몬스터 밸런스 수정

- 이동속도, 체력, 공격력 스펙 조절
This commit is contained in:
BoyongHwang
2026-02-12 16:28:10 +09:00
parent e2381d6f5a
commit 31e8adcb06
11 changed files with 56 additions and 56 deletions

View File

@@ -1073,7 +1073,7 @@ MonoBehaviour:
AlwaysReplicateAsRoot: 0
SynchronizeTransform: 1
ActiveSceneSynchronization: 0
SceneMigrationSynchronization: 0
SceneMigrationSynchronization: 1
SpawnWithObservers: 1
DontDestroyWithOwner: 0
AutoObjectParentSync: 1
@@ -1093,7 +1093,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
ShowTopMostFoldoutHeaderGroup: 1
enemyTeam: 3
maxHealth: 40
maxHealth: 45
damageEffectPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
--- !u!195 &5366269420367463183
@@ -1106,7 +1106,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 9
m_Speed: 8.6
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1142,10 +1142,10 @@ MonoBehaviour:
m_Bits: 1152
maxChaseDistance: 30
chaseGiveUpDistance: 25
attackRange: 5
attackInterval: 1.4
attackRange: 1
attackInterval: 1
attackDamage: 2
moveSpeed: 9
moveSpeed: 8.6
chaseSpeedMultiplier: 1.5
showDebugInfo: 1
--- !u!114 &177302896207380593