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2 changed files with 5 additions and 5 deletions

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@@ -2832,7 +2832,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 6473738761679328420, guid: ace4a11b046dac9498e6897c2b5eb245, type: 3}
propertyPath: m_Convex
value: 0
value: 1
objectReference: {fileID: 0}
- target: {fileID: 6727958582834582256, guid: ace4a11b046dac9498e6897c2b5eb245, type: 3}
propertyPath: m_LocalPosition.x
@@ -3042,7 +3042,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 9130994837512732106, guid: 368961a0f2d71ce4aad5d8ffe52e0b7f, type: 3}
propertyPath: m_Convex
value: 0
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
@@ -3434,7 +3434,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 8929210192865157768, guid: e56926eda34629f4fbf3e4c53f0f8bd4, type: 3}
propertyPath: m_Convex
value: 0
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8929210192865157768, guid: e56926eda34629f4fbf3e4c53f0f8bd4, type: 3}
propertyPath: m_Enabled

View File

@@ -407,12 +407,12 @@ namespace Northbound
continue;
}
resource.InitializeQuality(_generatedResources[i].qualityModifier);
NetworkObject networkObj = resourceObj.GetComponent<NetworkObject>();
if (networkObj != null)
{
networkObj.SpawnWithOwnership(NetworkManager.ServerClientId);
// 스폰 후에 InitializeQuality 호출 (OnNetworkSpawn 이후에 호출해야 IsServer 체크가 작동함)
resource.InitializeQuality(_generatedResources[i].qualityModifier);
_spawnedPositions.Add(new Vector3(_generatedResources[i].position.x, 1f, _generatedResources[i].position.y));
}
else