몬스터 밸런스 수정

- 이동속도, 체력, 공격력 스펙 조절
This commit is contained in:
BoyongHwang
2026-02-12 16:28:10 +09:00
parent e2381d6f5a
commit 31e8adcb06
11 changed files with 56 additions and 56 deletions

View File

@@ -14,12 +14,12 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
id: 101
memo: "Grunt(\uAE30\uBCF8)"
moveSpeed: 10
maxHp: 50
moveSpeed: 6.7
maxHp: 75
atkRange: 1
atkDamage: 3
atkIntervalSec: 1.2
cost: 1
cost: 3
weight: 1
modelPath: Assets/Models/Skeleton_Minion.fbx
animationControllerPath: Assets/Animations/MonsterAnimationController.controller

View File

@@ -13,13 +13,13 @@ MonoBehaviour:
m_Name: Monster102
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
id: 102
memo: "Fast(\uBE60\uB984/\uC57D\uD568)"
moveSpeed: 11
maxHp: 30
memo: "Tank(\uB290\uB9BC/\uB2E8\uB2E8)"
moveSpeed: 3.3
maxHp: 125
atkRange: 1
atkDamage: 2
atkIntervalSec: 1
cost: 2
atkDamage: 4
atkIntervalSec: 1.5
cost: 5
weight: 0.5
modelPath: Assets/Models/Druid.fbx
animationControllerPath: Assets/Animations/MonsterAnimationController.controller

View File

@@ -13,13 +13,13 @@ MonoBehaviour:
m_Name: Monster103
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
id: 103
memo: "Tank(\uB290\uB9BC/\uB2E8\uB2E8)"
moveSpeed: 8
maxHp: 100
atkRange: 1
atkDamage: 4
atkIntervalSec: 1.5
cost: 5
memo: "Ranged(\uC6D0\uAC70\uB9AC/\uC57D\uD568)"
moveSpeed: 5.3
maxHp: 65
atkRange: 5
atkDamage: 2
atkIntervalSec: 1.4
cost: 3
weight: 0.2
modelPath: Assets/Models/Skeleton_Warrior.fbx
animationControllerPath: Assets/Animations/MonsterAnimationController.controller

View File

@@ -13,12 +13,12 @@ MonoBehaviour:
m_Name: Monster104
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
id: 104
memo: "Ranged(\uC6D0\uAC70\uB9AC/\uC57D\uD568)"
moveSpeed: 9
maxHp: 40
atkRange: 5
memo: "Fast(\uBE60\uB984/\uC57D\uD568)"
moveSpeed: 8.6
maxHp: 45
atkRange: 1
atkDamage: 2
atkIntervalSec: 1.4
atkIntervalSec: 1
cost: 3
weight: 0.333
modelPath: Assets/Models/Skeleton_Rogue.fbx

View File

@@ -14,12 +14,12 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
id: 105
memo: "Elite(\uC18C\uC218 \uC815\uC608)"
moveSpeed: 10
maxHp: 90
moveSpeed: 6.6
maxHp: 100
atkRange: 1
atkDamage: 7
atkIntervalSec: 1.3
cost: 10
cost: 6
weight: 0.1
modelPath: Assets/Models/Barbarian_Large.fbx
animationControllerPath: Assets/Animations/MonsterAnimationController.controller

View File

@@ -1294,7 +1294,7 @@ MonoBehaviour:
AlwaysReplicateAsRoot: 0
SynchronizeTransform: 1
ActiveSceneSynchronization: 0
SceneMigrationSynchronization: 0
SceneMigrationSynchronization: 1
SpawnWithObservers: 1
DontDestroyWithOwner: 0
AutoObjectParentSync: 1
@@ -1314,7 +1314,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
ShowTopMostFoldoutHeaderGroup: 1
enemyTeam: 3
maxHealth: 50
maxHealth: 75
damageEffectPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
--- !u!195 &3634736894319727576
@@ -1327,7 +1327,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 10
m_Speed: 6.7
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1366,7 +1366,7 @@ MonoBehaviour:
attackRange: 1
attackInterval: 1.2
attackDamage: 3
moveSpeed: 10
moveSpeed: 6.7
chaseSpeedMultiplier: 1.5
showDebugInfo: 1
--- !u!114 &2482720153194779286

View File

@@ -1718,7 +1718,7 @@ MonoBehaviour:
AlwaysReplicateAsRoot: 0
SynchronizeTransform: 1
ActiveSceneSynchronization: 0
SceneMigrationSynchronization: 0
SceneMigrationSynchronization: 1
SpawnWithObservers: 1
DontDestroyWithOwner: 0
AutoObjectParentSync: 1
@@ -1738,7 +1738,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
ShowTopMostFoldoutHeaderGroup: 1
enemyTeam: 3
maxHealth: 30
maxHealth: 125
damageEffectPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
--- !u!195 &2580823509700602203
@@ -1751,7 +1751,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 11
m_Speed: 3.3
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1788,9 +1788,9 @@ MonoBehaviour:
maxChaseDistance: 30
chaseGiveUpDistance: 25
attackRange: 1
attackInterval: 1
attackDamage: 2
moveSpeed: 11
attackInterval: 1.5
attackDamage: 4
moveSpeed: 3.3
chaseSpeedMultiplier: 1.5
showDebugInfo: 1
--- !u!114 &6540479212111277442

View File

@@ -640,7 +640,7 @@ MonoBehaviour:
AlwaysReplicateAsRoot: 0
SynchronizeTransform: 1
ActiveSceneSynchronization: 0
SceneMigrationSynchronization: 0
SceneMigrationSynchronization: 1
SpawnWithObservers: 1
DontDestroyWithOwner: 0
AutoObjectParentSync: 1
@@ -660,7 +660,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
ShowTopMostFoldoutHeaderGroup: 1
enemyTeam: 3
maxHealth: 100
maxHealth: 65
damageEffectPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
--- !u!195 &7475699343328683952
@@ -673,7 +673,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 8
m_Speed: 5.3
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -709,10 +709,10 @@ MonoBehaviour:
m_Bits: 1152
maxChaseDistance: 30
chaseGiveUpDistance: 25
attackRange: 1
attackInterval: 1.5
attackDamage: 4
moveSpeed: 8
attackRange: 5
attackInterval: 1.4
attackDamage: 2
moveSpeed: 5.3
chaseSpeedMultiplier: 1.5
showDebugInfo: 1
--- !u!114 &8817410469440881478

View File

@@ -1073,7 +1073,7 @@ MonoBehaviour:
AlwaysReplicateAsRoot: 0
SynchronizeTransform: 1
ActiveSceneSynchronization: 0
SceneMigrationSynchronization: 0
SceneMigrationSynchronization: 1
SpawnWithObservers: 1
DontDestroyWithOwner: 0
AutoObjectParentSync: 1
@@ -1093,7 +1093,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
ShowTopMostFoldoutHeaderGroup: 1
enemyTeam: 3
maxHealth: 40
maxHealth: 45
damageEffectPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
--- !u!195 &5366269420367463183
@@ -1106,7 +1106,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 9
m_Speed: 8.6
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1142,10 +1142,10 @@ MonoBehaviour:
m_Bits: 1152
maxChaseDistance: 30
chaseGiveUpDistance: 25
attackRange: 5
attackInterval: 1.4
attackRange: 1
attackInterval: 1
attackDamage: 2
moveSpeed: 9
moveSpeed: 8.6
chaseSpeedMultiplier: 1.5
showDebugInfo: 1
--- !u!114 &177302896207380593

View File

@@ -1318,7 +1318,7 @@ MonoBehaviour:
AlwaysReplicateAsRoot: 0
SynchronizeTransform: 1
ActiveSceneSynchronization: 0
SceneMigrationSynchronization: 0
SceneMigrationSynchronization: 1
SpawnWithObservers: 1
DontDestroyWithOwner: 0
AutoObjectParentSync: 1
@@ -1338,7 +1338,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
ShowTopMostFoldoutHeaderGroup: 1
enemyTeam: 3
maxHealth: 90
maxHealth: 100
damageEffectPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
--- !u!195 &1255224548206942124
@@ -1351,7 +1351,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 10
m_Speed: 6.6
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1390,7 +1390,7 @@ MonoBehaviour:
attackRange: 1
attackInterval: 1.3
attackDamage: 7
moveSpeed: 10
moveSpeed: 6.6
chaseSpeedMultiplier: 1.5
showDebugInfo: 1
--- !u!114 &324484408599232274

View File

@@ -1,6 +1,6 @@
id,memo,move_speed,max_hp,atk_range,atk_damage,atk_interval_sec,cost,weight,model_path,animation_controller_path
101,Grunt(기본),10,50,1,3,1.2,1,1,Assets/Models/Skeleton_Minion.fbx,Assets/Animations/MonsterAnimationController.controller
102,Fast(빠름/약함),11,30,1,2,1,2,0.5,Assets/Models/Druid.fbx,Assets/Animations/MonsterAnimationController.controller
103,Tank(느림/단단),8,100,1,4,1.5,5,0.2,Assets/Models/Skeleton_Warrior.fbx,Assets/Animations/MonsterAnimationController.controller
104,Ranged(원거리/약함),9,40,5,2,1.4,3,0.333,Assets/Models/Skeleton_Rogue.fbx,Assets/Animations/MonsterAnimationController.controller
105,Elite(소수 정예),10,90,1,7,1.3,10,0.1,Assets/Models/Barbarian_Large.fbx,Assets/Animations/MonsterAnimationController.controller
101,Grunt(기본),6.7,75,1,3,1.2,3,1,Assets/Models/Skeleton_Minion.fbx,Assets/Animations/MonsterAnimationController.controller
102,Tank(느림/단단),3.3,125,1,4,1.5,5,0.5,Assets/Models/Druid.fbx,Assets/Animations/MonsterAnimationController.controller
103,Ranged(원거리/약함),5.3,65,5,2,1.4,3,0.2,Assets/Models/Skeleton_Warrior.fbx,Assets/Animations/MonsterAnimationController.controller
104,Fast(빠름/약함),8.6,45,1,2,1,3,0.333,Assets/Models/Skeleton_Rogue.fbx,Assets/Animations/MonsterAnimationController.controller
105,Elite(소수 정예),6.6,100,1,7,1.3,6,0.1,Assets/Models/Barbarian_Large.fbx,Assets/Animations/MonsterAnimationController.controller
1 id memo move_speed max_hp atk_range atk_damage atk_interval_sec cost weight model_path animation_controller_path
2 101 Grunt(기본) 10 6.7 50 75 1 3 1.2 1 3 1 Assets/Models/Skeleton_Minion.fbx Assets/Animations/MonsterAnimationController.controller
3 102 Fast(빠름/약함) Tank(느림/단단) 11 3.3 30 125 1 2 4 1 1.5 2 5 0.5 Assets/Models/Druid.fbx Assets/Animations/MonsterAnimationController.controller
4 103 Tank(느림/단단) Ranged(원거리/약함) 8 5.3 100 65 1 5 4 2 1.5 1.4 5 3 0.2 Assets/Models/Skeleton_Warrior.fbx Assets/Animations/MonsterAnimationController.controller
5 104 Ranged(원거리/약함) Fast(빠름/약함) 9 8.6 40 45 5 1 2 1.4 1 3 0.333 Assets/Models/Skeleton_Rogue.fbx Assets/Animations/MonsterAnimationController.controller
6 105 Elite(소수 정예) 10 6.6 90 100 1 7 1.3 10 6 0.1 Assets/Models/Barbarian_Large.fbx Assets/Animations/MonsterAnimationController.controller