Files
Northbound/Assets/Scripts/QuickNetworkSetup.cs

55 lines
1.5 KiB
C#

using UnityEngine;
namespace Northbound
{
public class QuickNetworkSetup : MonoBehaviour
{
[Header("Quick Setup Options")]
[Tooltip("Create a NetworkConnectionHelper component")]
[SerializeField] private bool createConnectionHelper = true;
[Tooltip("Disable AutoHost to prevent auto-start")]
[SerializeField] private bool disableAutoHost = true;
private void Awake()
{
SetupScene();
}
private void SetupScene()
{
if (createConnectionHelper)
{
CreateConnectionHelper();
}
if (disableAutoHost)
{
DisableAutoHost();
}
Destroy(this);
}
private void CreateConnectionHelper()
{
if (FindObjectOfType<NetworkConnectionHelper>() == null)
{
GameObject helperObj = new GameObject("NetworkConnectionHelper");
helperObj.AddComponent<NetworkConnectionHelper>();
Debug.Log("[QuickNetworkSetup] NetworkConnectionHelper created");
}
}
private void DisableAutoHost()
{
AutoHost[] autoHosts = FindObjectsByType<AutoHost>(FindObjectsSortMode.None);
foreach (var autoHost in autoHosts)
{
autoHost.enabled = false;
Debug.Log("[QuickNetworkSetup] AutoHost disabled");
}
}
}
}