몬스터 밸런스 수정
- 이동속도, 체력, 공격력 스펙 조절
This commit is contained in:
@@ -14,12 +14,12 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
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id: 101
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id: 101
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memo: "Grunt(\uAE30\uBCF8)"
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memo: "Grunt(\uAE30\uBCF8)"
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moveSpeed: 10
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moveSpeed: 6.7
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maxHp: 50
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maxHp: 75
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atkRange: 1
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atkRange: 1
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atkDamage: 3
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atkDamage: 3
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atkIntervalSec: 1.2
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atkIntervalSec: 1.2
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cost: 1
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cost: 3
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weight: 1
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weight: 1
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modelPath: Assets/Models/Skeleton_Minion.fbx
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modelPath: Assets/Models/Skeleton_Minion.fbx
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animationControllerPath: Assets/Animations/MonsterAnimationController.controller
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animationControllerPath: Assets/Animations/MonsterAnimationController.controller
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@@ -13,13 +13,13 @@ MonoBehaviour:
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m_Name: Monster102
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m_Name: Monster102
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
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id: 102
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id: 102
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memo: "Fast(\uBE60\uB984/\uC57D\uD568)"
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memo: "Tank(\uB290\uB9BC/\uB2E8\uB2E8)"
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moveSpeed: 11
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moveSpeed: 3.3
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maxHp: 30
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maxHp: 125
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atkRange: 1
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atkRange: 1
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atkDamage: 2
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atkDamage: 4
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atkIntervalSec: 1
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atkIntervalSec: 1.5
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cost: 2
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cost: 5
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weight: 0.5
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weight: 0.5
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modelPath: Assets/Models/Druid.fbx
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modelPath: Assets/Models/Druid.fbx
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animationControllerPath: Assets/Animations/MonsterAnimationController.controller
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animationControllerPath: Assets/Animations/MonsterAnimationController.controller
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@@ -13,13 +13,13 @@ MonoBehaviour:
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m_Name: Monster103
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m_Name: Monster103
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
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id: 103
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id: 103
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memo: "Tank(\uB290\uB9BC/\uB2E8\uB2E8)"
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memo: "Ranged(\uC6D0\uAC70\uB9AC/\uC57D\uD568)"
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moveSpeed: 8
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moveSpeed: 5.3
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maxHp: 100
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maxHp: 65
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atkRange: 1
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atkRange: 5
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atkDamage: 4
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atkDamage: 2
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atkIntervalSec: 1.5
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atkIntervalSec: 1.4
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cost: 5
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cost: 3
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weight: 0.2
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weight: 0.2
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modelPath: Assets/Models/Skeleton_Warrior.fbx
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modelPath: Assets/Models/Skeleton_Warrior.fbx
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animationControllerPath: Assets/Animations/MonsterAnimationController.controller
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animationControllerPath: Assets/Animations/MonsterAnimationController.controller
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@@ -13,12 +13,12 @@ MonoBehaviour:
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m_Name: Monster104
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m_Name: Monster104
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
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id: 104
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id: 104
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memo: "Ranged(\uC6D0\uAC70\uB9AC/\uC57D\uD568)"
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memo: "Fast(\uBE60\uB984/\uC57D\uD568)"
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moveSpeed: 9
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moveSpeed: 8.6
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maxHp: 40
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maxHp: 45
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atkRange: 5
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atkRange: 1
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atkDamage: 2
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atkDamage: 2
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atkIntervalSec: 1.4
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atkIntervalSec: 1
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cost: 3
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cost: 3
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weight: 0.333
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weight: 0.333
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modelPath: Assets/Models/Skeleton_Rogue.fbx
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modelPath: Assets/Models/Skeleton_Rogue.fbx
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@@ -14,12 +14,12 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
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id: 105
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id: 105
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memo: "Elite(\uC18C\uC218 \uC815\uC608)"
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memo: "Elite(\uC18C\uC218 \uC815\uC608)"
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moveSpeed: 10
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moveSpeed: 6.6
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maxHp: 90
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maxHp: 100
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atkRange: 1
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atkRange: 1
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atkDamage: 7
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atkDamage: 7
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atkIntervalSec: 1.3
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atkIntervalSec: 1.3
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cost: 10
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cost: 6
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weight: 0.1
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weight: 0.1
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modelPath: Assets/Models/Barbarian_Large.fbx
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modelPath: Assets/Models/Barbarian_Large.fbx
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animationControllerPath: Assets/Animations/MonsterAnimationController.controller
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animationControllerPath: Assets/Animations/MonsterAnimationController.controller
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@@ -1294,7 +1294,7 @@ MonoBehaviour:
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AlwaysReplicateAsRoot: 0
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AlwaysReplicateAsRoot: 0
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SynchronizeTransform: 1
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SynchronizeTransform: 1
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ActiveSceneSynchronization: 0
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ActiveSceneSynchronization: 0
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SceneMigrationSynchronization: 0
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SceneMigrationSynchronization: 1
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SpawnWithObservers: 1
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SpawnWithObservers: 1
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DontDestroyWithOwner: 0
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DontDestroyWithOwner: 0
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AutoObjectParentSync: 1
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AutoObjectParentSync: 1
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@@ -1314,7 +1314,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
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ShowTopMostFoldoutHeaderGroup: 1
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ShowTopMostFoldoutHeaderGroup: 1
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enemyTeam: 3
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enemyTeam: 3
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maxHealth: 50
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maxHealth: 75
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damageEffectPrefab: {fileID: 0}
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damageEffectPrefab: {fileID: 0}
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destroyEffectPrefab: {fileID: 0}
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destroyEffectPrefab: {fileID: 0}
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--- !u!195 &3634736894319727576
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--- !u!195 &3634736894319727576
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@@ -1327,7 +1327,7 @@ NavMeshAgent:
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m_Enabled: 1
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m_Enabled: 1
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m_AgentTypeID: 0
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m_AgentTypeID: 0
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m_Radius: 0.5
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m_Radius: 0.5
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m_Speed: 10
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m_Speed: 6.7
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m_Acceleration: 8
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m_Acceleration: 8
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avoidancePriority: 50
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avoidancePriority: 50
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m_AngularSpeed: 120
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m_AngularSpeed: 120
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@@ -1366,7 +1366,7 @@ MonoBehaviour:
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attackRange: 1
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attackRange: 1
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attackInterval: 1.2
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attackInterval: 1.2
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attackDamage: 3
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attackDamage: 3
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moveSpeed: 10
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moveSpeed: 6.7
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chaseSpeedMultiplier: 1.5
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chaseSpeedMultiplier: 1.5
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showDebugInfo: 1
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showDebugInfo: 1
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--- !u!114 &2482720153194779286
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--- !u!114 &2482720153194779286
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@@ -1718,7 +1718,7 @@ MonoBehaviour:
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AlwaysReplicateAsRoot: 0
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AlwaysReplicateAsRoot: 0
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SynchronizeTransform: 1
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SynchronizeTransform: 1
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ActiveSceneSynchronization: 0
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ActiveSceneSynchronization: 0
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SceneMigrationSynchronization: 0
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SceneMigrationSynchronization: 1
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SpawnWithObservers: 1
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SpawnWithObservers: 1
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DontDestroyWithOwner: 0
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DontDestroyWithOwner: 0
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AutoObjectParentSync: 1
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AutoObjectParentSync: 1
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@@ -1738,7 +1738,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
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ShowTopMostFoldoutHeaderGroup: 1
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ShowTopMostFoldoutHeaderGroup: 1
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enemyTeam: 3
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enemyTeam: 3
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maxHealth: 30
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maxHealth: 125
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damageEffectPrefab: {fileID: 0}
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damageEffectPrefab: {fileID: 0}
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destroyEffectPrefab: {fileID: 0}
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destroyEffectPrefab: {fileID: 0}
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--- !u!195 &2580823509700602203
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--- !u!195 &2580823509700602203
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@@ -1751,7 +1751,7 @@ NavMeshAgent:
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m_Enabled: 1
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m_Enabled: 1
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m_AgentTypeID: 0
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m_AgentTypeID: 0
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m_Radius: 0.5
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m_Radius: 0.5
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m_Speed: 11
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m_Speed: 3.3
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m_Acceleration: 8
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m_Acceleration: 8
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avoidancePriority: 50
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avoidancePriority: 50
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m_AngularSpeed: 120
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m_AngularSpeed: 120
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@@ -1788,9 +1788,9 @@ MonoBehaviour:
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maxChaseDistance: 30
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maxChaseDistance: 30
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chaseGiveUpDistance: 25
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chaseGiveUpDistance: 25
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attackRange: 1
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attackRange: 1
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attackInterval: 1
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attackInterval: 1.5
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attackDamage: 2
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attackDamage: 4
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moveSpeed: 11
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moveSpeed: 3.3
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chaseSpeedMultiplier: 1.5
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chaseSpeedMultiplier: 1.5
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showDebugInfo: 1
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showDebugInfo: 1
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--- !u!114 &6540479212111277442
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--- !u!114 &6540479212111277442
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@@ -640,7 +640,7 @@ MonoBehaviour:
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AlwaysReplicateAsRoot: 0
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AlwaysReplicateAsRoot: 0
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SynchronizeTransform: 1
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SynchronizeTransform: 1
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ActiveSceneSynchronization: 0
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ActiveSceneSynchronization: 0
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SceneMigrationSynchronization: 0
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SceneMigrationSynchronization: 1
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SpawnWithObservers: 1
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SpawnWithObservers: 1
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DontDestroyWithOwner: 0
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DontDestroyWithOwner: 0
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AutoObjectParentSync: 1
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AutoObjectParentSync: 1
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@@ -660,7 +660,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
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ShowTopMostFoldoutHeaderGroup: 1
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ShowTopMostFoldoutHeaderGroup: 1
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enemyTeam: 3
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enemyTeam: 3
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maxHealth: 100
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maxHealth: 65
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damageEffectPrefab: {fileID: 0}
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damageEffectPrefab: {fileID: 0}
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destroyEffectPrefab: {fileID: 0}
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destroyEffectPrefab: {fileID: 0}
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--- !u!195 &7475699343328683952
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--- !u!195 &7475699343328683952
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@@ -673,7 +673,7 @@ NavMeshAgent:
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m_Enabled: 1
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m_Enabled: 1
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m_AgentTypeID: 0
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m_AgentTypeID: 0
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m_Radius: 0.5
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m_Radius: 0.5
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m_Speed: 8
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m_Speed: 5.3
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m_Acceleration: 8
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m_Acceleration: 8
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avoidancePriority: 50
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avoidancePriority: 50
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m_AngularSpeed: 120
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m_AngularSpeed: 120
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@@ -709,10 +709,10 @@ MonoBehaviour:
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m_Bits: 1152
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m_Bits: 1152
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maxChaseDistance: 30
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maxChaseDistance: 30
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chaseGiveUpDistance: 25
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chaseGiveUpDistance: 25
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attackRange: 1
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attackRange: 5
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attackInterval: 1.5
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attackInterval: 1.4
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attackDamage: 4
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attackDamage: 2
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moveSpeed: 8
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moveSpeed: 5.3
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chaseSpeedMultiplier: 1.5
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chaseSpeedMultiplier: 1.5
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showDebugInfo: 1
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showDebugInfo: 1
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--- !u!114 &8817410469440881478
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--- !u!114 &8817410469440881478
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@@ -1073,7 +1073,7 @@ MonoBehaviour:
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AlwaysReplicateAsRoot: 0
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AlwaysReplicateAsRoot: 0
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SynchronizeTransform: 1
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SynchronizeTransform: 1
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ActiveSceneSynchronization: 0
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ActiveSceneSynchronization: 0
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SceneMigrationSynchronization: 0
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SceneMigrationSynchronization: 1
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||||||
SpawnWithObservers: 1
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SpawnWithObservers: 1
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DontDestroyWithOwner: 0
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DontDestroyWithOwner: 0
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AutoObjectParentSync: 1
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AutoObjectParentSync: 1
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@@ -1093,7 +1093,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
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ShowTopMostFoldoutHeaderGroup: 1
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ShowTopMostFoldoutHeaderGroup: 1
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enemyTeam: 3
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enemyTeam: 3
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||||||
maxHealth: 40
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maxHealth: 45
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damageEffectPrefab: {fileID: 0}
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damageEffectPrefab: {fileID: 0}
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||||||
destroyEffectPrefab: {fileID: 0}
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destroyEffectPrefab: {fileID: 0}
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||||||
--- !u!195 &5366269420367463183
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--- !u!195 &5366269420367463183
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@@ -1106,7 +1106,7 @@ NavMeshAgent:
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m_Enabled: 1
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m_Enabled: 1
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m_AgentTypeID: 0
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m_AgentTypeID: 0
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m_Radius: 0.5
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m_Radius: 0.5
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m_Speed: 9
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m_Speed: 8.6
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m_Acceleration: 8
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m_Acceleration: 8
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avoidancePriority: 50
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avoidancePriority: 50
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m_AngularSpeed: 120
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m_AngularSpeed: 120
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@@ -1142,10 +1142,10 @@ MonoBehaviour:
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m_Bits: 1152
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m_Bits: 1152
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maxChaseDistance: 30
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maxChaseDistance: 30
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chaseGiveUpDistance: 25
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chaseGiveUpDistance: 25
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attackRange: 5
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attackRange: 1
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attackInterval: 1.4
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attackInterval: 1
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attackDamage: 2
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attackDamage: 2
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moveSpeed: 9
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moveSpeed: 8.6
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chaseSpeedMultiplier: 1.5
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chaseSpeedMultiplier: 1.5
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showDebugInfo: 1
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showDebugInfo: 1
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||||||
--- !u!114 &177302896207380593
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--- !u!114 &177302896207380593
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@@ -1318,7 +1318,7 @@ MonoBehaviour:
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AlwaysReplicateAsRoot: 0
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AlwaysReplicateAsRoot: 0
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SynchronizeTransform: 1
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SynchronizeTransform: 1
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||||||
ActiveSceneSynchronization: 0
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ActiveSceneSynchronization: 0
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||||||
SceneMigrationSynchronization: 0
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SceneMigrationSynchronization: 1
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||||||
SpawnWithObservers: 1
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SpawnWithObservers: 1
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||||||
DontDestroyWithOwner: 0
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DontDestroyWithOwner: 0
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||||||
AutoObjectParentSync: 1
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AutoObjectParentSync: 1
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||||||
@@ -1338,7 +1338,7 @@ MonoBehaviour:
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|||||||
m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
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ShowTopMostFoldoutHeaderGroup: 1
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ShowTopMostFoldoutHeaderGroup: 1
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||||||
enemyTeam: 3
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enemyTeam: 3
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maxHealth: 90
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maxHealth: 100
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damageEffectPrefab: {fileID: 0}
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damageEffectPrefab: {fileID: 0}
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||||||
destroyEffectPrefab: {fileID: 0}
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destroyEffectPrefab: {fileID: 0}
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||||||
--- !u!195 &1255224548206942124
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--- !u!195 &1255224548206942124
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@@ -1351,7 +1351,7 @@ NavMeshAgent:
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m_Enabled: 1
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m_Enabled: 1
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m_AgentTypeID: 0
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m_AgentTypeID: 0
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m_Radius: 0.5
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m_Radius: 0.5
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m_Speed: 10
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m_Speed: 6.6
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m_Acceleration: 8
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m_Acceleration: 8
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avoidancePriority: 50
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avoidancePriority: 50
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m_AngularSpeed: 120
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m_AngularSpeed: 120
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@@ -1390,7 +1390,7 @@ MonoBehaviour:
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attackRange: 1
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attackRange: 1
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attackInterval: 1.3
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attackInterval: 1.3
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attackDamage: 7
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attackDamage: 7
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moveSpeed: 10
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moveSpeed: 6.6
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chaseSpeedMultiplier: 1.5
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chaseSpeedMultiplier: 1.5
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showDebugInfo: 1
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showDebugInfo: 1
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||||||
--- !u!114 &324484408599232274
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--- !u!114 &324484408599232274
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@@ -1,6 +1,6 @@
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id,memo,move_speed,max_hp,atk_range,atk_damage,atk_interval_sec,cost,weight,model_path,animation_controller_path
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id,memo,move_speed,max_hp,atk_range,atk_damage,atk_interval_sec,cost,weight,model_path,animation_controller_path
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101,Grunt(기본),10,50,1,3,1.2,1,1,Assets/Models/Skeleton_Minion.fbx,Assets/Animations/MonsterAnimationController.controller
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101,Grunt(기본),6.7,75,1,3,1.2,3,1,Assets/Models/Skeleton_Minion.fbx,Assets/Animations/MonsterAnimationController.controller
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102,Fast(빠름/약함),11,30,1,2,1,2,0.5,Assets/Models/Druid.fbx,Assets/Animations/MonsterAnimationController.controller
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102,Tank(느림/단단),3.3,125,1,4,1.5,5,0.5,Assets/Models/Druid.fbx,Assets/Animations/MonsterAnimationController.controller
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103,Tank(느림/단단),8,100,1,4,1.5,5,0.2,Assets/Models/Skeleton_Warrior.fbx,Assets/Animations/MonsterAnimationController.controller
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103,Ranged(원거리/약함),5.3,65,5,2,1.4,3,0.2,Assets/Models/Skeleton_Warrior.fbx,Assets/Animations/MonsterAnimationController.controller
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104,Ranged(원거리/약함),9,40,5,2,1.4,3,0.333,Assets/Models/Skeleton_Rogue.fbx,Assets/Animations/MonsterAnimationController.controller
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104,Fast(빠름/약함),8.6,45,1,2,1,3,0.333,Assets/Models/Skeleton_Rogue.fbx,Assets/Animations/MonsterAnimationController.controller
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105,Elite(소수 정예),10,90,1,7,1.3,10,0.1,Assets/Models/Barbarian_Large.fbx,Assets/Animations/MonsterAnimationController.controller
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105,Elite(소수 정예),6.6,100,1,7,1.3,6,0.1,Assets/Models/Barbarian_Large.fbx,Assets/Animations/MonsterAnimationController.controller
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|||||||
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Block a user