Tower Data의 size 규칙 변경 및 현재 사용 중인 Tower들의 크기 조정

size x,y,z는 외형의 크기를 조정하지 않는다
외형의 크기는 모델에서 직접 조정한다
This commit is contained in:
2026-02-01 16:33:43 +09:00
parent 4200288fae
commit 4253271d84
10 changed files with 30 additions and 34 deletions

View File

@@ -18,9 +18,9 @@ MonoBehaviour:
id: 1
memo: "\uD0C0\uC6CC"
mana: 25
sizeX: 3
sizeY: 3
sizeZ: 3
sizeX: 4
sizeY: 10
sizeZ: 4
placementOffset: {x: 0, y: 0, z: 0}
allowRotation: 1
manpower: 10

View File

@@ -18,9 +18,9 @@ MonoBehaviour:
id: 2
memo: "\uBCBD"
mana: 5
sizeX: 4
sizeY: 3
sizeZ: 2
sizeX: 8
sizeY: 4
sizeZ: 3
placementOffset: {x: 0, y: 0, z: 0}
allowRotation: 1
manpower: 5

View File

@@ -66,7 +66,7 @@ namespace Northbound.Data
[Header("Properties for convenience")]
public int width => sizeX;
public int length => sizeY;
public float height => sizeZ;
public float height => sizeY;
public int maxHealth => maxHp;
public float visionRange => atkRange;
public float requiredWorkAmount => manpower;
@@ -77,7 +77,7 @@ namespace Northbound.Data
bool isRotated = (rotation == 1 || rotation == 3);
float w = isRotated ? length : width;
float l = isRotated ? width : length;
return new Vector3(w, height, l);
return new Vector3(w, sizeY, l);
}
}
}

View File

@@ -33,7 +33,7 @@ ModelImporter:
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
globalScale: 4
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
@@ -91,7 +91,7 @@ ModelImporter:
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
globalScale: 4
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0

View File

@@ -33,7 +33,7 @@ ModelImporter:
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
globalScale: 4
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
@@ -91,7 +91,7 @@ ModelImporter:
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
globalScale: 4
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0

View File

@@ -118,7 +118,7 @@ Transform:
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 3, y: 3, z: 3}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6062607789191353382}
@@ -262,8 +262,8 @@ BoxCollider:
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 3, y: 3, z: 3}
m_Center: {x: 0, y: 1.5, z: 0}
m_Size: {x: 4, y: 10, z: 4}
m_Center: {x: 0, y: 5, z: 0}
--- !u!208 &100877884298911200
NavMeshObstacle:
m_ObjectHideFlags: 0
@@ -274,11 +274,11 @@ NavMeshObstacle:
m_Enabled: 1
serializedVersion: 3
m_Shape: 1
m_Extents: {x: 1.5, y: 1.5, z: 1.5}
m_Extents: {x: 2, y: 5, z: 2}
m_MoveThreshold: 0.1
m_Carve: 0
m_CarveOnlyStationary: 1
m_Center: {x: 0, y: 1.5, z: 0}
m_Center: {x: 0, y: 5, z: 0}
m_TimeToStationary: 0.5
--- !u!114 &8485093670801034058
MonoBehaviour:

View File

@@ -81,8 +81,8 @@ BoxCollider:
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 4, y: 2, z: 3}
m_Center: {x: 0, y: 1, z: 0}
m_Size: {x: 8, y: 4, z: 3}
m_Center: {x: 0, y: 2, z: 0}
--- !u!208 &2615519446934682856
NavMeshObstacle:
m_ObjectHideFlags: 0
@@ -93,11 +93,11 @@ NavMeshObstacle:
m_Enabled: 1
serializedVersion: 3
m_Shape: 1
m_Extents: {x: 2, y: 1, z: 1.5}
m_Extents: {x: 4, y: 2, z: 1.5}
m_MoveThreshold: 0.1
m_Carve: 0
m_CarveOnlyStationary: 1
m_Center: {x: 0, y: 1, z: 0}
m_Center: {x: 0, y: 2, z: 0}
m_TimeToStationary: 0.5
--- !u!114 &3203720634638459019
MonoBehaviour:
@@ -173,7 +173,7 @@ Transform:
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 4, y: 2, z: 3}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1657799771882240}

View File

@@ -1907,7 +1907,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.GlobalTimer
ShowTopMostFoldoutHeaderGroup: 1
cycleLength: 5
autoStart: 1
autoStart: 0
pauseOnZero: 0
exceptionalFirstCycleLength: 1
showDebugLogs: 1

View File

@@ -40,9 +40,6 @@ namespace Northbound.Editor
fbxInstance.transform.localPosition = Vector3.zero;
fbxInstance.transform.localRotation = Quaternion.identity;
// Set model scale based on sizeX/sizeY/sizeZ
fbxInstance.transform.localScale = new Vector3(towerData.sizeX, towerData.sizeZ, towerData.sizeY);
modelTransform = fbxInstance.transform;
Debug.Log($"[TowerPrefabSetup] Applied FBX model: {towerData.modelPath} with scale {towerData.sizeX}x{towerData.sizeZ}x{towerData.sizeY}");
@@ -72,9 +69,8 @@ namespace Northbound.Editor
meshFilter.sharedMesh = mesh;
modelTransform = renderer.transform;
modelTransform.localScale = new Vector3(towerData.sizeX, towerData.sizeZ, towerData.sizeY);
Debug.Log($"[TowerPrefabSetup] Applied mesh: {towerData.modelPath} with scale {towerData.sizeX}x{towerData.sizeZ}x{towerData.sizeY}");
Debug.Log($"[TowerPrefabSetup] Applied mesh: {towerData.modelPath}");
}
else
{
@@ -88,8 +84,8 @@ namespace Northbound.Editor
{
collider = prefab.AddComponent<BoxCollider>();
}
collider.size = new Vector3(towerData.sizeX, towerData.sizeZ, towerData.sizeY);
collider.center = new Vector3(0f, towerData.sizeZ / 2f, 0f);
collider.size = new Vector3(towerData.sizeX, towerData.sizeY, towerData.sizeZ);
collider.center = new Vector3(0f, towerData.sizeY / 2f, 0f);
var navObstacle = prefab.GetComponent<NavMeshObstacle>();
if (navObstacle == null)
@@ -97,8 +93,8 @@ namespace Northbound.Editor
navObstacle = prefab.AddComponent<NavMeshObstacle>();
navObstacle.shape = NavMeshObstacleShape.Box;
}
navObstacle.size = new Vector3(towerData.sizeX, towerData.sizeZ, towerData.sizeY);
navObstacle.center = new Vector3(0f, towerData.sizeZ / 2f, 0f);
navObstacle.size = new Vector3(towerData.sizeX, towerData.sizeY, towerData.sizeZ);
navObstacle.center = new Vector3(0f, towerData.sizeY / 2f, 0f);
}
private void RemoveOldModel(GameObject prefab)

View File

@@ -1,3 +1,3 @@
id,memo,mana,manpower,size_x,size_y,size_z,max_hp,atk_range,atk_damage,atk_interval_sec,model_path
1,타워,25,10,3,3,3,50,10,5,2,Assets/Models/building_tower_B_blue.fbx
2,,5,5,4,3,2,30,0,0,0,Assets/Models/wall_straight.fbx
1,타워,25,10,4,10,4,50,10,5,2,Assets/Models/building_tower_B_blue.fbx
2,,5,5,8,4,3,30,0,0,0,Assets/Models/wall_straight.fbx
1 id memo mana manpower size_x size_y size_z max_hp atk_range atk_damage atk_interval_sec model_path
2 1 타워 25 10 3 4 3 10 3 4 50 10 5 2 Assets/Models/building_tower_B_blue.fbx
3 2 5 5 4 8 3 4 2 3 30 0 0 0 Assets/Models/wall_straight.fbx