Files
Northbound/Assets/Scripts/AutoHost.cs

40 lines
994 B
C#

using UnityEngine;
using Unity.Netcode;
public class AutoHost : MonoBehaviour
{
[Header("Auto Host Settings")]
[SerializeField] private bool enableAutoHost = true;
[SerializeField] private bool onlyInEditor = true;
private void Start()
{
if (ShouldAutoStart())
{
if (NetworkManager.Singleton != null)
{
if (!NetworkManager.Singleton.IsServer && !NetworkManager.Singleton.IsClient)
{
NetworkManager.Singleton.StartHost();
Debug.Log("<color=yellow><b>[AutoHost]</b> Auto-host started</color>");
}
}
else
{
Debug.LogError("[AutoHost] NetworkManager not found!");
}
}
}
private bool ShouldAutoStart()
{
if (!enableAutoHost)
return false;
#if UNITY_EDITOR
return true;
#else
return !onlyInEditor;
#endif
}
}