45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
// ScriptableObject가 원본인 수동 관리 데이터 정의입니다.
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using UnityEngine;
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namespace Northbound.Data
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{
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[CreateAssetMenu(fileName = "TowerData", menuName = "Northbound/Tower Data")]
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public partial class TowerData : ScriptableObject
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{
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[Header("기본 정보")]
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/// <summary>고유 ID</summary>
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public int id;
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/// <summary>기획 메모</summary>
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public string memo;
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/// <summary>건물 이름</summary>
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public string buildingName;
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/// <summary>타워 레벨</summary>
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public int level;
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/// <summary>레벨업 시 변경될 타워 ID 입력</summary>
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public int upgradeTo;
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/// <summary>업그레이드 분류용 타워 종류 • attack • defense • special • sight</summary>
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public string towerType;
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/// <summary>건설 비용</summary>
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public int mana;
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/// <summary>건설 노동량</summary>
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public float manpower;
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/// <summary>X 그리드 차지 공간</summary>
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public int sizeX;
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/// <summary>Y 그리드 차지 공간</summary>
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public int sizeY;
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/// <summary>Z 차지 공간</summary>
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public int sizeZ;
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/// <summary>체력</summary>
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public int maxHp;
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/// <summary>타워 시야</summary>
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public int sight;
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/// <summary>사정거리</summary>
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public int atkRange;
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/// <summary>데미지</summary>
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public int atkDamage;
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/// <summary>공격 주기</summary>
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public float atkIntervalSec;
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}
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}
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