260225 플레이 테스트 이후 밸런스 수정

- 타워 비용 증가
- 유닛 속도 감소
- 플레이어 캐퍼시티 감소
This commit is contained in:
BoyongHwang
2026-02-25 23:28:03 +09:00
parent b3a9823f49
commit a979013b73
32 changed files with 116 additions and 67 deletions

View File

@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.CreepData
id: 1
memo: "\uAE30\uBCF81"
moveSpeed: 5
moveSpeed: 4
maxHp: 75
sight: 6
atkRange: 1

View File

@@ -14,8 +14,8 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.CreepData
id: 2
memo: "\uAE30\uBCF82"
moveSpeed: 4.5
maxHp: 100
moveSpeed: 3.5
maxHp: 50
sight: 6
atkRange: 4
atkDamage: 15

View File

@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
id: 101
memo: "Grunt(\uAE30\uBCF8)"
moveSpeed: 6.7
moveSpeed: 4.5
maxHp: 75
sight: 6
atkRange: 1

View File

@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
id: 102
memo: "Tank(\uB290\uB9BC/\uB2E8\uB2E8)"
moveSpeed: 3.3
moveSpeed: 2.5
maxHp: 125
sight: 6
atkRange: 1

View File

@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
id: 103
memo: "Ranged(\uC6D0\uAC70\uB9AC/\uC57D\uD568)"
moveSpeed: 5.3
moveSpeed: 3.5
maxHp: 65
sight: 6
atkRange: 5

View File

@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
id: 104
memo: "Fast(\uBE60\uB984/\uC57D\uD568)"
moveSpeed: 8.6
moveSpeed: 6
maxHp: 45
sight: 6
atkRange: 1

View File

@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
id: 105
memo: "Elite(\uC18C\uC218 \uC815\uC608)"
moveSpeed: 6.6
moveSpeed: 4.5
maxHp: 100
sight: 6
atkRange: 1

View File

@@ -18,8 +18,8 @@ MonoBehaviour:
level: 1
upgradeTo: 2
towerType: attack
mana: 100
manpower: 10
mana: 150
manpower: 50
sizeX: 4
sizeY: 10
sizeZ: 4

View File

@@ -19,11 +19,11 @@ MonoBehaviour:
upgradeTo: 0
towerType: defense
mana: 150
manpower: 20
manpower: 50
sizeX: 8
sizeY: 4
sizeZ: 3
maxHp: 30
maxHp: 110
sight: 1
atkRange: 0
atkDamage: 0

View File

@@ -18,8 +18,8 @@ MonoBehaviour:
level: 2
upgradeTo: 3
towerType: attack
mana: 200
manpower: 20
mana: 300
manpower: 60
sizeX: 4
sizeY: 10
sizeZ: 4

View File

@@ -18,8 +18,8 @@ MonoBehaviour:
level: 3
upgradeTo: 4
towerType: attack
mana: 300
manpower: 30
mana: 450
manpower: 70
sizeX: 4
sizeY: 10
sizeZ: 4

View File

@@ -18,8 +18,8 @@ MonoBehaviour:
level: 4
upgradeTo: 5
towerType: attack
mana: 400
manpower: 40
mana: 600
manpower: 80
sizeX: 4
sizeY: 10
sizeZ: 4

View File

@@ -18,8 +18,8 @@ MonoBehaviour:
level: 5
upgradeTo: 0
towerType: attack
mana: 600
manpower: 50
mana: 750
manpower: 100
sizeX: 4
sizeY: 10
sizeZ: 4

View File

@@ -19,11 +19,11 @@ MonoBehaviour:
upgradeTo: 8
towerType: defense
mana: 30
manpower: 10
manpower: 20
sizeX: 8
sizeY: 4
sizeZ: 3
maxHp: 30
maxHp: 50
sight: 1
atkRange: 0
atkDamage: 0

View File

@@ -19,11 +19,11 @@ MonoBehaviour:
upgradeTo: 9
towerType: defense
mana: 50
manpower: 20
manpower: 30
sizeX: 8
sizeY: 4
sizeZ: 3
maxHp: 30
maxHp: 60
sight: 1
atkRange: 0
atkDamage: 0

View File

@@ -19,11 +19,11 @@ MonoBehaviour:
upgradeTo: 10
towerType: defense
mana: 100
manpower: 20
manpower: 40
sizeX: 8
sizeY: 4
sizeZ: 3
maxHp: 30
maxHp: 80
sight: 1
atkRange: 0
atkDamage: 0

View File

@@ -995,7 +995,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 5
m_Speed: 4
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1034,9 +1034,16 @@ MonoBehaviour:
attackRange: 1
attackInterval: 2
attackDamage: 10
moveSpeed: 5
moveSpeed: 4
chaseSpeedMultiplier: 1
showDebugInfo: 1
creepCamp: {fileID: 0}
enableAggroSystem: 1
damageAggroMultiplier: 2
aggroDecayRate: 5
aggroSwitchThreshold: 20
targetReevaluateInterval: 1
distanceSwitchThreshold: 5
--- !u!95 &7284672060047320725
Animator:
serializedVersion: 7

View File

@@ -1642,7 +1642,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
ShowTopMostFoldoutHeaderGroup: 1
enemyTeam: 2
maxHealth: 100
maxHealth: 50
damageEffectPrefab: {fileID: 4021103657954561961, guid: 5c755f9bc5253ea418e919994537dcc7, type: 3}
destroyEffectPrefab: {fileID: 141433446842962269, guid: 9fe8f8b3288e45a44af36ff8aa04486e, type: 3}
showHealthBar: 1
@@ -1657,7 +1657,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 4.5
m_Speed: 3.5
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1696,9 +1696,16 @@ MonoBehaviour:
attackRange: 4
attackInterval: 4
attackDamage: 15
moveSpeed: 4.5
moveSpeed: 3.5
chaseSpeedMultiplier: 1
showDebugInfo: 1
creepCamp: {fileID: 0}
enableAggroSystem: 1
damageAggroMultiplier: 2
aggroDecayRate: 5
aggroSwitchThreshold: 20
targetReevaluateInterval: 1
distanceSwitchThreshold: 5
--- !u!95 &367892292455292432
Animator:
serializedVersion: 7

View File

@@ -1329,7 +1329,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 6.7
m_Speed: 4.5
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1368,9 +1368,16 @@ MonoBehaviour:
attackRange: 1
attackInterval: 1.2
attackDamage: 3
moveSpeed: 6.7
moveSpeed: 4.5
chaseSpeedMultiplier: 1
showDebugInfo: 1
creepCamp: {fileID: 0}
enableAggroSystem: 1
damageAggroMultiplier: 2
aggroDecayRate: 5
aggroSwitchThreshold: 20
targetReevaluateInterval: 1
distanceSwitchThreshold: 5
--- !u!114 &2482720153194779286
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -1753,7 +1753,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 3.3
m_Speed: 2.5
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1792,9 +1792,16 @@ MonoBehaviour:
attackRange: 1
attackInterval: 1.5
attackDamage: 4
moveSpeed: 3.3
moveSpeed: 2.5
chaseSpeedMultiplier: 1
showDebugInfo: 1
creepCamp: {fileID: 0}
enableAggroSystem: 1
damageAggroMultiplier: 2
aggroDecayRate: 5
aggroSwitchThreshold: 20
targetReevaluateInterval: 1
distanceSwitchThreshold: 5
--- !u!114 &6540479212111277442
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -675,7 +675,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 5.3
m_Speed: 3.5
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -714,9 +714,16 @@ MonoBehaviour:
attackRange: 5
attackInterval: 1.4
attackDamage: 2
moveSpeed: 5.3
moveSpeed: 3.5
chaseSpeedMultiplier: 1
showDebugInfo: 1
creepCamp: {fileID: 0}
enableAggroSystem: 1
damageAggroMultiplier: 2
aggroDecayRate: 5
aggroSwitchThreshold: 20
targetReevaluateInterval: 1
distanceSwitchThreshold: 5
--- !u!114 &8817410469440881478
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -1108,7 +1108,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 8.6
m_Speed: 6
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1147,9 +1147,16 @@ MonoBehaviour:
attackRange: 1
attackInterval: 1
attackDamage: 2
moveSpeed: 8.6
moveSpeed: 6
chaseSpeedMultiplier: 1
showDebugInfo: 1
creepCamp: {fileID: 0}
enableAggroSystem: 1
damageAggroMultiplier: 2
aggroDecayRate: 5
aggroSwitchThreshold: 20
targetReevaluateInterval: 1
distanceSwitchThreshold: 5
--- !u!114 &177302896207380593
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -1353,7 +1353,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 6.6
m_Speed: 4.5
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1392,9 +1392,16 @@ MonoBehaviour:
attackRange: 1
attackInterval: 1.3
attackDamage: 7
moveSpeed: 6.6
moveSpeed: 4.5
chaseSpeedMultiplier: 1
showDebugInfo: 1
creepCamp: {fileID: 0}
enableAggroSystem: 1
damageAggroMultiplier: 2
aggroDecayRate: 5
aggroSwitchThreshold: 20
targetReevaluateInterval: 1
distanceSwitchThreshold: 5
--- !u!114 &324484408599232274
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -417,11 +417,11 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.PlayerStats
baseMaxHp: 100
baseDamage: 10
baseCapacity: 100
baseCapacity: 50
baseManpower: 10
baseMoveSpeed: 5
baseMoveSpeed: 4
baseSight: 10
baseAttackRange: 2
baseAttackRange: 3
baseHpRegen: 1
baseHpRegenDelay: 5
--- !u!1 &1862223349553492570

View File

@@ -23,5 +23,5 @@ MonoBehaviour:
effectOpList:
- mul
effectValueList:
- 1.2
- 1.5
sortOrder: 13

View File

@@ -23,5 +23,5 @@ MonoBehaviour:
effectOpList:
- mul
effectValueList:
- 1.6
- 2
sortOrder: 14

View File

@@ -23,5 +23,5 @@ MonoBehaviour:
effectOpList:
- mul
effectValueList:
- 2
- 2.5
sortOrder: 15

View File

@@ -1,3 +1,3 @@
id,memo,move_speed,max_hp,sight,atk_range,atk_damage,atk_interval_sec,cost,weight,model_path,animation_controller_path
1,기본1,5,75,6,1,10,2,2,1,Assets/Models/PlantWarrior.fbx,Assets/Animations/MonsterAnimationController.controller
2,기본2,4.5,100,6,4,15,4,5,0.5,Assets/Models/Rogue.fbx,Assets/Animations/MonsterAnimationController.controller
1,기본1,4,75,6,1,10,2,2,1,Assets/Models/PlantWarrior.fbx,Assets/Animations/MonsterAnimationController.controller
2,기본2,3.5,50,6,4,15,4,5,0.5,Assets/Models/Rogue.fbx,Assets/Animations/MonsterAnimationController.controller
1 id memo move_speed max_hp sight atk_range atk_damage atk_interval_sec cost weight model_path animation_controller_path
2 1 기본1 5 4 75 6 1 10 2 2 1 Assets/Models/PlantWarrior.fbx Assets/Animations/MonsterAnimationController.controller
3 2 기본2 4.5 3.5 100 50 6 4 15 4 5 0.5 Assets/Models/Rogue.fbx Assets/Animations/MonsterAnimationController.controller

View File

@@ -1,6 +1,6 @@
id,memo,move_speed,max_hp,sight,atk_range,atk_damage,atk_interval_sec,cost,weight,model_path,animation_controller_path,wave_min,wave_max
101,Grunt(기본),6.7,75,6,1,3,1.2,3,1.0,Assets/Models/Skeleton_Minion.fbx,Assets/Animations/MonsterAnimationController.controller,1,10
102,Tank(느림/단단),3.3,125,6,1,4,1.5,5,0.5,Assets/Models/Druid.fbx,Assets/Animations/MonsterAnimationController.controller,3,15
103,Ranged(원거리/약함),5.3,65,6,5,2,1.4,3,0.2,Assets/Models/Skeleton_Warrior.fbx,Assets/Animations/MonsterAnimationController.controller,3,20
104,Fast(빠름/약함),8.6,45,6,1,2,1.0,3,0.333,Assets/Models/Skeleton_Rogue.fbx,Assets/Animations/MonsterAnimationController.controller,3,20
105,Elite(소수 정예),6.6,100,6,1,7,1.3,6,0.1,Assets/Models/Barbarian_Large.fbx,Assets/Animations/MonsterAnimationController.controller,5,20
101,Grunt(기본),4.5,75,6,1,3,1.2,3,1,Assets/Models/Skeleton_Minion.fbx,Assets/Animations/MonsterAnimationController.controller,1,10
102,Tank(느림/단단),2.5,125,6,1,4,1.5,5,0.5,Assets/Models/Druid.fbx,Assets/Animations/MonsterAnimationController.controller,3,15
103,Ranged(원거리/약함),3.5,65,6,5,2,1.4,3,0.2,Assets/Models/Skeleton_Warrior.fbx,Assets/Animations/MonsterAnimationController.controller,3,20
104,Fast(빠름/약함),6,45,6,1,2,1,3,0.333,Assets/Models/Skeleton_Rogue.fbx,Assets/Animations/MonsterAnimationController.controller,3,20
105,Elite(소수 정예),4.5,100,6,1,7,1.3,6,0.1,Assets/Models/Barbarian_Large.fbx,Assets/Animations/MonsterAnimationController.controller,5,20
1 id memo move_speed max_hp sight atk_range atk_damage atk_interval_sec cost weight model_path animation_controller_path wave_min wave_max
2 101 Grunt(기본) 6.7 4.5 75 6 1 3 1.2 3 1.0 1 Assets/Models/Skeleton_Minion.fbx Assets/Animations/MonsterAnimationController.controller 1 10
3 102 Tank(느림/단단) 3.3 2.5 125 6 1 4 1.5 5 0.5 Assets/Models/Druid.fbx Assets/Animations/MonsterAnimationController.controller 3 15
4 103 Ranged(원거리/약함) 5.3 3.5 65 6 5 2 1.4 3 0.2 Assets/Models/Skeleton_Warrior.fbx Assets/Animations/MonsterAnimationController.controller 3 20
5 104 Fast(빠름/약함) 8.6 6 45 6 1 2 1.0 1 3 0.333 Assets/Models/Skeleton_Rogue.fbx Assets/Animations/MonsterAnimationController.controller 3 20
6 105 Elite(소수 정예) 6.6 4.5 100 6 1 7 1.3 6 0.1 Assets/Models/Barbarian_Large.fbx Assets/Animations/MonsterAnimationController.controller 5 20

View File

@@ -1,2 +1,2 @@
id,memo,move_speed,capacity,manpower,max_hp,sight,atk_range,atk_damage,atk_interval_sec,prefab_path
1,,5,50,10,100,10,3,10,1,Assets/Prefabs/Player/Player
1,,4,50,10,100,10,3,10,1,Assets/Prefabs/Player/Player
1 id memo move_speed capacity manpower max_hp sight atk_range atk_damage atk_interval_sec prefab_path
2 1 5 4 50 10 100 10 3 10 1 Assets/Prefabs/Player/Player

View File

@@ -1,12 +1,12 @@
id,memo,building_name,level,upgrade_to,tower_type,mana,manpower,size_x,size_y,size_z,max_hp,sight,atk_range,atk_damage,atk_interval_sec,model_path
1,타워,Arrow Tower Lv.1,1,2,attack,100,10,4,10,4,100,15,10,15,2,Assets/Models/building_tower_B_blue.fbx
2,타워,Arrow Tower Lv.2,2,3,attack,200,20,4,10,4,150,15,15,20,2,Assets/Models/building_tower_B_blue.fbx
3,타워,Arrow Tower Lv.3,3,4,attack,300,30,4,10,4,200,20,15,30,2,Assets/Models/building_tower_B_blue.fbx
4,타워,Arrow Tower Lv.4,4,5,attack,400,40,4,10,4,250,25,20,40,2,Assets/Models/building_tower_B_blue.fbx
5,타워,Arrow Tower Lv.5,5,,attack,600,50,4,10,4,400,25,25,50,2,Assets/Models/building_tower_B_blue.fbx
1,타워,Arrow Tower Lv.1,1,2,attack,150,50,4,10,4,100,15,10,15,2,Assets/Models/building_tower_B_blue.fbx
2,타워,Arrow Tower Lv.2,2,3,attack,300,60,4,10,4,150,15,15,20,2,Assets/Models/building_tower_B_blue.fbx
3,타워,Arrow Tower Lv.3,3,4,attack,450,70,4,10,4,200,20,15,30,2,Assets/Models/building_tower_B_blue.fbx
4,타워,Arrow Tower Lv.4,4,5,attack,600,80,4,10,4,250,25,20,40,2,Assets/Models/building_tower_B_blue.fbx
5,타워,Arrow Tower Lv.5,5,,attack,750,100,4,10,4,400,25,25,50,2,Assets/Models/building_tower_B_blue.fbx
6,,Wall Lv.1,1,7,defense,10,10,8,4,3,30,1,0,0,0,Assets/Models/wall_straight.fbx
7,,Wall Lv.2,2,8,defense,30,10,8,4,3,30,1,0,0,0,Assets/Models/wall_straight.fbx
8,,Wall Lv.3,3,9,defense,50,20,8,4,3,30,1,0,0,0,Assets/Models/wall_straight.fbx
9,,Wall Lv.4,4,10,defense,100,20,8,4,3,30,1,0,0,0,Assets/Models/wall_straight.fbx
10,,Wall Lv.5,5,,defense,150,20,8,4,3,30,1,0,0,0,Assets/Models/wall_straight.fbx
7,,Wall Lv.2,2,8,defense,30,20,8,4,3,50,1,0,0,0,Assets/Models/wall_straight.fbx
8,,Wall Lv.3,3,9,defense,50,30,8,4,3,60,1,0,0,0,Assets/Models/wall_straight.fbx
9,,Wall Lv.4,4,10,defense,100,40,8,4,3,80,1,0,0,0,Assets/Models/wall_straight.fbx
10,,Wall Lv.5,5,,defense,150,50,8,4,3,110,1,0,0,0,Assets/Models/wall_straight.fbx
11,와드,Ward Lv.1,1,,sight,10,10,1,1,1,10,5,0,0,0,Assets/Models/torch.fbx
1 id memo building_name level upgrade_to tower_type mana manpower size_x size_y size_z max_hp sight atk_range atk_damage atk_interval_sec model_path
2 1 타워 Arrow Tower Lv.1 1 2 attack 100 150 10 50 4 10 4 100 15 10 15 2 Assets/Models/building_tower_B_blue.fbx
3 2 타워 Arrow Tower Lv.2 2 3 attack 200 300 20 60 4 10 4 150 15 15 20 2 Assets/Models/building_tower_B_blue.fbx
4 3 타워 Arrow Tower Lv.3 3 4 attack 300 450 30 70 4 10 4 200 20 15 30 2 Assets/Models/building_tower_B_blue.fbx
5 4 타워 Arrow Tower Lv.4 4 5 attack 400 600 40 80 4 10 4 250 25 20 40 2 Assets/Models/building_tower_B_blue.fbx
6 5 타워 Arrow Tower Lv.5 5 attack 600 750 50 100 4 10 4 400 25 25 50 2 Assets/Models/building_tower_B_blue.fbx
7 6 Wall Lv.1 1 7 defense 10 10 8 4 3 30 1 0 0 0 Assets/Models/wall_straight.fbx
8 7 Wall Lv.2 2 8 defense 30 10 20 8 4 3 30 50 1 0 0 0 Assets/Models/wall_straight.fbx
9 8 Wall Lv.3 3 9 defense 50 20 30 8 4 3 30 60 1 0 0 0 Assets/Models/wall_straight.fbx
10 9 Wall Lv.4 4 10 defense 100 20 40 8 4 3 30 80 1 0 0 0 Assets/Models/wall_straight.fbx
11 10 Wall Lv.5 5 defense 150 20 50 8 4 3 30 110 1 0 0 0 Assets/Models/wall_straight.fbx
12 11 와드 Ward Lv.1 1 sight 10 10 1 1 1 10 5 0 0 0 Assets/Models/torch.fbx

View File

@@ -11,6 +11,6 @@
10,노동력 증가 Lv.1,harvest,person,200,,player_manpower,add,5,10
11,노동력 증가 Lv.2,harvest,person,300,10,player_manpower,add,10,11
12,노동력 증가 Lv.3,harvest,person,400,7; 10,player_manpower,add,20,12
13,이동속도 증가 Lv.1,scout,person,200,,player_move_speed,mul,1.2,13
14,이동속도 증가 Lv.2,scout,person,300,13,player_move_speed,mul,1.6,14
15,이동속도 증가 Lv.3,scout,person,400,14,player_move_speed,mul,2,15
13,이동속도 증가 Lv.1,scout,person,200,,player_move_speed,mul,1.5,13
14,이동속도 증가 Lv.2,scout,person,300,13,player_move_speed,mul,2,14
15,이동속도 증가 Lv.3,scout,person,400,14,player_move_speed,mul,2.5,15
1 id memo upgrade_category upgrade_target mana require_upgrade_id effect_stat_list effect_op_list effect_value_list sort_order
11 10 노동력 증가 Lv.1 harvest person 200 player_manpower add 5 10
12 11 노동력 증가 Lv.2 harvest person 300 10 player_manpower add 10 11
13 12 노동력 증가 Lv.3 harvest person 400 7; 10 player_manpower add 20 12
14 13 이동속도 증가 Lv.1 scout person 200 player_move_speed mul 1.2 1.5 13
15 14 이동속도 증가 Lv.2 scout person 300 13 player_move_speed mul 1.6 2 14
16 15 이동속도 증가 Lv.3 scout person 400 14 player_move_speed mul 2 2.5 15