Tower Data의 size 규칙 변경 및 현재 사용 중인 Tower들의 크기 조정
size x,y,z는 외형의 크기를 조정하지 않는다 외형의 크기는 모델에서 직접 조정한다
This commit is contained in:
@@ -18,9 +18,9 @@ MonoBehaviour:
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id: 1
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id: 1
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memo: "\uD0C0\uC6CC"
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memo: "\uD0C0\uC6CC"
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mana: 25
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mana: 25
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sizeX: 3
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sizeX: 4
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sizeY: 3
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sizeY: 10
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sizeZ: 3
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sizeZ: 4
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placementOffset: {x: 0, y: 0, z: 0}
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placementOffset: {x: 0, y: 0, z: 0}
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allowRotation: 1
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allowRotation: 1
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manpower: 10
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manpower: 10
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@@ -18,9 +18,9 @@ MonoBehaviour:
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id: 2
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id: 2
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memo: "\uBCBD"
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memo: "\uBCBD"
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mana: 5
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mana: 5
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sizeX: 4
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sizeX: 8
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sizeY: 3
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sizeY: 4
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sizeZ: 2
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sizeZ: 3
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placementOffset: {x: 0, y: 0, z: 0}
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placementOffset: {x: 0, y: 0, z: 0}
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allowRotation: 1
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allowRotation: 1
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manpower: 5
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manpower: 5
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@@ -66,7 +66,7 @@ namespace Northbound.Data
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[Header("Properties for convenience")]
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[Header("Properties for convenience")]
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public int width => sizeX;
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public int width => sizeX;
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public int length => sizeY;
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public int length => sizeY;
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public float height => sizeZ;
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public float height => sizeY;
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public int maxHealth => maxHp;
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public int maxHealth => maxHp;
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public float visionRange => atkRange;
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public float visionRange => atkRange;
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public float requiredWorkAmount => manpower;
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public float requiredWorkAmount => manpower;
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@@ -77,7 +77,7 @@ namespace Northbound.Data
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bool isRotated = (rotation == 1 || rotation == 3);
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bool isRotated = (rotation == 1 || rotation == 3);
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float w = isRotated ? length : width;
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float w = isRotated ? length : width;
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float l = isRotated ? width : length;
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float l = isRotated ? width : length;
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return new Vector3(w, height, l);
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return new Vector3(w, sizeY, l);
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}
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}
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}
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}
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}
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}
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@@ -33,7 +33,7 @@ ModelImporter:
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isReadable: 0
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isReadable: 0
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meshes:
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meshes:
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lODScreenPercentages: []
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lODScreenPercentages: []
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globalScale: 1
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globalScale: 4
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meshCompression: 0
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meshCompression: 0
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addColliders: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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useSRGBMaterialColor: 1
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@@ -91,7 +91,7 @@ ModelImporter:
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armStretch: 0.05
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armStretch: 0.05
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legStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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feetSpacing: 0
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globalScale: 1
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globalScale: 4
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rootMotionBoneName:
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rootMotionBoneName:
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hasTranslationDoF: 0
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hasTranslationDoF: 0
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hasExtraRoot: 0
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hasExtraRoot: 0
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@@ -33,7 +33,7 @@ ModelImporter:
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isReadable: 0
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isReadable: 0
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meshes:
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meshes:
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lODScreenPercentages: []
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lODScreenPercentages: []
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globalScale: 1
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globalScale: 4
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meshCompression: 0
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meshCompression: 0
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addColliders: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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useSRGBMaterialColor: 1
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@@ -91,7 +91,7 @@ ModelImporter:
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armStretch: 0.05
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armStretch: 0.05
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legStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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feetSpacing: 0
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globalScale: 1
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globalScale: 4
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rootMotionBoneName:
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rootMotionBoneName:
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hasTranslationDoF: 0
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hasTranslationDoF: 0
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hasExtraRoot: 0
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hasExtraRoot: 0
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@@ -118,7 +118,7 @@ Transform:
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 3, y: 3, z: 3}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 6062607789191353382}
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- {fileID: 6062607789191353382}
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@@ -262,8 +262,8 @@ BoxCollider:
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m_ProvidesContacts: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 3
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serializedVersion: 3
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m_Size: {x: 3, y: 3, z: 3}
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m_Size: {x: 4, y: 10, z: 4}
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m_Center: {x: 0, y: 1.5, z: 0}
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m_Center: {x: 0, y: 5, z: 0}
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--- !u!208 &100877884298911200
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--- !u!208 &100877884298911200
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NavMeshObstacle:
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NavMeshObstacle:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -274,11 +274,11 @@ NavMeshObstacle:
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 3
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serializedVersion: 3
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m_Shape: 1
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m_Shape: 1
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m_Extents: {x: 1.5, y: 1.5, z: 1.5}
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m_Extents: {x: 2, y: 5, z: 2}
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m_MoveThreshold: 0.1
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m_MoveThreshold: 0.1
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m_Carve: 0
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m_Carve: 0
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m_CarveOnlyStationary: 1
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m_CarveOnlyStationary: 1
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m_Center: {x: 0, y: 1.5, z: 0}
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m_Center: {x: 0, y: 5, z: 0}
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m_TimeToStationary: 0.5
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m_TimeToStationary: 0.5
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--- !u!114 &8485093670801034058
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--- !u!114 &8485093670801034058
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MonoBehaviour:
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MonoBehaviour:
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@@ -81,8 +81,8 @@ BoxCollider:
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m_ProvidesContacts: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 3
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serializedVersion: 3
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m_Size: {x: 4, y: 2, z: 3}
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m_Size: {x: 8, y: 4, z: 3}
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m_Center: {x: 0, y: 1, z: 0}
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m_Center: {x: 0, y: 2, z: 0}
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--- !u!208 &2615519446934682856
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--- !u!208 &2615519446934682856
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NavMeshObstacle:
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NavMeshObstacle:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -93,11 +93,11 @@ NavMeshObstacle:
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 3
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serializedVersion: 3
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m_Shape: 1
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m_Shape: 1
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m_Extents: {x: 2, y: 1, z: 1.5}
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m_Extents: {x: 4, y: 2, z: 1.5}
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m_MoveThreshold: 0.1
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m_MoveThreshold: 0.1
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m_Carve: 0
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m_Carve: 0
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m_CarveOnlyStationary: 1
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m_CarveOnlyStationary: 1
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m_Center: {x: 0, y: 1, z: 0}
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m_Center: {x: 0, y: 2, z: 0}
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m_TimeToStationary: 0.5
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m_TimeToStationary: 0.5
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--- !u!114 &3203720634638459019
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--- !u!114 &3203720634638459019
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MonoBehaviour:
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MonoBehaviour:
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@@ -173,7 +173,7 @@ Transform:
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 4, y: 2, z: 3}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1657799771882240}
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m_Father: {fileID: 1657799771882240}
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@@ -1907,7 +1907,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.GlobalTimer
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.GlobalTimer
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ShowTopMostFoldoutHeaderGroup: 1
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ShowTopMostFoldoutHeaderGroup: 1
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cycleLength: 5
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cycleLength: 5
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autoStart: 1
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autoStart: 0
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pauseOnZero: 0
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pauseOnZero: 0
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exceptionalFirstCycleLength: 1
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exceptionalFirstCycleLength: 1
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showDebugLogs: 1
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showDebugLogs: 1
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@@ -40,9 +40,6 @@ namespace Northbound.Editor
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fbxInstance.transform.localPosition = Vector3.zero;
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fbxInstance.transform.localPosition = Vector3.zero;
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fbxInstance.transform.localRotation = Quaternion.identity;
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fbxInstance.transform.localRotation = Quaternion.identity;
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// Set model scale based on sizeX/sizeY/sizeZ
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fbxInstance.transform.localScale = new Vector3(towerData.sizeX, towerData.sizeZ, towerData.sizeY);
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modelTransform = fbxInstance.transform;
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modelTransform = fbxInstance.transform;
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Debug.Log($"[TowerPrefabSetup] Applied FBX model: {towerData.modelPath} with scale {towerData.sizeX}x{towerData.sizeZ}x{towerData.sizeY}");
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Debug.Log($"[TowerPrefabSetup] Applied FBX model: {towerData.modelPath} with scale {towerData.sizeX}x{towerData.sizeZ}x{towerData.sizeY}");
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@@ -72,9 +69,8 @@ namespace Northbound.Editor
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meshFilter.sharedMesh = mesh;
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meshFilter.sharedMesh = mesh;
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modelTransform = renderer.transform;
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modelTransform = renderer.transform;
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modelTransform.localScale = new Vector3(towerData.sizeX, towerData.sizeZ, towerData.sizeY);
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Debug.Log($"[TowerPrefabSetup] Applied mesh: {towerData.modelPath} with scale {towerData.sizeX}x{towerData.sizeZ}x{towerData.sizeY}");
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Debug.Log($"[TowerPrefabSetup] Applied mesh: {towerData.modelPath}");
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}
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}
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else
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else
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{
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{
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@@ -88,8 +84,8 @@ namespace Northbound.Editor
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{
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{
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collider = prefab.AddComponent<BoxCollider>();
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collider = prefab.AddComponent<BoxCollider>();
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}
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}
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collider.size = new Vector3(towerData.sizeX, towerData.sizeZ, towerData.sizeY);
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collider.size = new Vector3(towerData.sizeX, towerData.sizeY, towerData.sizeZ);
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collider.center = new Vector3(0f, towerData.sizeZ / 2f, 0f);
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collider.center = new Vector3(0f, towerData.sizeY / 2f, 0f);
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var navObstacle = prefab.GetComponent<NavMeshObstacle>();
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var navObstacle = prefab.GetComponent<NavMeshObstacle>();
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if (navObstacle == null)
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if (navObstacle == null)
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@@ -97,8 +93,8 @@ namespace Northbound.Editor
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navObstacle = prefab.AddComponent<NavMeshObstacle>();
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navObstacle = prefab.AddComponent<NavMeshObstacle>();
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navObstacle.shape = NavMeshObstacleShape.Box;
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navObstacle.shape = NavMeshObstacleShape.Box;
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}
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}
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navObstacle.size = new Vector3(towerData.sizeX, towerData.sizeZ, towerData.sizeY);
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navObstacle.size = new Vector3(towerData.sizeX, towerData.sizeY, towerData.sizeZ);
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navObstacle.center = new Vector3(0f, towerData.sizeZ / 2f, 0f);
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navObstacle.center = new Vector3(0f, towerData.sizeY / 2f, 0f);
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}
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}
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private void RemoveOldModel(GameObject prefab)
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private void RemoveOldModel(GameObject prefab)
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@@ -1,3 +1,3 @@
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id,memo,mana,manpower,size_x,size_y,size_z,max_hp,atk_range,atk_damage,atk_interval_sec,model_path
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id,memo,mana,manpower,size_x,size_y,size_z,max_hp,atk_range,atk_damage,atk_interval_sec,model_path
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1,타워,25,10,3,3,3,50,10,5,2,Assets/Models/building_tower_B_blue.fbx
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1,타워,25,10,4,10,4,50,10,5,2,Assets/Models/building_tower_B_blue.fbx
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2,벽,5,5,4,3,2,30,0,0,0,Assets/Models/wall_straight.fbx
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2,벽,5,5,8,4,3,30,0,0,0,Assets/Models/wall_straight.fbx
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