Worker 네트워크 동기화

This commit is contained in:
2026-02-02 12:59:56 +09:00
parent b5f8943bcc
commit a0cb8499b0
5 changed files with 159 additions and 31 deletions

View File

@@ -15,6 +15,8 @@ GameObject:
- component: {fileID: -6833905931170612921}
- component: {fileID: -5642067558840373223}
- component: {fileID: 7652614764984268938}
- component: {fileID: 3118986035178891702}
- component: {fileID: -802640627660999798}
m_Layer: 7
m_Name: Worker
m_TagString: Untagged
@@ -31,7 +33,7 @@ Transform:
m_GameObject: {fileID: 1348125539835438327}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 5.26293, y: 1.00002, z: -80.92117}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@@ -102,7 +104,7 @@ MonoBehaviour:
maxBagCapacity: 50
miningSpeed: 1
followDistance: 3
movementSpeed: 10
movementSpeed: 21.41
resourcesPerMining: 5
interactionAnimationTrigger:
miningEffectPrefab: {fileID: 0}
@@ -181,10 +183,88 @@ Rigidbody:
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 1
m_IsKinematic: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &3118986035178891702
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1348125539835438327}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e96cb6065543e43c4a752faaa1468eb1, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.Components.NetworkTransform
ShowTopMostFoldoutHeaderGroup: 1
NetworkTransformExpanded: 0
AutoOwnerAuthorityTickOffset: 1
PositionInterpolationType: 1
RotationInterpolationType: 1
ScaleInterpolationType: 0
PositionLerpSmoothing: 1
PositionMaxInterpolationTime: 0.1
RotationLerpSmoothing: 1
RotationMaxInterpolationTime: 0.1
ScaleLerpSmoothing: 1
ScaleMaxInterpolationTime: 0.1
AuthorityMode: 0
TickSyncChildren: 0
UseUnreliableDeltas: 0
SyncPositionX: 1
SyncPositionY: 1
SyncPositionZ: 1
SyncRotAngleX: 1
SyncRotAngleY: 1
SyncRotAngleZ: 1
SyncScaleX: 0
SyncScaleY: 0
SyncScaleZ: 0
PositionThreshold: 0.001
RotAngleThreshold: 0.01
ScaleThreshold: 0.01
UseQuaternionSynchronization: 0
UseQuaternionCompression: 0
UseHalfFloatPrecision: 0
InLocalSpace: 0
SwitchTransformSpaceWhenParented: 0
Interpolate: 1
SlerpPosition: 0
--- !u!114 &-802640627660999798
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1348125539835438327}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e8d0727d5ae3244e3b569694d3912374, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.Components.NetworkAnimator
ShowTopMostFoldoutHeaderGroup: 1
NetworkAnimatorExpanded: 0
AuthorityMode: 0
m_Animator: {fileID: -6833905931170612921}
TransitionStateInfoList: []
AnimatorParameterEntries:
ParameterEntries:
- name: Idle
NameHash: 2081823275
Synchronize: 1
ParameterType: 4
- name: Walk
NameHash: 765711723
Synchronize: 1
ParameterType: 4
- name: Mine
NameHash: -912622419
Synchronize: 1
ParameterType: 4
AnimatorParametersExpanded: 0
--- !u!1001 &8340426036889336253
PrefabInstance:
m_ObjectHideFlags: 0

View File

@@ -1828,7 +1828,7 @@ MonoBehaviour:
m_DisconnectTimeoutMS: 30000
ConnectionData:
Address: 127.0.0.1
Port: 7835
Port: 7843
ServerListenAddress: 127.0.0.1
ClientBindPort: 0
DebugSimulator:

View File

@@ -163,26 +163,35 @@ namespace Northbound
[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
private void AssignOrGatherResourceServerRpc(ulong playerId, ulong resourceId)
{
var playerObject = NetworkManager.Singleton.ConnectedClients[playerId].PlayerObject;
if (playerObject == null)
{
return;
}
Debug.Log($"[Resource] AssignOrGatherResourceServerRpc called - PlayerID: {playerId}, ResourceID: {resourceId}");
var playerInteraction = playerObject.GetComponent<PlayerInteraction>();
bool workerAssigned = false;
if (allowWorkerAssignment && playerInteraction != null && playerInteraction.assignedWorker != null)
if (allowWorkerAssignment)
{
var worker = playerInteraction.assignedWorker;
if (worker.OwnerPlayerId == playerId && (int)worker.CurrentState == 1)
// Find worker owned by player in Following state (server-side, not client-side)
Worker assignedWorker = FindWorkerForPlayer(playerId);
if (assignedWorker != null)
{
worker.AssignMiningTargetServerRpc(resourceId);
workerAssigned = true;
ShowGatheringEffectClientRpc();
Debug.Log($"[Resource] Worker found server-side - OwnerPlayerId: {assignedWorker.OwnerPlayerId}, CurrentState: {(int)assignedWorker.CurrentState}");
if ((int)assignedWorker.CurrentState == 1) // 1 = Following
{
Debug.Log($"[Resource] ✓ Assigning worker to resource!");
assignedWorker.AssignMiningTargetServerRpc(resourceId);
workerAssigned = true;
ShowGatheringEffectClientRpc();
}
else
{
Debug.LogWarning($"[Resource] Worker not in Following state! State: {(int)assignedWorker.CurrentState}");
}
}
else
{
Debug.Log($"[Resource] No worker found for player {playerId} in Following state");
}
}
@@ -192,7 +201,7 @@ namespace Northbound
{
return;
}
GatherResource(playerId);
}
}
@@ -274,5 +283,42 @@ namespace Northbound
{
return transform;
}
private Worker FindWorkerForPlayer(ulong playerId)
{
Debug.Log($"[Resource] FindWorkerForPlayer called - Looking for worker assigned to player {playerId}");
if (NetworkManager.Singleton == null || NetworkManager.Singleton.SpawnManager == null)
{
Debug.LogWarning($"[Resource] FindWorkerForPlayer - NetworkManager or SpawnManager is null");
return null;
}
var spawnedObjects = NetworkManager.Singleton.SpawnManager.SpawnedObjects;
int objectsChecked = 0;
int workersFound = 0;
foreach (var kvp in spawnedObjects)
{
var networkObj = kvp.Value;
var worker = networkObj.GetComponent<Worker>();
if (worker != null)
{
workersFound++;
Debug.Log($"[Resource] FindWorkerForPlayer - Found worker: {worker.gameObject.name}, OwnerPlayerId: {worker.OwnerPlayerId}, State: {(int)worker.CurrentState}");
// Use worker's internal OwnerPlayerId, NOT NetworkObject.OwnerClientId!
if (worker.OwnerPlayerId == playerId && (int)worker.CurrentState == 1) // 1 = Following
{
Debug.Log($"[Resource] FindWorkerForPlayer - ✓ Found worker: {worker.gameObject.name} for player {playerId}");
return worker;
}
}
}
Debug.LogWarning($"[Resource] FindWorkerForPlayer - Checked {objectsChecked} objects, found {workersFound} workers, no matching worker in Following state!");
return null;
}
}
}

View File

@@ -504,7 +504,8 @@ namespace Northbound
var networkObj = kvp.Value;
if (networkObj != null && networkObj.OwnerClientId == _ownerPlayerId.Value)
{
if (networkObj.gameObject != null)
var playerInteraction = networkObj.GetComponent<PlayerInteraction>();
if (playerInteraction != null && networkObj.gameObject != null)
{
_playerTransform = networkObj.transform;
return true;

View File

@@ -94,7 +94,7 @@ namespace Northbound
GameObject workerObj = Instantiate(workerPrefab, spawnPosition, Quaternion.identity);
NetworkObject workerNetObj = workerObj.GetComponent<NetworkObject>();
if (workerNetObj == null)
{
Debug.LogError("[WorkerSpawner] Worker prefab must have NetworkObject component");
@@ -102,18 +102,19 @@ namespace Northbound
return;
}
workerNetObj.Spawn();
_lastSpawnTime = Time.time;
_workerCount.Value++;
// IMPORTANT: Spawn as server-owned so server can modify worker's NetworkVariables
workerNetObj.Spawn();
_lastSpawnTime = Time.time;
_workerCount.Value++;
ShowSpawnEffectClientRpc(spawnPosition);
ShowSpawnEffectClientRpc(spawnPosition);
Debug.Log($"[WorkerSpawner] 워커 생성됨 (총 워커: {_workerCount.Value}/{maxWorkers})");
Debug.Log($"[WorkerSpawner] Worker spawned (server-owned) and assigned to player {playerId} (Total: {_workerCount.Value}/{maxWorkers})");
ScheduleWorkerAssignment(playerId, workerNetObj.NetworkObjectId);
}
ScheduleWorkerAssignment(playerId, workerNetObj.NetworkObjectId);
}
private void ScheduleWorkerAssignment(ulong playerId, ulong workerNetObjectId)
private void ScheduleWorkerAssignment(ulong playerId, ulong workerNetObjectId)
{
StartCoroutine(AssignWorkerAfterFrame(playerId, workerNetObjectId));
}