카메라 설정 변경
45도 y:18 z:-18 로 설정 z축만 follow하는 컨트롤러도 사용해봤으나 별로여서 코드만 남겨둠.
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@@ -59,6 +59,7 @@
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<Compile Include="Assets\Scripts\TeamType.cs" />
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<Compile Include="Assets\Scripts\CoreResourceManager.cs" />
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<Compile Include="Assets\Scripts\Building.cs" />
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<Compile Include="Assets\Scripts\SimpleCameraZFollow.cs" />
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<Compile Include="Assets\Scripts\GameResourceUI.cs" />
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<Compile Include="Assets\Scripts\FogOfWarRenderer.cs" />
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<Compile Include="Assets\Scripts\ResourcePickup.cs" />
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@@ -86,6 +87,7 @@
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<Compile Include="Assets\InputSystem_Actions.cs" />
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<Compile Include="Assets\FlatKit\Demos\[Demo] Desert\Scripts\BillboardLineRendererCircle.cs" />
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<Compile Include="Assets\Scripts\BuildingHealthBar.cs" />
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<Compile Include="Assets\Scripts\CameraZFollow.cs" />
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<Compile Include="Assets\Scripts\PlayerSpawnPoint.cs" />
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<Compile Include="Assets\FlatKit\Demos\Common\Scripts\AutoLoadPipelineAsset.cs" />
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<Compile Include="Assets\Scripts\AutoHost.cs" />
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@@ -596,7 +596,7 @@ Camera:
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--- !u!1 &1433142230
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@@ -1733,7 +1828,7 @@ MonoBehaviour:
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DebugSimulator:
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49
Assets/Scripts/SimpleCameraZFollow.cs
Normal file
49
Assets/Scripts/SimpleCameraZFollow.cs
Normal file
@@ -0,0 +1,49 @@
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using UnityEngine;
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public class SimpleCameraZFollow : MonoBehaviour
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{
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[Header("Camera Settings")]
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[SerializeField] private float fixedXPosition = 0f;
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[SerializeField] private float fixedYPosition = 10f;
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[SerializeField] private float zOffset = -10f;
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[SerializeField] private float smoothSpeed = 5f;
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[SerializeField] private bool lockRotation = true;
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private Transform target;
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private void Start()
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{
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FindPlayerTarget();
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}
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private void FindPlayerTarget()
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{
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var players = FindObjectsByType<NetworkPlayerController>(FindObjectsSortMode.None);
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foreach (var player in players)
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{
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if (player.IsOwner)
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{
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target = player.transform;
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Debug.Log($"<color=green>[Camera] Target found: {player.name}</color>");
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return;
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}
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}
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Invoke(nameof(FindPlayerTarget), 0.5f);
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}
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private void LateUpdate()
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{
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if (target == null) return;
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Vector3 targetPos = target.position;
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Vector3 desiredPosition = new Vector3(fixedXPosition, fixedYPosition, targetPos.z + zOffset);
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transform.position = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed * Time.deltaTime);
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if (!lockRotation)
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{
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transform.LookAt(target);
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}
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}
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}
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2
Assets/Scripts/SimpleCameraZFollow.cs.meta
Normal file
2
Assets/Scripts/SimpleCameraZFollow.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: b3f3be10d36619c4f8bc25eeb8a91829
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@@ -21,6 +21,6 @@ Step 4: Excel등에서 csv파일의 데이터 입력/수정
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Step 5: Unity 에디터 상단의 Northbound 탭 => Data Importer 메뉴 실행
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Step 6: Unity ScriptableObject(프리팹, 애셋) 생성 (자동)
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Step 6: Unity ScriptableObject(프리팹, 애셋) 및 사용 가능한 프리팹 자동 생성
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Step 7: 수정한 csv 파일과 생성된 SO 파일을 모두 commit & push
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Reference in New Issue
Block a user