건설 인터랙션 관련 버그 수정 및 건설 데이터 구조 개선
건설 인터랙션 시 움직이지 못하는 문제 수정 2개로 분리되어 있던 타워 데이터를 하나로 통합 - 대신 타워가 아닌 건물도 공격력 등을 정의할 수 있음
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@@ -46,7 +46,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 1879467101
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GlobalObjectIdHash: 4292538740
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InScenePlacedSourceGlobalObjectIdHash: 4292538740
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DeferredDespawnTick: 0
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Ownership: 1
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@@ -75,6 +75,15 @@ MonoBehaviour:
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buildingData: {fileID: 11400000, guid: 23c12a82ea534b34299700b86fffd524, type: 2}
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gridPosition: {x: 0, y: 0, z: 0}
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rotation: 0
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constructionAnimationTrigger: Mining
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constructionEquipment:
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socketName: handslot.r
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equipmentPrefab: {fileID: 919132149155446097, guid: 804d477fc7f114c498aa6f95452be893, type: 3}
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attachOnStart: 1
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detachDelay: 0
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foundationVisual: {fileID: 2851644658348875061}
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progressBarPrefab: {fileID: 0}
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@@ -195,7 +195,6 @@ GameObject:
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- component: {fileID: 7262612124217315611}
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- component: {fileID: 3089566480349729}
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m_Layer: 0
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m_Name: Tower1
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m_TagString: Untagged
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@@ -327,16 +326,3 @@ MonoBehaviour:
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minHeightForDistantVisibility: 3
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exploredMaterial: {fileID: 0}
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--- !u!114 &3089566480349729
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 8512676738329978770}
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m_Script: {fileID: 11500000, guid: 56c4536effc49fe47af593bf9d17e979, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.TowerDataComponent
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towerData: {fileID: 11400000, guid: 3e2e145df85a3ee4eb615f87efba4554, type: 2}
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@@ -14,7 +14,6 @@ GameObject:
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- component: {fileID: 2615519446934682856}
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- component: {fileID: 3203720634638459019}
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- component: {fileID: 3906797260079127802}
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- component: {fileID: 3692219876976097854}
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m_Layer: 0
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m_Name: Tower2
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m_TagString: Untagged
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@@ -82,8 +81,8 @@ BoxCollider:
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Size: {x: 2, y: 1, z: 2}
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m_Center: {x: 0, y: 0.5, z: 0}
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m_Size: {x: 4, y: 2, z: 3}
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m_Center: {x: 0, y: 1, z: 0}
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--- !u!208 &2615519446934682856
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NavMeshObstacle:
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m_ObjectHideFlags: 0
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@@ -94,11 +93,11 @@ NavMeshObstacle:
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m_Enabled: 1
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serializedVersion: 3
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m_Shape: 1
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m_Extents: {x: 1, y: 0.5, z: 1}
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m_Extents: {x: 2, y: 1, z: 1.5}
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m_MoveThreshold: 0.1
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m_Carve: 0
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m_CarveOnlyStationary: 1
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m_Center: {x: 0, y: 0.5, z: 0}
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m_Center: {x: 0, y: 1, z: 0}
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m_TimeToStationary: 0.5
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--- !u!114 &3203720634638459019
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MonoBehaviour:
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@@ -146,19 +145,6 @@ MonoBehaviour:
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minHeightForDistantVisibility: 3
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useExploredMaterial: 0
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exploredMaterial: {fileID: 0}
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--- !u!114 &3692219876976097854
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3671057791414486316}
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m_Script: {fileID: 11500000, guid: 56c4536effc49fe47af593bf9d17e979, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.TowerDataComponent
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towerData: {fileID: 11400000, guid: 03a521eb1160745439ba2d0efeb12f3c, type: 2}
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GameObject:
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m_ObjectHideFlags: 0
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@@ -187,7 +173,7 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 2, y: 1, z: 2}
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m_LocalScale: {x: 4, y: 2, z: 3}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1657799771882240}
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