플레이어 캐릭터 메쉬 변경

This commit is contained in:
2026-01-14 11:34:52 +09:00
parent 96de63dd47
commit 43fe5428c4

View File

@@ -1161,7 +1161,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 9452ae1262a74094f8a68013fbcd1834, type: 2}
- {fileID: 2100000, guid: 673443bdcb7bf2f47be93ce60e68966f, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -1192,7 +1192,7 @@ MeshFilter:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 621471626}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
m_Mesh: {fileID: 4300000, guid: fafc239678bc5064887cfc699c21e355, type: 3}
--- !u!114 &621471631
MonoBehaviour:
m_ObjectHideFlags: 0