몬스터 밸런스 수정

- 이동속도, 체력, 공격력 스펙 조절
This commit is contained in:
BoyongHwang
2026-02-12 16:28:10 +09:00
parent e2381d6f5a
commit 31e8adcb06
11 changed files with 56 additions and 56 deletions

View File

@@ -1294,7 +1294,7 @@ MonoBehaviour:
AlwaysReplicateAsRoot: 0
SynchronizeTransform: 1
ActiveSceneSynchronization: 0
SceneMigrationSynchronization: 0
SceneMigrationSynchronization: 1
SpawnWithObservers: 1
DontDestroyWithOwner: 0
AutoObjectParentSync: 1
@@ -1314,7 +1314,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
ShowTopMostFoldoutHeaderGroup: 1
enemyTeam: 3
maxHealth: 50
maxHealth: 75
damageEffectPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
--- !u!195 &3634736894319727576
@@ -1327,7 +1327,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 10
m_Speed: 6.7
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1366,7 +1366,7 @@ MonoBehaviour:
attackRange: 1
attackInterval: 1.2
attackDamage: 3
moveSpeed: 10
moveSpeed: 6.7
chaseSpeedMultiplier: 1.5
showDebugInfo: 1
--- !u!114 &2482720153194779286