Files
Northbound/Assets/Data/Scripts/DataClasses/PlayerData.cs
T

33 lines
1.0 KiB
C#

// ScriptableObject가 원본인 수동 관리 데이터 정의입니다.
using UnityEngine;
namespace Northbound.Data
{
[CreateAssetMenu(fileName = "PlayerData", menuName = "Northbound/Player Data")]
public partial class PlayerData : ScriptableObject
{
[Header("기본 정보")]
/// <summary>고유 ID</summary>
public int id;
/// <summary>기획 메모</summary>
public string memo;
/// <summary>이동 속도</summary>
public float moveSpeed;
/// <summary>운반 용량</summary>
public int capacity;
/// <summary>생산 노동량</summary>
public float manpower;
/// <summary>체력</summary>
public int maxHp;
/// <summary>시야</summary>
public int sight;
/// <summary>사정거리</summary>
public int atkRange;
/// <summary>데미지</summary>
public int atkDamage;
/// <summary>공격 주기</summary>
public float atkIntervalSec;
}
}