카메라 설정 변경
45도 y:18 z:-18 로 설정 z축만 follow하는 컨트롤러도 사용해봤으나 별로여서 코드만 남겨둠.
This commit is contained in:
@@ -59,6 +59,7 @@
|
|||||||
<Compile Include="Assets\Scripts\TeamType.cs" />
|
<Compile Include="Assets\Scripts\TeamType.cs" />
|
||||||
<Compile Include="Assets\Scripts\CoreResourceManager.cs" />
|
<Compile Include="Assets\Scripts\CoreResourceManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\Building.cs" />
|
<Compile Include="Assets\Scripts\Building.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\SimpleCameraZFollow.cs" />
|
||||||
<Compile Include="Assets\Scripts\GameResourceUI.cs" />
|
<Compile Include="Assets\Scripts\GameResourceUI.cs" />
|
||||||
<Compile Include="Assets\Scripts\FogOfWarRenderer.cs" />
|
<Compile Include="Assets\Scripts\FogOfWarRenderer.cs" />
|
||||||
<Compile Include="Assets\Scripts\ResourcePickup.cs" />
|
<Compile Include="Assets\Scripts\ResourcePickup.cs" />
|
||||||
@@ -86,6 +87,7 @@
|
|||||||
<Compile Include="Assets\InputSystem_Actions.cs" />
|
<Compile Include="Assets\InputSystem_Actions.cs" />
|
||||||
<Compile Include="Assets\FlatKit\Demos\[Demo] Desert\Scripts\BillboardLineRendererCircle.cs" />
|
<Compile Include="Assets\FlatKit\Demos\[Demo] Desert\Scripts\BillboardLineRendererCircle.cs" />
|
||||||
<Compile Include="Assets\Scripts\BuildingHealthBar.cs" />
|
<Compile Include="Assets\Scripts\BuildingHealthBar.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\CameraZFollow.cs" />
|
||||||
<Compile Include="Assets\Scripts\PlayerSpawnPoint.cs" />
|
<Compile Include="Assets\Scripts\PlayerSpawnPoint.cs" />
|
||||||
<Compile Include="Assets\FlatKit\Demos\Common\Scripts\AutoLoadPipelineAsset.cs" />
|
<Compile Include="Assets\FlatKit\Demos\Common\Scripts\AutoLoadPipelineAsset.cs" />
|
||||||
<Compile Include="Assets\Scripts\AutoHost.cs" />
|
<Compile Include="Assets\Scripts\AutoHost.cs" />
|
||||||
|
|||||||
@@ -149,7 +149,7 @@ Transform:
|
|||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 519420032}
|
- {fileID: 519420032}
|
||||||
- {fileID: 1672828973}
|
- {fileID: 1290143990}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &306979656
|
--- !u!1 &306979656
|
||||||
@@ -596,7 +596,7 @@ Camera:
|
|||||||
height: 1
|
height: 1
|
||||||
near clip plane: 0.3
|
near clip plane: 0.3
|
||||||
far clip plane: 1000
|
far clip plane: 1000
|
||||||
field of view: 45
|
field of view: 60
|
||||||
orthographic: 0
|
orthographic: 0
|
||||||
orthographic size: 5
|
orthographic size: 5
|
||||||
m_Depth: -1
|
m_Depth: -1
|
||||||
@@ -622,8 +622,8 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 519420028}
|
m_GameObject: {fileID: 519420028}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0.38268343, y: 0, z: 0, w: 0.92387956}
|
m_LocalRotation: {x: 0.38268346, y: -0.00000022436977, z: 0.000000092937015, w: 0.92387956}
|
||||||
m_LocalPosition: {x: 0, y: 31, z: -25}
|
m_LocalPosition: {x: 0, y: 19, z: -18}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
@@ -1633,6 +1633,101 @@ Transform:
|
|||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1 &1290143989
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1290143990}
|
||||||
|
- component: {fileID: 1290143993}
|
||||||
|
- component: {fileID: 1290143992}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: CinemachineCamera
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &1290143990
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1290143989}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0.38268343, y: -0.00000022436976, z: 0.00000009293699, w: 0.92387956}
|
||||||
|
m_LocalPosition: {x: 0, y: 19, z: -18}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 61373299}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &1290143992
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1290143989}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: b617507da6d07e749b7efdb34e1173e1, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Unity.Cinemachine::Unity.Cinemachine.CinemachineFollow
|
||||||
|
TrackerSettings:
|
||||||
|
BindingMode: 4
|
||||||
|
PositionDamping: {x: 1, y: 1, z: 1}
|
||||||
|
AngularDampingMode: 0
|
||||||
|
RotationDamping: {x: 1, y: 1, z: 1}
|
||||||
|
QuaternionDamping: 1
|
||||||
|
FollowOffset: {x: 0, y: 18, z: -18}
|
||||||
|
--- !u!114 &1290143993
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1290143989}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: f9dfa5b682dcd46bda6128250e975f58, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Unity.Cinemachine::Unity.Cinemachine.CinemachineCamera
|
||||||
|
Priority:
|
||||||
|
Enabled: 0
|
||||||
|
m_Value: 0
|
||||||
|
OutputChannel: 1
|
||||||
|
StandbyUpdate: 2
|
||||||
|
m_StreamingVersion: 20241001
|
||||||
|
m_LegacyPriority: 0
|
||||||
|
Target:
|
||||||
|
TrackingTarget: {fileID: 5887522270574905679, guid: 6c700f44a7d74e141a002e9484d2057c, type: 3}
|
||||||
|
LookAtTarget: {fileID: 0}
|
||||||
|
CustomLookAtTarget: 0
|
||||||
|
Lens:
|
||||||
|
FieldOfView: 60
|
||||||
|
OrthographicSize: 5
|
||||||
|
NearClipPlane: 0.3
|
||||||
|
FarClipPlane: 1000
|
||||||
|
Dutch: 0
|
||||||
|
ModeOverride: 0
|
||||||
|
PhysicalProperties:
|
||||||
|
GateFit: 2
|
||||||
|
SensorSize: {x: 21.946, y: 16.002}
|
||||||
|
LensShift: {x: 0, y: 0}
|
||||||
|
FocusDistance: 10
|
||||||
|
Iso: 200
|
||||||
|
ShutterSpeed: 0.005
|
||||||
|
Aperture: 16
|
||||||
|
BladeCount: 5
|
||||||
|
Curvature: {x: 2, y: 11}
|
||||||
|
BarrelClipping: 0.25
|
||||||
|
Anamorphism: 0
|
||||||
|
BlendHint: 0
|
||||||
--- !u!1 &1433142230
|
--- !u!1 &1433142230
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -1733,7 +1828,7 @@ MonoBehaviour:
|
|||||||
m_DisconnectTimeoutMS: 30000
|
m_DisconnectTimeoutMS: 30000
|
||||||
ConnectionData:
|
ConnectionData:
|
||||||
Address: 127.0.0.1
|
Address: 127.0.0.1
|
||||||
Port: 7834
|
Port: 7802
|
||||||
ServerListenAddress: 127.0.0.1
|
ServerListenAddress: 127.0.0.1
|
||||||
ClientBindPort: 0
|
ClientBindPort: 0
|
||||||
DebugSimulator:
|
DebugSimulator:
|
||||||
@@ -1987,101 +2082,6 @@ Transform:
|
|||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1672828972
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 1672828973}
|
|
||||||
- component: {fileID: 1672828975}
|
|
||||||
- component: {fileID: 1672828974}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: CinemachineCamera
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!4 &1672828973
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1672828972}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0.38268343, y: 0, z: 0, w: 0.92387956}
|
|
||||||
m_LocalPosition: {x: 0, y: 31, z: -25}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 61373299}
|
|
||||||
m_LocalEulerAnglesHint: {x: 45, y: 0, z: 0}
|
|
||||||
--- !u!114 &1672828974
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1672828972}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: b617507da6d07e749b7efdb34e1173e1, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Unity.Cinemachine::Unity.Cinemachine.CinemachineFollow
|
|
||||||
TrackerSettings:
|
|
||||||
BindingMode: 4
|
|
||||||
PositionDamping: {x: 1, y: 1, z: 1}
|
|
||||||
AngularDampingMode: 0
|
|
||||||
RotationDamping: {x: 1, y: 1, z: 1}
|
|
||||||
QuaternionDamping: 1
|
|
||||||
FollowOffset: {x: 0, y: 30, z: -25}
|
|
||||||
--- !u!114 &1672828975
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1672828972}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: f9dfa5b682dcd46bda6128250e975f58, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Unity.Cinemachine::Unity.Cinemachine.CinemachineCamera
|
|
||||||
Priority:
|
|
||||||
Enabled: 0
|
|
||||||
m_Value: 0
|
|
||||||
OutputChannel: 1
|
|
||||||
StandbyUpdate: 2
|
|
||||||
m_StreamingVersion: 20241001
|
|
||||||
m_LegacyPriority: 0
|
|
||||||
Target:
|
|
||||||
TrackingTarget: {fileID: 5887522270574905679, guid: 6c700f44a7d74e141a002e9484d2057c, type: 3}
|
|
||||||
LookAtTarget: {fileID: 0}
|
|
||||||
CustomLookAtTarget: 0
|
|
||||||
Lens:
|
|
||||||
FieldOfView: 45
|
|
||||||
OrthographicSize: 5
|
|
||||||
NearClipPlane: 0.3
|
|
||||||
FarClipPlane: 1000
|
|
||||||
Dutch: 0
|
|
||||||
ModeOverride: 0
|
|
||||||
PhysicalProperties:
|
|
||||||
GateFit: 2
|
|
||||||
SensorSize: {x: 21.946, y: 16.002}
|
|
||||||
LensShift: {x: 0, y: 0}
|
|
||||||
FocusDistance: 10
|
|
||||||
Iso: 200
|
|
||||||
ShutterSpeed: 0.005
|
|
||||||
Aperture: 16
|
|
||||||
BladeCount: 5
|
|
||||||
Curvature: {x: 2, y: 11}
|
|
||||||
BarrelClipping: 0.25
|
|
||||||
Anamorphism: 0
|
|
||||||
BlendHint: 0
|
|
||||||
--- !u!1 &1701756764
|
--- !u!1 &1701756764
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
49
Assets/Scripts/SimpleCameraZFollow.cs
Normal file
49
Assets/Scripts/SimpleCameraZFollow.cs
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SimpleCameraZFollow : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Camera Settings")]
|
||||||
|
[SerializeField] private float fixedXPosition = 0f;
|
||||||
|
[SerializeField] private float fixedYPosition = 10f;
|
||||||
|
[SerializeField] private float zOffset = -10f;
|
||||||
|
[SerializeField] private float smoothSpeed = 5f;
|
||||||
|
[SerializeField] private bool lockRotation = true;
|
||||||
|
|
||||||
|
private Transform target;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
FindPlayerTarget();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FindPlayerTarget()
|
||||||
|
{
|
||||||
|
var players = FindObjectsByType<NetworkPlayerController>(FindObjectsSortMode.None);
|
||||||
|
foreach (var player in players)
|
||||||
|
{
|
||||||
|
if (player.IsOwner)
|
||||||
|
{
|
||||||
|
target = player.transform;
|
||||||
|
Debug.Log($"<color=green>[Camera] Target found: {player.name}</color>");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Invoke(nameof(FindPlayerTarget), 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if (target == null) return;
|
||||||
|
|
||||||
|
Vector3 targetPos = target.position;
|
||||||
|
Vector3 desiredPosition = new Vector3(fixedXPosition, fixedYPosition, targetPos.z + zOffset);
|
||||||
|
|
||||||
|
transform.position = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed * Time.deltaTime);
|
||||||
|
|
||||||
|
if (!lockRotation)
|
||||||
|
{
|
||||||
|
transform.LookAt(target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/SimpleCameraZFollow.cs.meta
Normal file
2
Assets/Scripts/SimpleCameraZFollow.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b3f3be10d36619c4f8bc25eeb8a91829
|
||||||
@@ -21,6 +21,6 @@ Step 4: Excel등에서 csv파일의 데이터 입력/수정
|
|||||||
|
|
||||||
Step 5: Unity 에디터 상단의 Northbound 탭 => Data Importer 메뉴 실행
|
Step 5: Unity 에디터 상단의 Northbound 탭 => Data Importer 메뉴 실행
|
||||||
|
|
||||||
Step 6: Unity ScriptableObject(프리팹, 애셋) 생성 (자동)
|
Step 6: Unity ScriptableObject(프리팹, 애셋) 및 사용 가능한 프리팹 자동 생성
|
||||||
|
|
||||||
Step 7: 수정한 csv 파일과 생성된 SO 파일을 모두 commit & push
|
Step 7: 수정한 csv 파일과 생성된 SO 파일을 모두 commit & push
|
||||||
Reference in New Issue
Block a user