Files
Northbound/Assets/Scripts/PlayerController.cs

35 lines
809 B
C#

using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class PlayerController : MonoBehaviour
{
[Header("Movement Settings")]
[SerializeField] private float moveSpeed = 5f;
private Rigidbody rb;
private Vector3 moveDirection;
void Start()
{
rb = GetComponent<Rigidbody>();
rb.constraints = RigidbodyConstraints.FreezeRotation;
}
void Update()
{
float horizontal = Input.GetAxisRaw("Horizontal");
float vertical = Input.GetAxisRaw("Vertical");
moveDirection = new Vector3(horizontal, 0f, vertical).normalized;
}
void FixedUpdate()
{
rb.linearVelocity = new Vector3(
moveDirection.x * moveSpeed,
rb.linearVelocity.y,
moveDirection.z * moveSpeed
);
}
}