33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
// ScriptableObject가 원본인 수동 관리 데이터 정의입니다.
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using UnityEngine;
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namespace Northbound.Data
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{
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[CreateAssetMenu(fileName = "PlayerData", menuName = "Northbound/Player Data")]
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public partial class PlayerData : ScriptableObject
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{
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[Header("기본 정보")]
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/// <summary>고유 ID</summary>
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public int id;
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/// <summary>기획 메모</summary>
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public string memo;
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/// <summary>이동 속도</summary>
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public float moveSpeed;
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/// <summary>운반 용량</summary>
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public int capacity;
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/// <summary>생산 노동량</summary>
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public float manpower;
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/// <summary>체력</summary>
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public int maxHp;
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/// <summary>시야</summary>
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public int sight;
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/// <summary>사정거리</summary>
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public int atkRange;
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/// <summary>데미지</summary>
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public int atkDamage;
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/// <summary>공격 주기</summary>
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public float atkIntervalSec;
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}
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}
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