MapGenerator의 Resource 배치 x좌표 수정
0 ~ x -> -x/2 ~ x/2
This commit is contained in:
@@ -222,6 +222,7 @@ namespace Northbound
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{
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{
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_generatedResources = resources;
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_generatedResources = resources;
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success = true;
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success = true;
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Debug.Log($"<color=green>[MapGenerator] Normal resource generation succeeded on attempt {attempt + 1}</color>");
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break;
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break;
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}
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}
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else
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else
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@@ -232,8 +233,9 @@ namespace Northbound
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if (!success)
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if (!success)
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{
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{
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Debug.LogWarning("[MapGenerator] All resource generation attempts failed, using fallback layout");
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Debug.LogWarning("<color=yellow>[MapGenerator] All resource generation attempts failed, using fallback layout</color>");
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GenerateResourceFallbackLayout();
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GenerateResourceFallbackLayout();
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Debug.Log($"<color=yellow>[MapGenerator] Fallback layout X coordinates: {string.Join(", ", System.Array.ConvertAll(_generatedResources, r => r.position.x.ToString("F1")))}</color>");
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}
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}
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SpawnResources();
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SpawnResources();
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@@ -298,6 +300,7 @@ namespace Northbound
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if (IsValidResourcePosition(candidatePosition, existingResources, currentIndex))
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if (IsValidResourcePosition(candidatePosition, existingResources, currentIndex))
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{
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{
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position = candidatePosition;
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position = candidatePosition;
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Debug.Log($"[MapGenerator] Generated valid resource position: X={position.x:F2} (range: {-playableAreaWidth/2f:F2} to {playableAreaWidth/2f:F2})");
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return true;
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return true;
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}
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}
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}
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}
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@@ -367,15 +370,15 @@ namespace Northbound
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{
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{
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_generatedResources = new ResourceData[]
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_generatedResources = new ResourceData[]
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{
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{
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new ResourceData { position = new Vector2(30, 100), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
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new ResourceData { position = new Vector2(-30, 100), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
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new ResourceData { position = new Vector2(50, 200), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
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new ResourceData { position = new Vector2(30, 200), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
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new ResourceData { position = new Vector2(20, 300), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
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new ResourceData { position = new Vector2(-20, 300), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
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new ResourceData { position = new Vector2(60, 400), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
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new ResourceData { position = new Vector2(20, 400), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
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new ResourceData { position = new Vector2(35, 500), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
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new ResourceData { position = new Vector2(0, 500), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
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new ResourceData { position = new Vector2(55, 600), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
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new ResourceData { position = new Vector2(-35, 600), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
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new ResourceData { position = new Vector2(25, 700), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
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new ResourceData { position = new Vector2(35, 700), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
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new ResourceData { position = new Vector2(45, 150), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
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new ResourceData { position = new Vector2(-15, 150), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
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new ResourceData { position = new Vector2(65, 250), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction }
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new ResourceData { position = new Vector2(15, 250), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction }
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};
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};
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float totalProduction = initialResourceProduction;
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float totalProduction = initialResourceProduction;
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@@ -559,7 +562,8 @@ namespace Northbound
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float x = Random.Range(-playableAreaWidth / 2f, playableAreaWidth / 2f);
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float x = Random.Range(-playableAreaWidth / 2f, playableAreaWidth / 2f);
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float z = Random.Range(startZ, endZ);
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float z = Random.Range(startZ, endZ);
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return new Vector3(x, center.y, z);
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Vector3 result = new Vector3(x, center.y, z);
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return result;
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}
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}
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private bool IsValidObstaclePosition(Vector3 position)
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private bool IsValidObstaclePosition(Vector3 position)
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