52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
using UnityEngine;
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namespace Northbound
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{
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[CreateAssetMenu(fileName = "NewBuilding", menuName = "Northbound/Building Data")]
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public class BuildingData : ScriptableObject
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{
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[Header("Building Info")]
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public string buildingName;
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public GameObject prefab;
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[Header("Grid Size")]
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[Tooltip("Width in grid units")]
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public int width = 1;
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[Tooltip("Length in grid units")]
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public int length = 1;
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[Tooltip("Height for placement validation")]
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public float height = 2f;
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[Header("Placement Settings")]
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[Tooltip("Offset from grid position")]
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public Vector3 placementOffset = Vector3.zero;
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[Tooltip("Can rotate this building?")]
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public bool allowRotation = true;
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[Header("Health Settings")]
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[Tooltip("Maximum health of the building")]
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public int maxHealth = 100;
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[Tooltip("Can this building be damaged?")]
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public bool isIndestructible = false;
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[Tooltip("Auto-regenerate health over time")]
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public bool autoRegenerate = false;
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[Tooltip("Health regeneration per second")]
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public int regenPerSecond = 1;
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[Header("Vision Settings")]
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[Tooltip("Does this building provide vision?")]
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public bool providesVision = true;
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[Tooltip("Vision range in world units")]
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public float visionRange = 15f;
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public Vector3 GetSize(int rotation)
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{
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// Rotation 0,180 = normal, 90,270 = swap width/length
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bool isRotated = (rotation == 1 || rotation == 3);
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float w = isRotated ? length : width;
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float l = isRotated ? width : length;
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return new Vector3(w, height, l);
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}
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}
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}
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