Files
Northbound/Assets/Scripts/PlayerVisionProvider.cs
dal4segno cc475bce3e 업그레이드 데이터 입력 로직 및 기능 추가
캐릭터 스탯을 PlayerStats 컴포넌트에서 모아서 관리하도록 변경
코드에서도 마찬가지
2026-02-23 00:21:44 +09:00

42 lines
1.1 KiB
C#

using Unity.Netcode;
using UnityEngine;
namespace Northbound
{
/// <summary>
/// 플레이어의 시야 제공 컴포넌트
/// </summary>
public class PlayerVisionProvider : NetworkBehaviour, IVisionProvider
{
private PlayerStats _playerStats;
public override void OnNetworkSpawn()
{
_playerStats = GetComponent<PlayerStats>();
if (IsServer)
{
FogOfWarSystem.Instance?.RegisterVisionProvider(this);
}
}
public override void OnNetworkDespawn()
{
if (IsServer)
{
FogOfWarSystem.Instance?.UnregisterVisionProvider(this);
}
}
public ulong GetOwnerId() => OwnerClientId;
public float GetVisionRange() => _playerStats?.GetSight() ?? 10f;
public Transform GetTransform() => transform;
public bool IsActive() => IsSpawned;
private void OnDrawGizmosSelected()
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(transform.position, GetVisionRange());
}
}
}