260225 플레이 테스트 이후 밸런스 수정
- 타워 비용 증가 - 유닛 속도 감소 - 플레이어 캐퍼시티 감소
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@@ -995,7 +995,7 @@ NavMeshAgent:
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m_Enabled: 1
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m_AgentTypeID: 0
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m_Radius: 0.5
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m_Speed: 5
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m_Speed: 4
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m_Acceleration: 8
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avoidancePriority: 50
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m_AngularSpeed: 120
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@@ -1034,9 +1034,16 @@ MonoBehaviour:
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attackRange: 1
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attackInterval: 2
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attackDamage: 10
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moveSpeed: 5
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moveSpeed: 4
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chaseSpeedMultiplier: 1
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showDebugInfo: 1
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creepCamp: {fileID: 0}
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enableAggroSystem: 1
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damageAggroMultiplier: 2
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aggroDecayRate: 5
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aggroSwitchThreshold: 20
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targetReevaluateInterval: 1
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distanceSwitchThreshold: 5
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--- !u!95 &7284672060047320725
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Animator:
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serializedVersion: 7
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@@ -1642,7 +1642,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
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ShowTopMostFoldoutHeaderGroup: 1
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enemyTeam: 2
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maxHealth: 100
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maxHealth: 50
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damageEffectPrefab: {fileID: 4021103657954561961, guid: 5c755f9bc5253ea418e919994537dcc7, type: 3}
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destroyEffectPrefab: {fileID: 141433446842962269, guid: 9fe8f8b3288e45a44af36ff8aa04486e, type: 3}
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showHealthBar: 1
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@@ -1657,7 +1657,7 @@ NavMeshAgent:
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m_Enabled: 1
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m_AgentTypeID: 0
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m_Radius: 0.5
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m_Speed: 4.5
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m_Speed: 3.5
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m_Acceleration: 8
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avoidancePriority: 50
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m_AngularSpeed: 120
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@@ -1696,9 +1696,16 @@ MonoBehaviour:
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attackRange: 4
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attackInterval: 4
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attackDamage: 15
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moveSpeed: 4.5
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moveSpeed: 3.5
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chaseSpeedMultiplier: 1
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showDebugInfo: 1
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creepCamp: {fileID: 0}
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enableAggroSystem: 1
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damageAggroMultiplier: 2
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aggroDecayRate: 5
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aggroSwitchThreshold: 20
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targetReevaluateInterval: 1
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distanceSwitchThreshold: 5
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--- !u!95 &367892292455292432
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Animator:
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serializedVersion: 7
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