Files
Northbound/Assets/Scripts/PlayerSpawnPoint.cs
2026-01-26 01:33:26 +09:00

25 lines
747 B
C#

using UnityEngine;
namespace Northbound
{
/// <summary>
/// 플레이어 스폰 위치를 표시하는 마커
/// </summary>
public class PlayerSpawnPoint : MonoBehaviour
{
[Header("Spawn Settings")]
public int spawnIndex = -1; // -1 = 순서대로 할당
public bool isAvailable = true;
[Header("Debug")]
public Color gizmoColor = Color.green;
public float gizmoRadius = 0.5f;
private void OnDrawGizmos()
{
Gizmos.color = isAvailable ? gizmoColor : Color.red;
Gizmos.DrawWireSphere(transform.position, gizmoRadius);
Gizmos.DrawLine(transform.position, transform.position + transform.forward * 2f);
}
}
}