4.8 KiB
4.8 KiB
Network Connection Feature Summary
Overview
Added comprehensive IP-based network connection features for both editor testing and standalone builds.
Files Created
Runtime Components
-
NetworkConnectionHelper.cs (3.6KB)
- MonoBehaviour component for network connection management
- Start Host/Server/Client methods
- Auto-start configuration
- Status monitoring
-
NetworkJoinUI.cs (7.7KB)
- In-game UI component for IP connection
- Works in both editor and standalone builds
- Toggle panel with J key
- Supports Join/Host/Disconnect
-
QuickNetworkSetup.cs (1.6KB)
- Quick scene setup script
- Creates NetworkConnectionHelper
- Optionally disables AutoHost
Editor Tools
-
NetworkConnectionWindow.cs (9.2KB)
- Dedicated Editor window for network management
- GUI-based IP/port configuration
- Connection mode selection
- Status display and settings persistence
-
NetworkConnectionHelperEditor.cs (5.8KB)
- Custom Inspector for NetworkConnectionHelper
- Quick action buttons
- Real-time status display
- Network information panel
-
NetworkUIBuilder.cs (7.4KB)
- Automated UI creation for NetworkJoinUI
- Creates complete UI structure
- Menu integration
-
QuickNetworkSetupEditor.cs (2.0KB)
- Menu items for quick setup
- Tools menu integration
- Enable/Disable AutoHost functionality
Documentation
-
NETWORK_CONNECTION_README.md
- Comprehensive English documentation
- Setup instructions
- Usage examples
-
NETWORK_CONNECTION_GUIDE_KO.md
- Korean translation of documentation
- Step-by-step guide
- Troubleshooting section
Files Modified
- AutoHost.cs
- Made auto-start configurable
- Added editor-only option
- Added enable/disable toggle
Features Added
1. Editor Window (NetworkConnectionWindow)
- Open via: Window > Network > Connection Manager (Ctrl+Shift+N)
- Connection modes: Host/Client/Server
- IP and port configuration
- Start/Stop connections
- Real-time status
- Settings persistence
2. NetworkConnectionHelper Component
- Add to any GameObject in scene
- Custom Inspector with quick buttons
- Auto-start configuration
- Status display
- Network information panel
3. In-Game UI (NetworkJoinUI)
- Works in editor and standalone builds
- IP/port input fields
- Join/Host/Disconnect buttons
- Status display
- Toggle with J key
- Auto-generated via menu
4. Quick Setup Tools
- Tools > Network > Quick Setup for IP Connection
- Automatically disables AutoHost
- Creates NetworkConnectionHelper
Integration
All new features integrate seamlessly with existing systems:
- NetworkManager: Works with Unity Netcode for GameObjects
- NetworkConnectionHandler: Handles player spawning and approval
- AutoHost: Configurable to avoid conflicts
- Transport: Uses Unity Transport (UTP)
Testing Workflow
Method 1: Editor Window
- Window > Network > Connection Manager
- Select Host on instance 1
- Select Client on instance 2 with Host's IP
- Start/Connect
Method 2: NetworkConnectionHelper
- Add component to scene
- Use Inspector buttons
- View status in real-time
Method 3: Quick Setup
- Tools > Network > Quick Setup for IP Connection
- Use preferred connection method
Method 4: In-Game UI
- GameObject > Network > Create Network Join UI
- Press J to open
- Enter IP and connect
Configuration
Default Settings
- Default IP: 127.0.0.1
- Default Port: 7777
- Toggle Key: J (for UI)
Options
- Auto-start: Enable/disable in AutoHost
- Editor-only: Configure per component
- Persistence: Save/load in Editor Window
Benefits
- Easy Testing: No standalone build required
- Team Collaboration: Join teammates by IP
- Production Ready: Works in standalone builds
- Flexible: Multiple connection methods
- Intuitive: GUI-based interfaces
- Integrated: Works with existing systems
Future Enhancements
Potential improvements:
- Server list browsing
- Favorites/Saved connections
- LAN discovery
- Connection history
- Advanced transport settings
- Password protection
Usage Example
Editor Testing
// Instance 1 (Host)
Tools > Network > Quick Setup for IP Connection
Window > Network > Connection Manager > Start Host
// Instance 2 (Client)
Tools > Network > Quick Setup for IP Connection
Window > Network > Connection Manager > Connect to 127.0.0.1:7777
Standalone Build
// Build with NetworkJoinUI component
Press J to open connection panel
Enter IP: 192.168.1.X
Click Join
Compatibility
- Unity Netcode for GameObjects 2.8.1
- Unity Transport (UTP)
- Unity 2022.x+
- Windows/Mac/Linux
Notes
- All components are optional
- AutoHost can be disabled
- Existing AutoHost behavior preserved (when enabled)
- No breaking changes to existing code
- Works with custom scenes and setups