MapGenerator의 Resource 배치 x좌표 수정

0 ~ x -> -x/2 ~ x/2
This commit is contained in:
2026-02-13 16:17:48 +09:00
parent bd17a2e7eb
commit 6d0365c0db

View File

@@ -222,6 +222,7 @@ namespace Northbound
{
_generatedResources = resources;
success = true;
Debug.Log($"<color=green>[MapGenerator] Normal resource generation succeeded on attempt {attempt + 1}</color>");
break;
}
else
@@ -232,8 +233,9 @@ namespace Northbound
if (!success)
{
Debug.LogWarning("[MapGenerator] All resource generation attempts failed, using fallback layout");
Debug.LogWarning("<color=yellow>[MapGenerator] All resource generation attempts failed, using fallback layout</color>");
GenerateResourceFallbackLayout();
Debug.Log($"<color=yellow>[MapGenerator] Fallback layout X coordinates: {string.Join(", ", System.Array.ConvertAll(_generatedResources, r => r.position.x.ToString("F1")))}</color>");
}
SpawnResources();
@@ -298,6 +300,7 @@ namespace Northbound
if (IsValidResourcePosition(candidatePosition, existingResources, currentIndex))
{
position = candidatePosition;
Debug.Log($"[MapGenerator] Generated valid resource position: X={position.x:F2} (range: {-playableAreaWidth/2f:F2} to {playableAreaWidth/2f:F2})");
return true;
}
}
@@ -367,15 +370,15 @@ namespace Northbound
{
_generatedResources = new ResourceData[]
{
new ResourceData { position = new Vector2(30, 100), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
new ResourceData { position = new Vector2(50, 200), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
new ResourceData { position = new Vector2(20, 300), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
new ResourceData { position = new Vector2(60, 400), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
new ResourceData { position = new Vector2(35, 500), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
new ResourceData { position = new Vector2(55, 600), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
new ResourceData { position = new Vector2(25, 700), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
new ResourceData { position = new Vector2(45, 150), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
new ResourceData { position = new Vector2(65, 250), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction }
new ResourceData { position = new Vector2(-30, 100), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
new ResourceData { position = new Vector2(30, 200), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
new ResourceData { position = new Vector2(-20, 300), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
new ResourceData { position = new Vector2(20, 400), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
new ResourceData { position = new Vector2(0, 500), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
new ResourceData { position = new Vector2(-35, 600), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
new ResourceData { position = new Vector2(35, 700), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
new ResourceData { position = new Vector2(-15, 150), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction },
new ResourceData { position = new Vector2(15, 250), baseProduction = additionalResourceBaseProduction, qualityModifier = 0f, finalProduction = additionalResourceBaseProduction }
};
float totalProduction = initialResourceProduction;
@@ -559,7 +562,8 @@ namespace Northbound
float x = Random.Range(-playableAreaWidth / 2f, playableAreaWidth / 2f);
float z = Random.Range(startZ, endZ);
return new Vector3(x, center.y, z);
Vector3 result = new Vector3(x, center.y, z);
return result;
}
private bool IsValidObstaclePosition(Vector3 position)