Files
Northbound/Assets/Scripts/ServerResourceManager.cs
dal4segno c74d6d2ebd 플레이어의 최대 자원이 플레이어에 정의한 값을 사용하도록 함
50으로 설정해도 100으로 작동하는 문제가 해결됨
2026-02-04 11:18:54 +09:00

121 lines
3.7 KiB
C#

using Unity.Netcode;
using UnityEngine;
using System.Collections.Generic;
namespace Northbound
{
public class ServerResourceManager : NetworkBehaviour
{
public static ServerResourceManager Instance { get; private set; }
private Dictionary<ulong, int> _playerResources = new Dictionary<ulong, int>();
private Dictionary<ulong, int> _playerMaxCapacity = new Dictionary<ulong, int>();
private NetworkVariable<int> _resourcesData = new NetworkVariable<int>();
private void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(gameObject);
return;
}
Instance = this;
}
public override void OnNetworkSpawn()
{
if (IsServer)
{
Instance = this;
NetworkManager.Singleton.OnClientConnectedCallback += OnClientConnected;
NetworkManager.Singleton.OnClientDisconnectCallback += OnClientDisconnected;
}
}
public override void OnNetworkDespawn()
{
if (IsServer)
{
if (NetworkManager.Singleton != null)
{
NetworkManager.Singleton.OnClientConnectedCallback -= OnClientConnected;
NetworkManager.Singleton.OnClientDisconnectCallback -= OnClientDisconnected;
}
}
}
private void OnClientConnected(ulong clientId)
{
_playerResources[clientId] = 0;
}
private void OnClientDisconnected(ulong clientId)
{
_playerResources.Remove(clientId);
_playerMaxCapacity.Remove(clientId);
}
public int GetPlayerResourceAmount(ulong clientId)
{
if (_playerResources.TryGetValue(clientId, out var resource))
{
return resource;
}
return 0;
}
public bool CanAddResource(ulong clientId, int amount)
{
if (_playerResources.TryGetValue(clientId, out var resource) &&
_playerMaxCapacity.TryGetValue(clientId, out var maxCapacity))
{
return resource + amount <= maxCapacity;
}
return false;
}
public int GetAvailableSpace(ulong clientId)
{
if (_playerResources.TryGetValue(clientId, out var resource) &&
_playerMaxCapacity.TryGetValue(clientId, out var maxCapacity))
{
return maxCapacity - resource;
}
return 0;
}
public void AddResource(ulong clientId, int amount)
{
if (_playerResources.TryGetValue(clientId, out var resource) &&
_playerMaxCapacity.TryGetValue(clientId, out var maxCapacity))
{
int actualAmount = Mathf.Min(amount, maxCapacity - resource);
_playerResources[clientId] = resource + actualAmount;
}
}
public void RemoveResource(ulong clientId, int amount)
{
if (_playerResources.TryGetValue(clientId, out var resource))
{
int actualAmount = Mathf.Min(amount, resource);
_playerResources[clientId] = resource - actualAmount;
}
}
public void SetPlayerMaxCapacity(ulong clientId, int maxCapacity)
{
_playerMaxCapacity[clientId] = maxCapacity;
}
public int GetPlayerMaxCapacity(ulong clientId)
{
if (_playerMaxCapacity.TryGetValue(clientId, out var maxCapacity))
{
return maxCapacity;
}
return 100;
}
}
}