
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m_PrefilterSSAOSampleCountLow: 0
|
m_PrefilterSSAOSampleCountLow: 1
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m_PrefilterSSAOSampleCountMedium: 0
|
m_PrefilterSSAOSampleCountMedium: 1
|
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m_PrefilterSSAOSampleCountHigh: 0
|
m_PrefilterSSAOSampleCountHigh: 1
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m_PrefilterDBufferMRT1: 0
|
m_PrefilterDBufferMRT1: 1
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||||||
m_PrefilterDBufferMRT2: 0
|
m_PrefilterDBufferMRT2: 1
|
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m_PrefilterDBufferMRT3: 0
|
m_PrefilterDBufferMRT3: 1
|
||||||
m_PrefilterSoftShadowsQualityLow: 0
|
m_PrefilterSoftShadowsQualityLow: 1
|
||||||
m_PrefilterSoftShadowsQualityMedium: 0
|
m_PrefilterSoftShadowsQualityMedium: 1
|
||||||
m_PrefilterSoftShadowsQualityHigh: 0
|
m_PrefilterSoftShadowsQualityHigh: 1
|
||||||
m_PrefilterSoftShadows: 0
|
m_PrefilterSoftShadows: 0
|
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m_PrefilterScreenCoord: 0
|
m_PrefilterScreenCoord: 1
|
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m_PrefilterScreenSpaceIrradiance: 0
|
m_PrefilterScreenSpaceIrradiance: 1
|
||||||
m_PrefilterNativeRenderPass: 0
|
m_PrefilterNativeRenderPass: 1
|
||||||
m_PrefilterUseLegacyLightmaps: 0
|
m_PrefilterUseLegacyLightmaps: 0
|
||||||
m_PrefilterBicubicLightmapSampling: 0
|
m_PrefilterBicubicLightmapSampling: 1
|
||||||
m_PrefilterReflectionProbeRotation: 0
|
m_PrefilterReflectionProbeRotation: 1
|
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m_PrefilterReflectionProbeBlending: 0
|
m_PrefilterReflectionProbeBlending: 1
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m_PrefilterReflectionProbeBoxProjection: 0
|
m_PrefilterReflectionProbeBoxProjection: 1
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m_PrefilterReflectionProbeAtlas: 0
|
m_PrefilterReflectionProbeAtlas: 1
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m_ShaderVariantLogLevel: 0
|
m_ShaderVariantLogLevel: 0
|
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m_ShadowCascades: 0
|
m_ShadowCascades: 0
|
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m_Textures:
|
m_Textures:
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|
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@@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
|
fileFormatVersion: 2
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guid: ce2e101e6edd2e34eb36d0b11864cbd1
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guid: 86d7c98692f482f459e4cbcac6218839
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folderAsset: yes
|
folderAsset: yes
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DefaultImporter:
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DefaultImporter:
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externalObjects: {}
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externalObjects: {}
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@@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
|
fileFormatVersion: 2
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guid: c61a6fa853e5a2448a3df2a707e30c2f
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guid: bdca95c0ea03887408ee0650ba968c09
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folderAsset: yes
|
folderAsset: yes
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DefaultImporter:
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DefaultImporter:
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externalObjects: {}
|
externalObjects: {}
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@@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
|
fileFormatVersion: 2
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guid: e3433bf49b151624fb2b6d8091cf1e1e
|
guid: 4ae1d43136d6c334cabcf4b14f5e2e1f
|
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folderAsset: yes
|
folderAsset: yes
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DefaultImporter:
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DefaultImporter:
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externalObjects: {}
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externalObjects: {}
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242
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
Normal file
242
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
Normal file
@@ -0,0 +1,242 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
[CustomEditor(typeof(Readme))]
|
||||||
|
[InitializeOnLoad]
|
||||||
|
public class ReadmeEditor : Editor
|
||||||
|
{
|
||||||
|
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
|
||||||
|
|
||||||
|
static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
|
||||||
|
|
||||||
|
const float k_Space = 16f;
|
||||||
|
|
||||||
|
static ReadmeEditor()
|
||||||
|
{
|
||||||
|
EditorApplication.delayCall += SelectReadmeAutomatically;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void RemoveTutorial()
|
||||||
|
{
|
||||||
|
if (EditorUtility.DisplayDialog("Remove Readme Assets",
|
||||||
|
|
||||||
|
$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
|
||||||
|
"Proceed",
|
||||||
|
"Cancel"))
|
||||||
|
{
|
||||||
|
if (Directory.Exists(s_ReadmeSourceDirectory))
|
||||||
|
{
|
||||||
|
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
|
||||||
|
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
|
||||||
|
}
|
||||||
|
|
||||||
|
var readmeAsset = SelectReadme();
|
||||||
|
if (readmeAsset != null)
|
||||||
|
{
|
||||||
|
var path = AssetDatabase.GetAssetPath(readmeAsset);
|
||||||
|
FileUtil.DeleteFileOrDirectory(path + ".meta");
|
||||||
|
FileUtil.DeleteFileOrDirectory(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void SelectReadmeAutomatically()
|
||||||
|
{
|
||||||
|
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
|
||||||
|
{
|
||||||
|
var readme = SelectReadme();
|
||||||
|
SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
|
||||||
|
|
||||||
|
if (readme && !readme.loadedLayout)
|
||||||
|
{
|
||||||
|
LoadLayout();
|
||||||
|
readme.loadedLayout = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void LoadLayout()
|
||||||
|
{
|
||||||
|
var assembly = typeof(EditorApplication).Assembly;
|
||||||
|
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
|
||||||
|
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
|
||||||
|
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
|
||||||
|
}
|
||||||
|
|
||||||
|
static Readme SelectReadme()
|
||||||
|
{
|
||||||
|
var ids = AssetDatabase.FindAssets("Readme t:Readme");
|
||||||
|
if (ids.Length == 1)
|
||||||
|
{
|
||||||
|
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
|
||||||
|
|
||||||
|
Selection.objects = new UnityEngine.Object[] { readmeObject };
|
||||||
|
|
||||||
|
return (Readme)readmeObject;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Couldn't find a readme");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHeaderGUI()
|
||||||
|
{
|
||||||
|
var readme = (Readme)target;
|
||||||
|
Init();
|
||||||
|
|
||||||
|
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
|
||||||
|
|
||||||
|
GUILayout.BeginHorizontal("In BigTitle");
|
||||||
|
{
|
||||||
|
if (readme.icon != null)
|
||||||
|
{
|
||||||
|
GUILayout.Space(k_Space);
|
||||||
|
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
|
||||||
|
}
|
||||||
|
GUILayout.Space(k_Space);
|
||||||
|
GUILayout.BeginVertical();
|
||||||
|
{
|
||||||
|
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
GUILayout.Label(readme.title, TitleStyle);
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
}
|
||||||
|
GUILayout.EndVertical();
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
}
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
var readme = (Readme)target;
|
||||||
|
Init();
|
||||||
|
|
||||||
|
foreach (var section in readme.sections)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(section.heading))
|
||||||
|
{
|
||||||
|
GUILayout.Label(section.heading, HeadingStyle);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(section.text))
|
||||||
|
{
|
||||||
|
GUILayout.Label(section.text, BodyStyle);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(section.linkText))
|
||||||
|
{
|
||||||
|
if (LinkLabel(new GUIContent(section.linkText)))
|
||||||
|
{
|
||||||
|
Application.OpenURL(section.url);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GUILayout.Space(k_Space);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
|
||||||
|
{
|
||||||
|
RemoveTutorial();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool m_Initialized;
|
||||||
|
|
||||||
|
GUIStyle LinkStyle
|
||||||
|
{
|
||||||
|
get { return m_LinkStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_LinkStyle;
|
||||||
|
|
||||||
|
GUIStyle TitleStyle
|
||||||
|
{
|
||||||
|
get { return m_TitleStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_TitleStyle;
|
||||||
|
|
||||||
|
GUIStyle HeadingStyle
|
||||||
|
{
|
||||||
|
get { return m_HeadingStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_HeadingStyle;
|
||||||
|
|
||||||
|
GUIStyle BodyStyle
|
||||||
|
{
|
||||||
|
get { return m_BodyStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_BodyStyle;
|
||||||
|
|
||||||
|
GUIStyle ButtonStyle
|
||||||
|
{
|
||||||
|
get { return m_ButtonStyle; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
GUIStyle m_ButtonStyle;
|
||||||
|
|
||||||
|
void Init()
|
||||||
|
{
|
||||||
|
if (m_Initialized)
|
||||||
|
return;
|
||||||
|
m_BodyStyle = new GUIStyle(EditorStyles.label);
|
||||||
|
m_BodyStyle.wordWrap = true;
|
||||||
|
m_BodyStyle.fontSize = 14;
|
||||||
|
m_BodyStyle.richText = true;
|
||||||
|
|
||||||
|
m_TitleStyle = new GUIStyle(m_BodyStyle);
|
||||||
|
m_TitleStyle.fontSize = 26;
|
||||||
|
|
||||||
|
m_HeadingStyle = new GUIStyle(m_BodyStyle);
|
||||||
|
m_HeadingStyle.fontStyle = FontStyle.Bold;
|
||||||
|
m_HeadingStyle.fontSize = 18;
|
||||||
|
|
||||||
|
m_LinkStyle = new GUIStyle(m_BodyStyle);
|
||||||
|
m_LinkStyle.wordWrap = false;
|
||||||
|
|
||||||
|
// Match selection color which works nicely for both light and dark skins
|
||||||
|
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
|
||||||
|
m_LinkStyle.stretchWidth = false;
|
||||||
|
|
||||||
|
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
|
||||||
|
m_ButtonStyle.fontStyle = FontStyle.Bold;
|
||||||
|
|
||||||
|
m_Initialized = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
|
||||||
|
{
|
||||||
|
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
|
||||||
|
|
||||||
|
Handles.BeginGUI();
|
||||||
|
Handles.color = LinkStyle.normal.textColor;
|
||||||
|
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
|
||||||
|
Handles.color = Color.white;
|
||||||
|
Handles.EndGUI();
|
||||||
|
|
||||||
|
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
|
||||||
|
|
||||||
|
return GUI.Button(position, label, LinkStyle);
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
Normal file
12
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 476cc7d7cd9874016adc216baab94a0a
|
||||||
|
timeCreated: 1484146680
|
||||||
|
licenseType: Store
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
16
Assets/TutorialInfo/Scripts/Readme.cs
Normal file
16
Assets/TutorialInfo/Scripts/Readme.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Readme : ScriptableObject
|
||||||
|
{
|
||||||
|
public Texture2D icon;
|
||||||
|
public string title;
|
||||||
|
public Section[] sections;
|
||||||
|
public bool loadedLayout;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Section
|
||||||
|
{
|
||||||
|
public string heading, text, linkText, url;
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/TutorialInfo/Scripts/Readme.cs.meta
Normal file
12
Assets/TutorialInfo/Scripts/Readme.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fcf7219bab7fe46a1ad266029b2fee19
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences:
|
||||||
|
- icon: {instanceID: 0}
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -66,7 +66,19 @@ MonoBehaviour:
|
|||||||
- rid: 235636602989445126
|
- rid: 235636602989445126
|
||||||
- rid: 235636602989445127
|
- rid: 235636602989445127
|
||||||
m_RuntimeSettings:
|
m_RuntimeSettings:
|
||||||
m_List: []
|
m_List:
|
||||||
|
- rid: 7752762179098771456
|
||||||
|
- rid: 7752762179098771457
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
- rid: 7752762179098771468
|
||||||
|
- rid: 7752762179098771472
|
||||||
|
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|
||||||
|
- rid: 3114554777721110529
|
||||||
|
- rid: 3114554777721110530
|
||||||
m_AssetVersion: 9
|
m_AssetVersion: 9
|
||||||
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
|
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
|
||||||
m_RenderingLayerNames:
|
m_RenderingLayerNames:
|
||||||
|
|||||||
@@ -1,11 +0,0 @@
|
|||||||
{
|
|
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"asset": "7d7f03dc57e98b64fabedfed1acf54d1",
|
|
||||||
"fileName": "019bb291-402a-7604-9433-ddaf837699a9_Preview.png",
|
|
||||||
"prompt": "Core, Power, Strong, Energy, Crystal",
|
|
||||||
"negativePrompt": "",
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"model": "44ec3749-963a-44b1-aa54-dc19f6ed8ab2",
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"modelName": "Unity Texture2D",
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"customSeed": 1019150756,
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"w3CTraceId": "14aa3012c34cf96a861a8e19e577f83e",
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|
||||||
"refinementMode": "Generation"
|
|
||||||
}
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 481 KiB |
@@ -1,11 +0,0 @@
|
|||||||
{
|
|
||||||
"asset": "c179f86efc9ecef499be9cb95262e4f9",
|
|
||||||
"fileName": "019bb115-c46d-72e1-bbe6-957167ee77a3_Preview.png",
|
|
||||||
"prompt": "ground",
|
|
||||||
"negativePrompt": "",
|
|
||||||
"model": "44ec3749-963a-44b1-aa54-dc19f6ed8ab2",
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||||||
"modelName": "Unity Texture2D",
|
|
||||||
"customSeed": 1964709878,
|
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||||||
"w3CTraceId": "55a4d6a7c178e3f36138e30ab6152dea",
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|
||||||
"refinementMode": "Generation"
|
|
||||||
}
|
|
||||||
@@ -1,228 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!21 &2100000
|
|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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m_SelectedScopeIndex: 0
|
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|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
--- !u!19 &1
|
--- !u!19 &1
|
||||||
Physics2DSettings:
|
Physics2DSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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serializedVersion: 5
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serializedVersion: 4
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m_Gravity: {x: 0, y: -9.81}
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m_Gravity: {x: 0, y: -9.81}
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m_DefaultMaterial: {fileID: 0}
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m_DefaultMaterial: {fileID: 0}
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m_VelocityIterations: 8
|
m_VelocityIterations: 8
|
||||||
@@ -38,11 +38,11 @@ Physics2DSettings:
|
|||||||
m_IslandSolverJointCostScale: 10
|
m_IslandSolverJointCostScale: 10
|
||||||
m_IslandSolverBodiesPerJob: 50
|
m_IslandSolverBodiesPerJob: 50
|
||||||
m_IslandSolverContactsPerJob: 50
|
m_IslandSolverContactsPerJob: 50
|
||||||
m_SimulationMode: 0
|
m_AutoSimulation: 1
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||||||
m_QueriesHitTriggers: 1
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m_QueriesHitTriggers: 1
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m_QueriesStartInColliders: 1
|
m_QueriesStartInColliders: 1
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||||||
m_CallbacksOnDisable: 1
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m_CallbacksOnDisable: 1
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m_ReuseCollisionCallbacks: 1
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m_ReuseCollisionCallbacks: 0
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m_AutoSyncTransforms: 0
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|
m_AlwaysShowColliders: 0
|
||||||
m_ShowColliderSleep: 1
|
m_ShowColliderSleep: 1
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
PlayerSettings:
|
PlayerSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 28
|
serializedVersion: 28
|
||||||
productGUID: c860f3930a63ab94ca18775042543f78
|
productGUID: 68e982a0ff0a8da43a2446b3eeacb916
|
||||||
AndroidProfiler: 0
|
AndroidProfiler: 0
|
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AndroidFilterTouchesWhenObscured: 0
|
AndroidFilterTouchesWhenObscured: 0
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||||||
AndroidEnableSustainedPerformanceMode: 0
|
AndroidEnableSustainedPerformanceMode: 0
|
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@@ -13,7 +13,7 @@ PlayerSettings:
|
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useOnDemandResources: 0
|
useOnDemandResources: 0
|
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accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: DefaultCompany
|
companyName: DefaultCompany
|
||||||
productName: ProjectDM
|
productName: My project
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defaultCursor: {fileID: 0}
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||||
@@ -42,8 +42,8 @@ PlayerSettings:
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m_SplashScreenLogos: []
|
m_SplashScreenLogos: []
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||||||
m_VirtualRealitySplashScreen: {fileID: 0}
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m_VirtualRealitySplashScreen: {fileID: 0}
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m_HolographicTrackingLossScreen: {fileID: 0}
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m_HolographicTrackingLossScreen: {fileID: 0}
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defaultScreenWidth: 1920
|
defaultScreenWidth: 1024
|
||||||
defaultScreenHeight: 1080
|
defaultScreenHeight: 768
|
||||||
defaultScreenWidthWeb: 960
|
defaultScreenWidthWeb: 960
|
||||||
defaultScreenHeightWeb: 600
|
defaultScreenHeightWeb: 600
|
||||||
m_StereoRenderingPath: 0
|
m_StereoRenderingPath: 0
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@@ -69,7 +69,7 @@ PlayerSettings:
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disableDepthAndStencilBuffers: 0
|
disableDepthAndStencilBuffers: 0
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androidStartInFullscreen: 1
|
androidStartInFullscreen: 1
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androidRenderOutsideSafeArea: 1
|
androidRenderOutsideSafeArea: 1
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androidUseSwappy: 1
|
androidUseSwappy: 0
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androidDisplayOptions: 1
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androidDisplayOptions: 1
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androidBlitType: 0
|
androidBlitType: 0
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androidResizeableActivity: 1
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androidResizeableActivity: 1
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@@ -79,7 +79,7 @@ PlayerSettings:
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androidMinimumWindowHeight: 300
|
androidMinimumWindowHeight: 300
|
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androidFullscreenMode: 1
|
androidFullscreenMode: 1
|
||||||
androidAutoRotationBehavior: 1
|
androidAutoRotationBehavior: 1
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androidPredictiveBackSupport: 0
|
androidPredictiveBackSupport: 1
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androidApplicationEntry: 2
|
androidApplicationEntry: 2
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defaultIsNativeResolution: 1
|
defaultIsNativeResolution: 1
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macRetinaSupport: 1
|
macRetinaSupport: 1
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@@ -99,8 +99,8 @@ PlayerSettings:
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resizableWindow: 0
|
resizableWindow: 0
|
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useMacAppStoreValidation: 0
|
useMacAppStoreValidation: 0
|
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macAppStoreCategory: public.app-category.games
|
macAppStoreCategory: public.app-category.games
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gpuSkinning: 0
|
gpuSkinning: 1
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meshDeformation: 0
|
meshDeformation: 2
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xboxPIXTextureCapture: 0
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xboxPIXTextureCapture: 0
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xboxEnableAvatar: 0
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xboxEnableAvatar: 0
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xboxEnableKinect: 0
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xboxEnableKinect: 0
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@@ -137,13 +137,13 @@ PlayerSettings:
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switchGraphicsJobsSyncAfterKick: 1
|
switchGraphicsJobsSyncAfterKick: 1
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vulkanNumSwapchainBuffers: 3
|
vulkanNumSwapchainBuffers: 3
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vulkanEnableSetSRGBWrite: 0
|
vulkanEnableSetSRGBWrite: 0
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vulkanEnablePreTransform: 0
|
vulkanEnablePreTransform: 1
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vulkanEnableLateAcquireNextImage: 0
|
vulkanEnableLateAcquireNextImage: 0
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vulkanEnableCommandBufferRecycling: 1
|
vulkanEnableCommandBufferRecycling: 1
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loadStoreDebugModeEnabled: 0
|
loadStoreDebugModeEnabled: 0
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||||||
visionOSBundleVersion: 1.0
|
visionOSBundleVersion: 1.0
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||||||
tvOSBundleVersion: 1.0
|
tvOSBundleVersion: 1.0
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||||||
bundleVersion: 1.0
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bundleVersion: 0.1.0
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preloadedAssets: []
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preloadedAssets: []
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metroInputSource: 0
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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wsaTransparentSwapchain: 0
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@@ -166,7 +166,9 @@ PlayerSettings:
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androidMaxAspectRatio: 2.4
|
androidMaxAspectRatio: 2.4
|
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androidMinAspectRatio: 1
|
androidMinAspectRatio: 1
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applicationIdentifier:
|
applicationIdentifier:
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Standalone: com.DefaultCompany.2D-URP
|
Android: com.UnityTechnologies.com.unity.template.urpblank
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||||||
|
Standalone: com.Unity-Technologies.com.unity.template.urp-blank
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|
iPhone: com.Unity-Technologies.com.unity.template.urp-blank
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buildNumber:
|
buildNumber:
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Standalone: 0
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Standalone: 0
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VisionOS: 0
|
VisionOS: 0
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@@ -254,8 +256,8 @@ PlayerSettings:
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iOSAutomaticallyDetectAndAddCapabilities: 1
|
iOSAutomaticallyDetectAndAddCapabilities: 1
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appleEnableProMotion: 0
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appleEnableProMotion: 0
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shaderPrecisionModel: 0
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shaderPrecisionModel: 0
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clonedFromGUID: c19f32bac17ee4170b3bf8a6a0333fb9
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clonedFromGUID: 3c72c65a16f0acb438eed22b8b16c24a
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||||||
templatePackageId: com.unity.template.universal-2d@6.1.2
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templatePackageId: com.unity.template.urp-blank@17.0.14
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templateDefaultScene: Assets/Scenes/SampleScene.unity
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templateDefaultScene: Assets/Scenes/SampleScene.unity
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useCustomMainManifest: 0
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useCustomMainManifest: 0
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useCustomLauncherManifest: 0
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useCustomLauncherManifest: 0
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@@ -295,12 +297,244 @@ PlayerSettings:
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AndroidReportGooglePlayAppDependencies: 1
|
AndroidReportGooglePlayAppDependencies: 1
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androidSymbolsSizeThreshold: 800
|
androidSymbolsSizeThreshold: 800
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m_BuildTargetIcons: []
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m_BuildTargetIcons: []
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m_BuildTargetPlatformIcons: []
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m_BuildTargetPlatformIcons:
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- m_BuildTarget: iPhone
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m_Icons:
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m_SubKind: iPhone
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m_Height: 120
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m_SubKind: iPhone
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m_Height: 167
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m_SubKind: iPad
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m_Height: 152
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m_SubKind: iPad
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m_Height: 76
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m_SubKind: iPad
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m_Height: 120
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m_SubKind: iPhone
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m_Height: 80
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m_SubKind: iPhone
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m_Height: 80
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m_SubKind: iPad
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m_Height: 40
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m_SubKind: iPad
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m_SubKind: iPhone
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m_SubKind: iPad
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m_Height: 1024
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m_SubKind: App Store
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m_Icons:
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@@ -312,12 +546,20 @@ PlayerSettings:
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customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd,
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type: 2}
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terrainQualityOverrides: 0
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terrainQualityOverrides: 0
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terrainPixelError: 1
|
terrainPixelError: 1
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terrainDetailDensityScale: 1
|
terrainDetailDensityScale: 1
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@@ -317,20 +112,23 @@ QualitySettings:
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terrainBillboardStart: 50
|
terrainBillboardStart: 50
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terrainFadeLength: 5
|
terrainFadeLength: 5
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terrainMaxTrees: 50
|
terrainMaxTrees: 50
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excludedTargetPlatforms: []
|
excludedTargetPlatforms:
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|
- Android
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|
- iPhone
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m_TextureMipmapLimitGroupNames: []
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m_TextureMipmapLimitGroupNames: []
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m_PerPlatformDefaultQuality:
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m_PerPlatformDefaultQuality:
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Android: 2
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Android: 0
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GameCoreScarlett: 5
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GameCoreScarlett: 1
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GameCoreXboxOne: 5
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GameCoreXboxOne: 1
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Lumin: 5
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Lumin: 0
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Nintendo Switch: 5
|
Nintendo Switch: 1
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PS4: 5
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PS4: 1
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PS5: 5
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PS5: 1
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Stadia: 5
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Server: 0
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Standalone: 5
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Stadia: 0
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WebGL: 3
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Standalone: 1
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Windows Store Apps: 5
|
WebGL: 0
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XboxOne: 5
|
Windows Store Apps: 0
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iPhone: 2
|
XboxOne: 0
|
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tvOS: 2
|
iPhone: 0
|
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|
tvOS: 0
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|
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@@ -2,7 +2,7 @@
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%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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--- !u!114 &1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_EditorClassIdentifier:
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shaderVariantLimit: 128
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shaderVariantLimit: 128
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overrideShaderVariantLimit: 0
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customInterpolatorErrorThreshold: 32
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customInterpolatorErrorThreshold: 32
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customInterpolatorWarningThreshold: 16
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customInterpolatorWarningThreshold: 16
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customHeatmapValues: {fileID: 0}
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customHeatmapValues: {fileID: 0}
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16
ProjectSettings/TimelineSettings.asset
Normal file
16
ProjectSettings/TimelineSettings.asset
Normal file
@@ -0,0 +1,16 @@
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Timeline.Editor::TimelineProjectSettings
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assetDefaultFramerate: 60
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m_DefaultFrameRate: 60
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@@ -4,4 +4,5 @@
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VersionControlSettings:
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VersionControlSettings:
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m_ObjectHideFlags: 0
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m_Mode: Visible Meta Files
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m_TrackPackagesOutsideProject: 0
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m_CollabEditorSettings:
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inProgressEnabled: 1
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Reference in New Issue
Block a user