Worker 상호작용에 Cost 요구사항 제거
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@@ -75,7 +75,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 1475696401
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GlobalObjectIdHash: 4213269672
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InScenePlacedSourceGlobalObjectIdHash: 0
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DeferredDespawnTick: 0
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Ownership: 1
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@@ -106,7 +106,6 @@ MonoBehaviour:
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followDistance: 5
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movementSpeed: 5
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resourcesPerMining: 5
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recruitmentCost: 250
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interactionAnimationTrigger:
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miningEffectPrefab: {fileID: 0}
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depositEffectPrefab: {fileID: 0}
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@@ -21,7 +21,6 @@ namespace Northbound
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public float followDistance = 3f;
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public float movementSpeed = 3.5f;
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public int resourcesPerMining = 5;
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public int recruitmentCost = 10;
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[Header("Interaction")]
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public string interactionAnimationTrigger = "Recruit";
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@@ -373,13 +372,6 @@ namespace Northbound
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if (_ownerPlayerId.Value != ulong.MaxValue && _ownerPlayerId.Value != playerId)
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return false;
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if (_ownerPlayerId.Value == ulong.MaxValue)
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{
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var coreResourceManager = CoreResourceManager.Instance;
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if (coreResourceManager != null && !coreResourceManager.CanAfford(recruitmentCost))
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return false;
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}
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return true;
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}
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@@ -408,20 +400,6 @@ namespace Northbound
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[Rpc(SendTo.Server, InvokePermission = RpcInvokePermission.Everyone)]
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private void RecruitWorkerServerRpc(ulong playerId, ulong workerNetObjectId)
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{
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var coreResourceManager = CoreResourceManager.Instance;
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if (coreResourceManager == null)
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{
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Debug.LogWarning("[Worker] CoreResourceManager 인스턴스를 찾을 수 없습니다.");
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return;
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}
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if (!coreResourceManager.CanAfford(recruitmentCost))
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{
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Debug.LogWarning($"[Worker] 코어 자원이 부족합니다. 필요: {recruitmentCost}");
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return;
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}
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coreResourceManager.SpendResources(recruitmentCost);
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_ownerPlayerId.Value = playerId;
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SetState(WorkerState.Following);
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UpdatePlayerTransform();
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@@ -463,11 +441,7 @@ namespace Northbound
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{
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if (_ownerPlayerId.Value == ulong.MaxValue)
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{
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var coreResourceManager = CoreResourceManager.Instance;
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if (coreResourceManager != null && !coreResourceManager.CanAfford(recruitmentCost))
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return $"Resource Required: {recruitmentCost})";
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return $"[E] Recruit Worker: {recruitmentCost}";
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return "[E] Recruit Worker";
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}
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else if (NetworkManager.Singleton != null && _ownerPlayerId.Value == NetworkManager.Singleton.LocalClientId)
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{
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