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2 Commits
2ac9331504
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48fff594f0
| Author | SHA1 | Date | |
|---|---|---|---|
| 48fff594f0 | |||
| b2e3fb1ecf |
@@ -78,6 +78,7 @@
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<Compile Include="Assets\Scripts\Worker.cs" />
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<Compile Include="Assets\Scripts\Worker.cs" />
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<Compile Include="Assets\Scripts\WorkerSpawner.cs" />
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<Compile Include="Assets\Scripts\WorkerSpawner.cs" />
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<Compile Include="Assets\Scripts\Resource.cs" />
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<Compile Include="Assets\Scripts\Resource.cs" />
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<Compile Include="Assets\Data\Scripts\DataClasses\UpgradeData.cs" />
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<Compile Include="Assets\Scripts\AutoTargetSystem.cs" />
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<Compile Include="Assets\Scripts\AutoTargetSystem.cs" />
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<Compile Include="Assets\Scripts\CreepDataComponent.cs" />
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<Compile Include="Assets\Scripts\CreepDataComponent.cs" />
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<Compile Include="Assets\Scripts\BuildingSlotButton.cs" />
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<Compile Include="Assets\Scripts\BuildingSlotButton.cs" />
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@@ -70,9 +70,9 @@ namespace Northbound.Editor
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if (visionProvider != null)
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if (visionProvider != null)
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{
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{
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SerializedObject so = new SerializedObject(visionProvider);
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SerializedObject so = new SerializedObject(visionProvider);
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so.FindProperty("visionRange").floatValue = playerData.visionRadius;
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so.FindProperty("visionRange").floatValue = playerData.sight;
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so.ApplyModifiedProperties();
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so.ApplyModifiedProperties();
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Debug.Log($"[PlayerPrefabSetup] Updated PlayerVisionProvider: visionRange={playerData.visionRadius}");
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Debug.Log($"[PlayerPrefabSetup] Updated PlayerVisionProvider: visionRange={playerData.sight}");
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}
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}
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var resourceInventory = prefab.GetComponent<PlayerResourceInventory>();
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var resourceInventory = prefab.GetComponent<PlayerResourceInventory>();
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